CrezNES - Another Return to Our Roots

You accept you're rather new to the area. We are not. We have been engaged in warfare for a considerable time.

It is already considered "ours" we merely have some barbarians to subdue. This is accepted by all nation who have concerns in the area. (Arabs, tartososos and HR)

Do not expand futher north until you wish to spark a much greater war.
 
Stats:

Zulu Empire / Arian
Despotism
Age: Bronze Age
Color: Chartreuse
Economy: 11/0 (8 of 17 invested) (-1 upkeep)
Army: 1 Stone Army, 6 Sauron Elephant Cavalry (4)
Navy: None (2)
Tech: 4/10
Culture: 10
Wonders: The Great Stone Fist (Efficiency of expansion doubled) (complete), Zulu Trade Center (+1 economy, +1 culture) (complete), Zulu Irrigation System (+1 growth per turn) (4/10)
UUs: Sauron Elephant Cavalry: Extremely well trained heavy cavalry riding on GIANT Sauron elephants, trampling enemy armies under their mighty feet. 2 per.

Spoiler Orders :
Available gold = 11

Economy
No spending

Military
Buy 2 Sauron Elephant Cavalry (4 gold)
Pay upkeep (1 gold)

Station 8 Elephant Cavalry near northern border
Keep 1 army in Zulu heartland

Expansion
No expansion

Domestic
1. Build roads in the Empire to improve domestic trade
2. Continue using the 'money' (sliced elephant tusk) and the 'Alphabet'. Should be functioning well by now.
3. Continue integrating Congolese people in Zulu society
4. Start integrating Aegyptian people in Zulu society

Technology
Spend 6 gold (4/10), advance to Iron Age

Trade
Continue trading with Madagascar and Songhai
Start trading with Tartessos and Amazonia Empire of Beatlism

Diplomacy
Keep good relations with Madagascar, Songhai and Tartessos
Songhai joins African Alliance

Wonders
Building wonder:
Zulu Irrigation System: +1 growth points/turn (4/10)
No spending

To: Abalonia
From: The Zulu Empire


Go ahead and subdue the Aegyptian Barbarians.
 
Thankyou. We hope with time we will be able to live as brothers.
 
Spoiler Stats :
Songhai / c&cciv3
Monarchy
Age: Bronze Age
Color: Light Brown
Economy: 7/0 (6 of 9 invested)
Army: 4 Stone Armies (3)
Navy: 1 Bronze Fleet (2)
Tech: 0/10
Culture: 12
Wonders: None
UUs: None


Orders
Spoiler Nothing to see here :

Spending
Spend 7 gold on The Colossus

Trade
Continue trading Zulu, Madagaskar and Tartessos
If the UEP accept start trading with them as well

Military
Have 3 armies patrols the borders.
The final army should defend the homeland from anything unforeseen.
The fleet should help protect the coast and any trade ships from anything unforeseen.


To: African Alliance
From: Tartessos


Would you be willing to sign trade agreements with us? And to make up an alliance of the countries that currently form the Euro-Mediterranean Alliance and the African Alliance?

To: Tartessos
From: Songhai


We personally would consider allying with you with our current good trade relations but your ally the UEP we know nothing about. So we must reject this merger between our two alliance for the moment. However if the UEP agree to trade pact with our alliance (or at least with me) we would reconsider are position at a later date

To: Union of European Peoples
From: Songhai


Greeting, doing wish sign a trade pact with your nation which will hopefully bring are nations closer together. We would like you to consider setting up trade pact both the Zulu and Madagaskar as well.

Now Story time.

The African Alliance

The been many centurys since the African Alliance was first form between the Zulu and Madagaskar. It was end result many years of trade and peaceful relation between the two them. At that time the Songhai only been trading with the Zulu's for a few years and had only recently meet the Madagaskar.

Now is new age for this alliance and the people of Africa, that now the Songhai has join the Alliance and all the African nation are now working together for the common good of all of the people of Africa!

Now hopefully that all the people of Africa will be able to stand together and conquer the trails of the future!
 
Lots of expansion this turn.:eek:

@Crezth, I believe my stats should look like this:
Chicago Confederation / Matt0088
Monarchical Confederation
Age: Iron Age
Color: Dark Gold
Economy: 12/0 (10 of 18 invested)
Army: 5 Iron Armies, 2 Bison Archer (3)
Navy: 1 Iron Fleet (3)
Tech: 0/15
Culture: 2
Wonders: Cincinnati (+1 growth points per turn) (2200 BC), Hanging Gardens (Each river in the empire generates 1 growth point per turn.) (+10)
UUs: Bison Archer: Indian archers whose steed is the mighty bison, used to great mobility and power. Is used best in the steppes and plains. 1 gold per.
 
The count of disappearing countries stands as this:
1. Neverwonagame3's Xenshin (Korean Peninsula, Asia), year 2500 BC, finished off by Koryo after a long war.
2. Oregon (Western Seaboard, USA, America), year 2500 BC, annexed by California after a war.
3. Mexico (Central America), year 2500 BC, annexed pacifically by Florida.
4. Sioux (Central-Eastern USA, America), year 2100 BC, annexed by California
5. Stormbringer's Carthage (North Africa and Sardinia, Europe), year 2100 BC, defeated by the Tartessian and Milanese armies and fleet after trying to run away to Sicilia.
6. Fëanor's Dani Tribe (Denmark and Scandinavia, Northern Europe), year 2100 BC, defeated by the Channel Union after a long, bloody war.
7. qoou's Sicilia (Southern Italy, Europe), year 2100 BC, annexed by Tartessos and Milan after civil revolts explode and divide the country.
8. Churchill 25's California (Eastern USA, America), year 2000 BC, beaten by the Three Kings Alliance.
9. Flavius Aetius' Kingdom of Milan (Northern Italy, Europe), year 1800 BC, culture-flipped by Tartessos and annexed.
10. D'Artagnan59's Bengal (India, Asia), year 1800 BC, annexed by Betal-Dare and the Empire of the Rising Sun.

It ain't bad, 10 nations that have been defeated, so far! If anyone didn't like being reminded of his/her defeats, I am quite sorry if I offended you, I just wanted to make a message Re: this.

EDIT: Nations that have annexed and/or destroyed other nations: Tartessos (3 nations: Carthage, Sicilia, Milan), Kingdom of Milan (2 nations: Carthage and Sicilia), California (2 nations: Oregon and Sioux), Florida (2 nations: Mexico and California), Channel Union (1 nation: Dani Tribe), Massachussets (1 nation: California), Chicago (1 nation: California), Betal-Dare (1 nation: Bengal) and the Empire of the Rising Sun (1 nation: Bengal). I am only counting here those nations which actually finished off other nation. If we had to put the other nations that fought against them, it would include Sicilia and the Hellenic Republic (1 nation: Carthage) and Mexico and Oregon (1 nation: California).

EDIT 2: I am a nation-killer!
 
ZULU HERALD

EDITION 4

Armies advance far north in Aegyptian lands and crush the local barbarian tribes
Our armies, commanded by Warchieftess Barbamama, granddaughter of the famous Warchief Barbapapa, have advanced deeply in the land of Aegypt. Babrbarian resistance was met but finally crushed by our glorious Elephant Cavalry.
al-maasai-warrior1.jpg

Warchieftess Barbamama in northeastern style war outfit also known as Masai

460-zulu-warriors_1001094c.jpg

Our fierce warriors after the battles in Aegypt

Governmental reforms pay off...Emperor Obama declares the General Code of Zulu Laws
With the institution of the new govermental system the Empire is experiencing peace and prosperity. Trade is booming, crime levels are relatively low.
Now that the Alpabet is commonly used all over the Empire, Emperor Obama has ordered the ancient tribal laws to be written down in a 'General Code of Zulu Laws'. All citizens have to obey to these laws, but shall also be protected by these same laws.
papyrus.jpg

Excerpt of the General Code of Zulu Laws, written on papyrus from Aegypt

Construction of massive irrigation system underway
The new irrigation system is roughly half-finished. Labourers from all corners of the Empire have joined the workforce to finish it as quickly as possible. Completion is estimated within the next 400 years.
irrigation.jpg

Half-finished irrigation canals in the middle of the desert


OOC:
@Milarqui: nice listing :)
 
@Crezth: How come Aurora hasn't given me any Tech points the past two turns?

Can I get an answer, please?

The End of Peace

The Chavin refused Amazonia's offer, and still pushed to have control of the mountains. This angered Emperor Julectl, for the Chavin had declined a good offer and replied with rudeness...and trying to flaunt a power they did not have. So, for the first time ever, the Amazonians went to war, to remove the rude king from Chavin, and spread Beatlism and peace throughout the land.

Amazonia's army was inexperienced, but very, very well trained for having never fought. It was time to change that. Luckily, half of Chavin's territory was jungles, which meant the Jaguar Warriors could excel in combat. The war promised to be quick, and relatively easy...and the Amazonian troops were eager to finally show their skills on the battlefield.


Amazonia / DarthNader
Absolute Monarchy
Age: Stone Age
Color: Dark Green
Economy: 10/0
Army: 4 Jaguar Warriors (3)
Navy: 3 Stone Fleet (3)
Tech: 2/5
Culture: 7
Wonders: Aurora (provides free tech points every turn) (2100 BC), Beatle Itza (+++++ Culture, increases chance of culture flips) (2/10)
UUs: Jaguar Warriors: Jungle warriors, expert in guerrilla warfare, always fighting camouflaged. They are armed with a bow and a broad-tipped spear. Stone. 2 gold per.

Spoiler :

Spending
- Spend 4 Gold on continuing work on Beatle Itza.
- Spend 4 Gold on 4 Stone Armies.
- Spend 2 Gold on 2 Stone Fleets.

Domestic/Foreign
- Change name to Amazonian Empire of Beatledom.
- Continue trade with Florida.
- Begin trade with Zulu Empire.
- Begin to culture flip Chavin, we offer them wealth, stability, protection, peace, and Beatlism. Try to culture flip more mountainous regions.

Military/Expansion
- 1 Stone Fleet will capture the islands between South America and Africa if possible. The islands will become checkpoints for trade between the Zulu Empire and the Amazonian Empire.
- 1 Stone Fleet will move to take the Galapagos Islands.
- 1 Stone Fleet will explore the western sea, and take any islands found out there.
- 2 Stone Fleets will blockade Chavin's coastline, preventing any trade or naval ships to leave.
- 1 unit of Jaguar Warriors will push up into Panama, and into Central America.
- 3 units of Jaguar Warriors will invade Chavin, taking the jungle territory they are so good at fighting in. Use stealth to eliminate enemy troops with minimal or no casualties.
- 2 Stone Armies will push south of Chavin, cutting them off from anymore territory. Get to the coast, then hold the border from Chavin attacks.
- 1 Stone Army will link up the southern most territories, and take up the tip of the continent...then move north.
- 1 Stone Army will continue to expand Amazonia's border along the east coast, moving south from the horn.
 
From Madagaskar
To All Asian empires

We would like to send trade-ships to all Asian empires.
Contact us if you would like a trade-pact.

By all means, send your ships into the middle of a warzone. You should really behead your trade minister for proposing this, and your foreign minister for sending dilpomats to waste the time of the asian countries.

Madagaskar's relations with Koryo just dropped by 40 points.
 
Chavin / D'artagnan
Absolute Monarchy
Age: Stone Age
Color: Gold
Economy: 3/0
Army: 2 Stone Armies
Navy: None
Tech: 0/5
Culture: 0
Wonders: None
UUs: None

New Unique Unit: Chavin Defenders:

Excellent in defense, trained never to surrender. Bonus in mountains. 1 Gold per.

3 Gold on Chavin Defenders.

All 3 Defenders defend from the Amazonian attacks.
 
From Madagaskar
To All Asian empires

We would like to send trade-ships to all Asian empires.
Contact us if you would like a trade-pact.


From Wu Empire

Once the war is over we can agree to this. But for now I would advise you to remain away from Asia.

Orders Sent
 
Lots of expansion this turn.:eek:

@Crezth, I believe my stats should look like this:
Chicago Confederation / Matt0088
Monarchical Confederation
Age: Iron Age
Color: Dark Gold
Economy: 12/0 (10 of 18 invested)
Army: 5 Iron Armies, 2 Bison Archer (3)
Navy: 1 Iron Fleet (3)
Tech: 0/15
Culture: 2
Wonders: Cincinnati (+1 growth points per turn) (2200 BC), Hanging Gardens (Each river in the empire generates 1 growth point per turn.) (+10)
UUs: Bison Archer: Indian archers whose steed is the mighty bison, used to great mobility and power. Is used best in the steppes and plains. 1 gold per.

Nope. Hanging Gardens doesn't take effect until next turn.

24-hour warning.
 
Crezth, I have to give a speech that can very well give me $60,000, after which I have an interview which will determine if I become a government agent. Considering my situation, I request a small extension
 
If you have to choose between sending orders and $60,000 then I don't believe I am the problem here.
 
So will Nippon be NPCed or are you going to give an extension? I need to know, so that I make sure to either send orders or wait for a response from warhead.
 
I can extend the deadline to 8 PM tomorrow EST, but no later. I will rely on his Imperial doctrine if he doesn't send orders.
 
Well, I was able to get a little more done than I thought. Orders sent
 
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