Blue Monkey
Archon Without Portfolio
Quintillus: Time is tight for the next month or so - meaning don't know how much I'll be able to try out the newest version. But I'm tracking the thread & will do what I can.
Quintillus, I just noticed in your editor that it is possible to set bonus resources as requirements for units, which would mark a major addition to the game. Does this work in practice? If it does, it would represent the means of getting around the 32 maximum strategic-luxury resource bug.
Good question, I hadn't thought to try that. Unfortunately, trying it today, it looks like it doesn't work. Setting Warriors to require Cattle did make them non-buildable at first, but after connecting cattle, the game crashed when my city completed its current unit. Even before it crashed (but after connecting cattle), I couldn't select a Warrior from the build queue.
So I'll probably set it so you can't select bonus resources in the Unit tab in 0.87, or at least not unless you have a low Safety Level selected. Keep asking this sort of question, though - sometimes this sort of thing does work.
This is caused by civ3. Try starting a new random game and set the barbarian level to Raging Barbarians play a turn, exit out, and than start your map. For some reason the game doesn't recognize the barbarian activity in the editor, but the settings from the last game.I noticed something odd when I finish editing a map done in the standard Civ3 editor and that is my Barbarians are no longer raging and spawning in dark areas. Even with the editor set to "Raging Barbarians", they do not seem to spawn, and the only ones that I am running into are the pre-placed ones. I am using Leobon's Warhammer Map, and have explorers running all over the board with great abandon, and only a limited number of opponents. Generally, when strictly using the standard Civ3 Windows editor, the life expectancy of an Explorer on the map previously has been about 2 turns, before being offed by a Barbarian..
This is caused by civ3. Try starting a new random game and set the barbarian level to Raging Barbarians play a turn, exit out, and than start your map. For some reason the game doesn't recognize the barbarian activity in the editor, but the settings from the last game.
I did not try it, but I might give in serious thought. It would be great if it would work, but I suspect that would require cracking into the source code.
Nice editor Quintillus. I've just started to use it for my scenario and it has come in quite handy.
Also, your editor does change my present Civilization colors from the Windows one. My Byzantines and the despicable Aztecs have the same color.
These are not random game maps, but ones that I have modified in both editors, and I always have them set for Raging Barbarians (with the Barbarian units being the Swordsman/Cossack/Privateer, although I sometimes use the Gallic Swordsman for the base Barbarian unit).
If I do the last editing work in the standard Windows Civ3 Editor under Parallels, the Barbarians work as they should. When I do the last editing work using Quintillus' Editor, the Barbarians behave oddly, with only the pre-placed ones showing up and then more Roaming than Raging. Also oddly, while getting very limited numbers of land Barbarian units, I am getting a fair number of Privateers appearing.
Yes it would be, very cool. I'm not sure as to how many people would actually use it though.![]()
Some great ideas, Balthasar. And some of them could be added in a desktop editor, too
....given the revival of Civ1 lately, anything's possible.
That's the thing. If this were 2003, my guess is it would get a lot of use over the years. Being 2013, that's a lot less certain. Although given the revival of Civ1 lately, anything's possible.
OpenTTD looks interesting. I'd heard of the original Transport Tycoon and it always sounded kind of interesting, though I've never played it. Might have to check it out. Though as they went with the GPL license (which does make sense for their purposes), and don't expect to actually add that functionality, I won't be looking at their code. I'm more of an Apache/MIT type person when it comes to open-source.
Some great ideas, Balthasar. And some of them could be added in a desktop editor, too - the Civilopedia one and the log of changes, for example. The log of changes isn't that much different from something I've thought of adding - undo functionality. It would essentially be undo functionality, but in a form where you could go back and look at it (and go back in time) even days later.
timerover51, glad to hear you'll be exploring some. How were the classes?