... I don't like these changes at all.
Agg
- Free Promo (Combat I): Melee, Gunpowder, Mounted, Helicopter, Siege, Armour units
Actually, I do like this one. Agg is pretty weak as is (unless you have all peaceful victories shut off.) Wait, are we keeping double speed barracks, cause we should, without it it's underpowered (and the Zulus are pretty worthless, and the Zulus are classic Civ).
Cha
- No Anarchy
- Double Speed: Monument, Colosseum, National Wonders
This is interesting. I like the logic behind it, but it's too powerful. No anarchy plus double production NE, IW, HE only Ramsses II should be able to do this.
Cre
- +2 per City
- +25% World Wonder production
Again, interesting. The thing is, I think IND is well balanced in the current game. Do the people who think IND is too powerful play above prince? That's a serious question, not a snide remark.
Imp
- Double Speed: Jail
- -25% Experience needed for Promos
- +50% Great General points
This could already be the weakest trait, but what made it decent was that it was good for two things. Now it's not. Could you imagine trying to win space race or cultural with this version? Taking out the REXing advantage to IMP is huge.
Also, it laps into the current version of CHA, which I think is well balanced.
Ind
- Double Speed: Forge, Factory, Levee
- +75% Worker, Work Boat
Too powerful. Not even FDR can do this in the game, and he was like the best president ever, and his late UU and UB compensate for him being such a P-I-M-P
Org- -50% Civic Upkeep
- Double Speed: Courthouse
It doesn't do anything extra. It just helps $. The current version helps with $, production (factories) and even food (lighthouse.) That's what makes it good in BTS, it's a hodge poge, like CHA or IMP
Phi- +100%
- +1 per City
I think they left base science bonuses out of CIV 4 because it was too powerful in CIV 3. The current Uni bonus is better because while extreamly helpful, when you discover them they take a fairly long to build, even with PHI. It's a good trade off. Spend time hitting the books, you can learn a lot. Having all your people in all your cities spending time hitting the books at the same time, some less civilized strong men might teach you a lesson.
Pro
- Double Speed: Castle, Bomb Shelter
- +1 for: Walls, Bunker
- Free Promo (City Garrison I): Archer, Gunpowder units
- +50% Domestic Great General points
Hmmm... No double speed walls? No drill promotion? A lot of players only build walls when they have protective leaders. Interesting though.
Spi- +1 per City
- Double Speed: Temples, Monasteries, Cathedrals
The no anarchy SPI is more balanced. I don't think it's historically inaccurate either, Ghandi and MLK changed governments without promoting bloodshed or getting their countries into civil wars. This version is weaker, but it's also redundant. Happiness + double speed temples those are some shinny happy people. I like the current CHA bonus it makes sense, you can get people to be happy before religion they're just proud and nationalistic.
IN CONCLUSION :
I hope you found this helpful. I didn't play the mods, sorry. Basically I think BTS did a pretty good job balancing things, so it's hard to improve.