Version 1.06 - Christmas 2016

The Christmas 2016 update has arrived!
I'd thought of releasing it on the 25th itself, as I did in 2014 with version 0.91, but there's a fair chance I wouldn't think of it on the day of, and since I'm unlikely to add any additional updates in the next few days, why not make it an early Christmas present?
This version has the following changes:
- You can now visually select unit icons rather than having to manually calculate a position and entering a number.
- You can now rename cities, military leaders, and scientific leaders for a civilization by double-clicking on them.
- Fixed an error where comparing two scenarios (BIQ Compare) where the number of starting locations differed and starting locations were chosen to export would fail.
- Improved instructions for adjusting civ colors.
It is available for download
here.
The first two are the big two. For the first one, there's now a "Select icon" button above the actual icon on the Unit tab. Clicking it will bring up a window with the units32.pcx file visible (although with an actually transparent background rather than magenta), from which point you can click on any icon to select it, with the choice becoming final with the Apply button. It should be easier than calculating the icon index yourself manually.
The second one allows changing city names (Byzantium --> Constantinople, for example) or leader names without deleting and re-adding. I plan to look at re-ordering cities (and other items) in the future as well, but it was not likely to make it in the immediate future.
I'm also happy to note that this is the first update in awhile where I've most definitely spent several times more hours playing Civ than writing the editor, and this has had positive impacts for the editor as well - the 2nd and 3rd items were directly inspired by editing I wouldn't have done without increased playing of Civ3, and thinking, "This ought to be possible" or "Hey, that doesn't seem to be doing what I expect", respectively. But more generally, Civ3 has skyrocketed to the top of my most-played-games list to a degree and for a length of time that it hasn't since last decade (back when I was doing Stores and Tales here regularly), and that can only be good for my interest in the editor.