CrezNES - Another Return to Our Roots

Cities in Ancient Florida

The focus of early Floridian culture was in the city rather than a larger province or nation state. The various cities of ancient Florida had significant wealth and power on their own, though they all paid homage to the kings of Orlando. They fielded their own defense forces and militias, known as the Bodyguard. These soldiers are believed to have descended from the early bodyguard of the king of Orlando who defeated the priests of Tampa. They would serve as the basis for later development of law enforcement and the justice system in Floridian society. The Bodyguard were not attached to regular military and were not considered to have been linked to the King politically anymore, but rather to the various cities in which they served.

The government of the various cities generally rested in the hands of Ducs, who were emplaced in power by the King of Orlando. The position was hereditary though there are recorded cases and stories of Ducs being replaced for extreme incompetence or failure. The actual management of the nation was generally done through the advisors of the Ducs, known as the Lilo. Taxation and military recruitment were done differently on a city by city basis, as the King would rarely set quotas, except in times of need or war, as exemplified by when ships were called to transport Massachusettian forces to fight the Souix War.

A typical Floridian town or city generally was focused upon the marketplace. With the exception of the holy city of Tampa, most settlements were established originally as trading posts and other economic centers. From the center open land cleared for the sale of local goods and services, the town would expand in various directions, with little planning or development. When a Duc was ennobled for a city, a palace would be built near the marketplaces, and government for the community would be administered from there. Unlike settlements in other parts of the world at this time, most Floridian cities lacked town walls or other set defenses. The largest would have a limited wooden barrier around the heart of the community, but a lack of general local resources or engineering knowledge likely prevented sturdy stone walls from being constructed.

The homes of most Floridians were typically squat structures, being made out of a mixture of mud and wood lining. In this early period, elaborate architecture existed only on the token stone temples in Tampa or the various palaces of the Ducs. The temples are known themselves for their pyramid like appearance, consisting of two to four levels of structure and a flat top. Based on a person’s stature in society, they would pray or sacrifice upon their caste level. Only the priests and the king himself were allowed on the uppermost levels.

Orlando

By 1300 F.Y., Orlando had changed dramatically since the rise of the King. It proved to be a center for Orlando cultural growth, and hosted elaborate embassies and homes for the kings of Massachusetts and Chicago. These were constructed as winter palaces for those kings, and were occasionally used to escape the harsh climates of the north. Several smaller temples had been build since the establishment of the monarchy, though nothing on the scale of the temple complexes in Tampa. As the center of Floridian government, Orlando was the sole city to have a stone wall to surround the entire community, hauled for nearly three hundred miles from northern quarries.

Despite these advantages, Orlando’s importance as an economic center was quickly waning. Surprisingly to the kings, Tampa was beginning to once more emerge to the forefront of Floridian business and trade.

Tampa

The establishment of Floridian communities in the Nole Isles to the east and Auir to the south brought about a surge in overseas commerce. This grew as new trade routes opened with Chicago and Massachusetts, along the oceanic coastline and up the Chicago River. In order for the goods to reach the population centers of Florida, they would have to enter the peninsula through the port of Tampa. From all this international trade, Tampa grew dramatically in prosperity and population, giving a renaissance for the priests of the city. In approximately 1324 F.Y., war almost erupted again when the King attempted to emplace a cousin as Duc of the city. The priests threatened to rally the merchants to their support, and the King caved, instead appointing a prominent priest.

Bayout

Bayout was initially established as a military station to monitor and protect transportation and trade along the Chicago River. From here, raids would also be launched against the southern tribes of the Souix, providing support in that ongoing war. As time went by, a market was also established in the region, proving an intermediary place of sale for traders along the lucrative Tampa-Chicago trading route. In 1314 F.Y., the King appointed a Duc, the third of these positions to be established. Within less than a hundred years, the desirable location and fertile land to the north pushed Bayout to surpass Tampa in population size and to even rival Orlando itself as a cultural center.

Heverr

Tales from ancient Floridian culture seem to place unusual importance upon the island of Auir. It has always been considered a naturally Floridian region, and many believe that the first Floridians came from the island. Auir was quick and willing to pledge allegiance to the King of Orlando, and civilization arrived. Numerous farms and towns already existed under the Floridian culture before it fell under Orlando’s government, and the King began a search to find an appropriate city in which to appoint a Duc. In the interior hills of the island, the town of Heverr acted as a mixture between shrine and marketplace. Believed to be the site of a divine manifestation, Heverr was considered important to the Floridian religion. Because of this, the city soon became a center for trade and commerce. Goods would be traded and sold here, and some would be sent overland to a port only 40 miles to the north, where they could be shipped to mainland Florida or internationally.

Roherr

Roherr is unique in that it was not originally established by Floridian settlers. The first people to settle on this land were Mexican barbarians, who hunted game and fished on a annual basis. When the Californians began rallying their armies once again, Mexico began taking on more and more traits of Floridian culture, and eventually their king granted the King of Orlando control of Roherr, a trading post on the Grand River. A Duc was appointed and by this point in Florida’s history Roherr became the least of the five greatest cities of the Floridian culture.
 
Emperor Sun Shi of Wu paced his throne room as he heard the news from his advisors. The southern lands brought with it bountiful harvests and much prestige to the Emperor for Wu's wonderful rice.

"Majesty," whispered the guard captain Gan Ji, "General Sun Jin wishes to meet with you to discuss the coming exploration." Emperor Sun Shi nodded his understanding of the message and waved a hand to dismiss the Minister of Agriculture.

As the happy minister left, he was after all well rewarded for his efforts with the rice paddies, the general entered. "Come brother," Emperor Sun Shi waved his sibling forward, "where should we go to next for the glory of the Wu Kingdom?" The general smiled and then brought out the maps. He laid them down on the large planning table which was inlaid with images of the great dragons who slithered to earth making the twin rivers. Then pointed to the coast in the east.

"We should go here my brother and control all the land between the twin rivers as is our right since we are descended of the great dragons who made them."

Plans were discussed and then finalized. East to the coast it would be.
 
A Local Mapmaker shows his maps...

To May Whom it Concerns: The lands of the Channel Union, the Franks and the Southern Celts

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Dani Tribe
Spoiler Orders :
Spoiler Stats :
Dani Tribe / Fëanor
Despotism
Age: Stone Age
Color: Emerald
Economy: 2/0
Army: 1 Stone Army (3)
Navy: 1 Stone Navy (2)
Tech: 0/5
Culture: 1
Wonders: Dani's Saga (+Culture +UU Vikings) (2/3)
UUs: None
Spend economies finishing the Dani's Saga and recruiting Vikings.
Use our forces to raid the swedes, getting loot is the main objective, territorial gains secondary importance.
 
Spoiler STATS :
Chicago Confederation / Matt0088
Monarchical Confederation
Age: Stone Age
Color: Dark Gold
Economy: 2/0 (1 of 3 invested)
Army: None (3)
Navy: None (2)
Tech: 0/5
Culture: 0
Wonders: Chicagoian Influence (automatically expands, reduces chance of culture flip) (3/8)
UUs: None

Spoiler ORDERS :
Spending Orders:
- Buy 1 army.(2 -> 1, See Military Section)
- Put 1 more gold into the economy.(1 -> 0)

Military Orders:
- Send the 1 army along with whatever Mass. and Florida armies to attack a hopefully weakened Souix. Try to have them reclaim land along the Chicago(OTL Mississippi) and also expand along the King(OTL Colorado) river. Have the army watchout for a possible Calfornia attack.
 
The Moai Statues

The Moai Statues are large, painted stone statues based on the First Kings of London and the First Councilmen of Flanders. A few distictive faces along the Cornwall Seashore are...

King John the Energetic (Crown and large beard)
King Tristin the Compromiser (Sharp Cheekbones)
King Gordon the Trader (Bright Yellow Hair)

Harold the Builder (A Red Moustache)
Gerald the Conqueror (A Helm and Blue Eyes)
David the Great (Head is tilted up somehow)
Horace the Barginer (Head is tilted down somehow)
Rick the Northsman (Brown Hair, Brown Eyes and Brown Jacket)

These are the most distinctive Statues and their Distinctive features...

(Rick's Travel Agency)
 
12-hour warning for orders.
 
Its the final countdown

Yay!
 
Madagaskar / The Loser
Monarchy
Age: Stone Age
Color: Blue
Economy: 3/0 (2 of 5 invested)
Army: 1 Stone Army (2)
Navy: None (2)
Tech: 0/5
Culture: 0
Wonders: None
UUs: None

Spoiler :
- We will invest our economy in expanding our cities. We will focus on commerce and industry in these city's and the surrounding area's. ( 3EP in economy)

- We will give trade-famillies the premission and a little bit of encouragment to settle the shores of Africa. Small trade-colonies or setlements may be created by these trade-famillies.
 
4-hour warning. If you have orders, please send them.

Nevermind, starting update now. Two days was plenty of time.
 
Update 4 - 2600 BC

HELLENIC REPUBLIC: Contact with Abalonia and Russia causes a boom as Hellene becomes the middleman between Sicilia and these new, exotic, eastern countries. (+1 growth points) KORYO: Continues the long and bitter war against Xenshin as the war begins to enter its 5th century of conflict. See special section below on Koryo-Xenshin War.
CALIFORNIA: Absorbs Nevada and laboriously attempts to rebuild. Gives the Sioux the secrets of civilization, causing the Sioux to pledge fealty to them. See special section below on The Three Kings.
FLORIDA: Expands further and grows the economy, aids allies in facing off against the Sioux as the East-West struggle continues. See special section below on The Three Kings.
CARTHAGE: Finally engages the Sicilians in open battle on the high seas. See special section below on Pirates!
MASSACHUSETTS: Expands in all directions, continues to aid Chicago in pushing the Sioux. See special section below on The Three Kings.
SICILIA: Engages the Carthaginians in open battle on the high seas during a daring assault on Qar-Hadasht. See special section below on Pirates!
RUSSIA: Destroys Ukrainian barbarians utterly, grows economy. Establishes contact with the West through Hellenic Republic.
XENSHIN: Continues the long and bitter war against Koryo as the war begins to enter its 5th century of conflict. See special section below on Koryo-Xenshin War.
BENGAL: Expands; crushes Indians on the field with some casualties. (-1 stone army)
TARTESSOS: Expands along the Mediterranean coast, organizes against the pirates. See special section below on Pirates!
ZULU EMPIRE: Crushes the southern Congolese forces in a surprise attack, goes on a massive expansion spree. Finishes The Great Stone Fist and gains +2 culture points.
MADAGASKAR: Grows economy and begins to settle Africa.
KINGDOM OF MILAN: No orders sent for four turns, turns NPC. Grows economy and expands in all directions.
CHICAGO CONFEDERATION: Attempts to manage own affairs as the line halts just west of the Chicago river. See special section below on The Three Kings.
WU KINGDOM: Advances to the Bronze Age. Sudden technological advances for Wu result in a massive expansive boom as well as a sudden economic boost. (+expansion, +1 growth point, +1 culture)
CHANNEL UNION: Attempts to expand but encounters unexpected barbarian resistance as well as mysterious sea-faring barbarians. See special section below on The Channel Affair.
DANI TRIBE: Finishes Dani's Saga, absorbs Swedish barbarians.
SONGHAI: Expands up and down the Niger river, enjoys peace and prosperity.
MEXICO: Continues attempts to harm California, however doing no actual noticeable damage. See special section below on The Three Kings.
NIPPON: Colonizes part of China and expands territorial control over the home island. Invades Xenshin, captures the capitol following an amphibious assault. See special section below on Koryo-Xenshin War.
ABALONIA: Expands significantly in four directions, encounters Arab barbarians and establishes contact with the West through Hellenic Republic.
AMAZONIA: Rises out of the Amazonian jungles, an Absolute Monarchy among tribes.
SIOUX: Is civilized from Californian influence, attempts to hold the line as peace feelers are sent out to the Three Kings alliance. See special section below on The Three Kings.
OREGON: Is civilized from Floridian influence, begins to raid California skirts with increasing intensity.

Culture Alarm
At this point in history the cultured and uncultured began to become distinguished. Those with culture it was clear were destined to conquer, while those without were destined to much less impressive endeavors. A Wu writer in this age drafted a list of those nations he determined "just about barbaric" from lack of culture:
Hellene
California
Carthage
Massachusetts
Russia
Madagaskar
Milan
Chicago
Mexico
Nippon
Abalonia
Amazonia
Sioux
The writer then went on to describe the most culturally influential nations in their respective regions, namely Florida, the Channel Union, and Koryo.

Pirates!
As Carthaginian piracy continued to escalate, the Sicilians finally managed to organize a counter-offensive. With a massive fleet of War-Chariots of Nethuns, the Sicilians attacked the harbor of Qar-Hadasht proper with the intent of landing and securing control of the city. Without a land army this would be devastating for the Carthaginians, whose galleys responded quickly. A massive sea battle took place with 400 ships trading arrows in the strait between Carthage and Sicilia. A fierce battle ensued with ultimately a Carthaginian victory as a single victorious ship held the line even as its allies sank. On its own it sank three Sicilian war-chariots and caused a fourth to retreat. This display of naval excellence can only mean great things for Carthage as the survival of the Carthaginian capitol of Qar-Hadasht is all thanks to this brave ship. In the end, Carthage and Sicilia were both weakened, and as Tartessian trade began unmolested it is possible that the age of piracy may be coming to a close. (-3 war-chariots for Sicilia, -3 galleys for Carthage, +1 growth points for Tartessus, +1 naval quality for Carthage)

Koryo-Xenshin War
The Koryo-Xenshin War appears to be winding down in this century as the nation of Xenshin quickly began crumbling to pieces. In the early half of the century Xenshin appealed to the Manchurian barbarians for mercy and the Xenshin king surrendered his crown to the Manchurian chief. This bolstered Xenshin numbers as vast amounts of untrained Manchurian warriors joined the ranks of Xenshin. The king of Manchuria, eager to secure his place as king by destroying Koryo, engaged them readily and head-on. The last battle between Koryo and Xenshin forces occurred at the southern Xenshin city on the outskirts. Legend has it that a Xenshin deserter came to the Koryoans with military intel - this intel quickly proved faulty however as the Manchurians were the ones to strike first, in an attempt to push the Koryoans south. Tens of thousands of troops clashed on the field, young and old, trained and untrained, militia and barbarian, in one of the largest battles of ancient history with one-hundred-and-thirty-thousand combatants. Xenshin overwhelming numbers poured against Koryoan defenses which became worn down after long and intense battle, however the Koryoan Jugguh-NOTs seemed impenetrable. Ultimately the Xenshin army was defeated as the March Infantry were forced to retreat in order to respond to a new threat, and Koryo took control of south Xenshin.

The war took an interesting and disappointing turn for Xenshin when Nipponese forces landed in the Xenshin capitol, unannounced and unprotected against. These strange-looking people deftly took control of the city and veteran Xenshin March Infantry attempted to retake the city in one final attack. The Nipponese expedition, slightly outnumbered, caused high casualties against the advancing Xenshin and just as the generals were escaping by sea, set fire to the docks. The fire quickly spread and caused the destruction of much of Xenshin's capitol city and final March Infantry division. With Xenshin's industrial capacity reduced to null and Koryo's seemingly invincible armies fast advancing, it seems as if it is curtains closed for the nation of Xenshin. (-3 militia, -1 stone army for Koryo, -5 stone army, -3 march infantry for Xenshin, -2 bronze army for Nippon)

The Channel Affair
The Channel Union offensive against the Franks was halted this year when command reported that London had suddenly and mysteriously been taken. Quickly there was a scramble to become organized which was interrupted by a sudden and ferocious Frank counter-offensive, pushing the Channel soldiers far back. Once contact was re-established it became clear that a group of barbarians had suddenly taken and plundered the capitol, as well as kidnapped several key Channel leaders. Channel soldiers managed to hold the line against advancing Franks, but on the whole it was a grim affair. The only positive event was the fealty oaths pledged by several Celtic chiefs who were absolutely enamored by Channel Union culture.

The Three Kings
This was a proliferate century for North America as two new nations joined the ranks between the two highly divided alliance structures. The Sioux Wars began to peter out as soon as California, in a bid to gain friends further east, sold them the secrets of civilization. This move was immediately followed by the Sioux chiefs pledging their fealty to California. The Californians, eager to protect their new vassal, sent their highly trained Marquis to defend the frontier. Massachusetts, thinking it had the upper hand, attempted to regain Chicagoan land from the Sioux but was not expecting Californian intervention on their behalf. The front quickly stabilized outside of Cairo and and has been silent ever since, as the Sioux attempt to negotiate peace accords. A Floridian assault in the south of Sioux was quickly met by new Sioux regiments staffed with Californian immigrants. This century, it has been relatively quiet in the lands of Sioux.

Further west bespoke a different tale, however, as the Oregonians - ancient friends of the east - were given the secrets of civilization by Florida. Thus armed they began to assault the skirts of Florida, never being able to make substantial inroads thanks to vigilant Californian partisans, but they and Mexico combined may be able to wrap California in a virtual tourniquet. That is not to say that California is completely without friends, as the Nevada barbarians more than happily joined the Californian civilization which is ever expanding by the year.

In Florida such worries of war rarely reach the ears of an ordinary Orlando citizen as the now sprawling empire stretches across the gulf and as far north and south as the Chicago River and Yucatan peninsula. The people of Florida enjoy economic prosperity the likes of which puts California to shame, and their cities are the most magnificent in North America.

Further north in the cold lands of Massachusetts, a different more Spartan culture is settling in. The best trained and best equipped soldiers in the land are hard at work expanding their king's domain, and in the north they have encountered the elusive and violent Quebecois barbarians, who may prove to be a challenge to their expansion in years to come.

And in Chicago, such prosperity as exists in Florida does not exist, and that security as exists in Massachusetts is absent. Chicagoans have become used to the bare necessities as a century of war with the Sioux has tempered their nerves. Nothing can tell what the future holds for them but their present status is far from glamorous.

That is the status of North America, which stands at a crossroads. Will it embrace peace and cooperation, or war and discord? Only time will tell.


RANDOM EVENT: Dani Tribe pulls in a poor catch this year when killer storms flood smokehouses, spoiling and destroying thousands of pounds of fish. (-1 growth points)

DIPLO GRAB BAG:

To: Channel Union
From: Barbarian Leader

Give us 1 gold if you ever want to see your dear leaders again!


MAP

[/B]

UPDATE IN 24 HOURS
 
From Xenshin
To Koryo

In exchange for peace, we are willing to cede the whole "Korean" peninsula.
 
Bengal / D'Artagnan59
Absolute Monarchy
Age: Stone Age
Color: Blood Red
Economy: 4/0 (3 out of 6 invested)
Army: 2 Stone Army, 2 Tiger Cavalry (3)
Navy: None (2)
Tech: 1/5
Culture: 2
Wonders: None
UUs: Tiger Cavalry: Tigers had been domesticated in Bengal. Now, they could be ridden as others would a horse. Stone.

1 Eco on Tiger Cavalry.

3 Eco on Economy.

1 Stone Army expands in that white blob near the Ganges delta.

1 Tiger Cavalry starts expanding down the Mekong.

1 Tiger Cavalry expands down the Indus.

1 Tiger Cavalry and 1 Stone Army try to finish off the Indian barbarians.

Oh yeah, found the city where Delhi is.
 
Wonderful update as usual, you are doing very good
 
Excellent Update, Crezth!


Spoiler :
Hellenic Republic / sp1023
Monarch with Weak Parliament
Age: Stone Age
Color: Royal Blue
Economy: 5/0
Army: 2 Stone Army (3)
Navy: 1 Stone Navy, 2 Cataphract Navy (3)
Tech: 0/5
Culture: 0
Wonders: None
UUs: Cataphract Navy: Advanced ships made in Athens which are strong, cheap, and durable. Stone. 1 gold per.



Spoiler :

Spend 2 IC increasing economy.
Begin A wonder that will bring all my military forces to the next age. Spend 1 IC on it.
Spend 1 IC on a cataphract Navy
Spend 1 IC on a stone army.

Expand across to the Suez Canal. Establish colony, increase trade with the Russians and Abalonians.
 
Great Update!

One thing though, isn't simply spending economy on economy to increase it kind of unRTORish? Shouldn't players at least have to give a basic reason/explanation on how their investment is going to improve the economy?
 
To Barbs of All Sides (Franka and Eltiland)

We take this as in unconditional declaration of war!


To Barbs

We will sign a 100 year truce and take our leaders back... but after that it is blood between us! If you do anyother evils you will be destroyed...


To Chiefs who Joined

Welcome to the Union, you have seen the uncivilized and civilized and joined us, a good choice. Your effort will help both your people and the commen effort for security. Some will become the upperclass while other will become officials in this government... We need your help, and hope you can give it. (as for 1 militia division to help defend the north)


To Franks

We are willing to give the rest of Huse-Parin in exchange for 200 years of peace.


To other Celts

If you didn't help those barbarians tell us.

OOC: Great update: THEY WILL PAY!
 
To: Channel Union
From: Franks


You think that's enough? Hah! We'll drive you to the sea.

To: Channel Union
From: Celts


We know nothing of these barbarians... although rumor has it that they originated from the east.

To: Channel Union
From: Joining chiefs


We will try to conscript what militiamen we can.


OOC-

@Feanor: You're right, it is. I'd like if people gave reasons for investing in their economy but such a stipulation is not only a headache but reeks of being restrictive. Oh well.
 
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