Version 0.89 is now available! Download from
the usual place.
This is primarily a feature release, with several new features, and one bug fix. Highlights of this version are:
- Relocate city functionality. Now, on the map tab, there are two new buttons available when you have a city selected - "Relocate city" and "Relocate City with units". These allow you to do what you'd expect - just click somewhere on the map, and your city will be relocated.
- Auto-archive functionality. When enabled (the default, at least for now), when you save a BIQ, a copy of the previous version will be saved with the word "archive" and the date and time in its name. That way, if you realize you messed something up and still have the archive file, you can go back and more easily undo the mistake.
- Support for Chinese BIQ files, making Chinese the third language-specific version of BIQ supported (after English and Russian). See below for more information (and screenshots!) on this.
- Added support for modifying Worker Strength. This is one of the last commonly-used features from the Firaxis editor to be missing (and wasn't that difficult to implement). As a bonus, odd choices for the worker strength value shouldn't be so difficult to keep from changing as it is in the Firaxis editor.
- Fix for Elite Ship and Requires Victorious Army being confused.
- Slightly more lenient graphics support, including 1-bit PCX support and at least some very-large-ruin-graphics support. These were both encountered for the first time (at least for me) with one of the Chinese BIQs I was testing with.
- Tentative steps towards making the interface scale with screen size. These are very much not complete, but the changes are in the BLDG tab, most notably that the building list will take as much vertical space as you give it now.
A few additional notes on new features:
Auto-archive, described above, is intended to supplement autosave in making it easier to recover from mistakes, even if you didn't realize you made a mistake at the time. Autosave saves at a set interval and will delete old autosaves; auto-archive creates a backup when you save and will not automatically delete old backups (you can of course delete them yourself). The intended workflow is that you realize something isn't working, but were pretty sure it was at some point in the past. You can load up the old archive to compare, and you can even use the BIQ Compare section of the editor to get a comparison of exactly what has changed in a semi-readable format.
I'm not sure if most people will actually want auto-archive or not; it's configurable in the settings. I have enabled it by default for now, mainly because it's a fact of life in software that most settings that are off by default never get used by most users, no matter how useful they are. I figure there's a good enough chance that it will be useful to enough people to leave it on at least in 0.89. You can, however, turn it off in the Settings area.
Chinese BIQ support is the other big feature that doesn't completely explain itself. You'll first have to change the BIQ language in the Settings area and restart (this will also change the font, to one that supports Chinese characters), and then you can load Chinese BIQs.
Screenshot:
Note that the editor interface itself will remain in English, and allowing the editor interface to be in different languages would be a major project, and one that I've been putting off until interest is demonstrated (it may be a chicken-and-egg problem). However, any Chinese in the BIQ (such as unit and city names) will be displayed. I
believe it's being displayed properly, but I don't read any Chinese myself, so I could be wrong. Taking some predictable strings and searching for them in the Chinese Wikipedia showed that it's at least right some of the time. If you read Chinese and can confirm or deny that the Chinese is being displayed correctly, that would be great. There were at least 3 different character encodings to choose from, and while I think I chose the correct one, I could be wrong.
Also note that just because you can load a Chinese BIQ in the editor, does not necessarily mean that you can load it in-game. The big hazard is if the Chinese BIQ depends on Chinese characters in folder or file names. While the editor won't crash because of this, when set to the correct language, non-Chinese copies of Civ3 are likely to choke on that. Not every Chinese BIQ will necessarily have that, but the ones I tested with did, and my copy of Civ3 (currently in Russian) was not able to load the BIQs. I'm still working on the problem of figuring out how to make Civ3 be able to switch between languages.
And a screenshot of the map. This is featuring xiaoxiaoa's
Shingeki no Kyojin mod, with his original screenshots available
via this link (note that some of the units look different, since his screenshots are in-game and mine use the units_32.pcx versions).