- Joined
- Mar 17, 2007
- Messages
- 9,305
I think that I may have figured out why the Barbarians are not working if your editor is the last one that I use on a Mod. The Barbarian activity bar is grayed out and cannot be reset, but it looks like it applies a default setting of No Barbarians. My pre-placed Barbarians camps appear, but the land units remain in the camp and do not cause problems. However, the sea unit, the Barbarian Privateer, does spawn and will seek out naval units to attack. The difference in behavior I cannot explain.
Presently, what I am doing is working with either your editor or Steph's editor first, and then doing a final check in the Firaxis editor to get the Barbarians working right. It looks like that might cause problems with some of the other things that your editor does. With scenarios that I am not using Barbarians, then I am not having problems, obviously.
It seems you are correct. The Barbarian Activity bar is supposed to be enabled when there is a custom map, and not enabled when there is not a custom map (as in the Firaxis editor), but due to a bug it was never enabled. And since it defaulted to No Barbarians, that was resetting scenarios to No Barbarians. It will henceforth be enabled and keep the correct value with a custom map, and show Roaming as the default when there is no custom map, as does the Firaxis editor.
There are a few areas where using Firaxis's editor last can pose problems, such as Deepwater Harbours. So it's undesirable to have to choose between two options to use last, where something is lost either way.
Version 0.88, detailed in the next post (and available already via the link if you see this before the next post is ready), fixes this bug, and also has the other updates I've done since 0.87.
My 'map' tab isn't working properly which is a bit of a bummer. I can't see half of it.
Which half of it isn't visible? Do you have a screenshot? It might also help to see know if what specs your computer has, in particular resolution.