Well no the ability of Battersea doesn't match the building itself in anyway, i cant help thinking they intended a different ability then changed it at the last minute or something.You don't consider Battersea iconic? It's maybe not the obvious choice but it's a pretty splendid and famous building, I'd definitely call it iconic.
The problem with Britain for me is more the jumble of things. If they wanted to use Battersea as a symbol of British industrialisation I'm cool with that, but then the rest of the civ design should be more focused around this industrial theme. Instead they're trying to represent industrialisation, commerce, naval warfare, and the British Museum all in one fell swoop and it doesn't quite gel, imo. I think it's mostly the Antiquarian and the ability of Battersea that aren't quite working for me.
I think it got moved to DLC as they were working out the "make double units" abilities (both Britain and Carthage)Well no the ability of Battersea doesn't match the building itself in anyway, i cant help thinking they intended a different ability then changed it at the last minute or something.
For me it isnt iconic, and well i think we have a wide choice of iconic buildings in the UK so i wouldnt have picked it. But i know its a matter of taste and can totally understand others think its an iconic building.
Overall, i could have sworn that i heard Ed beach say they moved Britain to DLC as they were going to make it really different/unusual or something like that, and i guess i am just disappointed about it thematically as nothing about it makes me think 'thats cool'. I dare say it may play well (although i suspect a military wonder in the last age may have limited use?)
Works for me:-
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If true, then it hardly feels like a “rule-bending” design that they alluded to during the launch stream. At least Carthage can claim being a spiritual successor of Civ 5 Venice, but I don’t see how anything about GB incentivizes unconventional gameplay. Mughals are more rule-bending than that.I think it got moved to DLC as they were working out the "make double units" abilities (both Britain and Carthage)
I think it got moved to DLC as they were working out the "make double units" abilities (both Britain and Carthage)
Yeah, I'd wouldn't consider Great Britain rule bending because the Battersea can technically be built by anyone.If true, then it hardly feels like a “rule-bending” design that they alluded to during the launch stream. At least Carthage can claim being a spiritual successor of Civ 5 Venice, but I don’t see how anything about GB incentivizes unconventional gameplay. Mughals are more rule-bending than that.
Lol they'll patch in a Union Jack later IDNApparently the British unique naval unit uses the standard battleship model?
Lol I know... it doesn't matter, dazzle camo would have been cool to distinguish it.Lol they'll patch in a Union Jack later IDN
Making unique units looks unique should be the bare minimum lolLol I know... it doesn't matter, dazzle camo would have been cool to distinguish it.
Even dazzle camo for the Iowa battleship would not help here. May be the model of the battleship of the Revenge-class is not ready yet or it was sunk by the hostile Iowas before the clip has started.Lol I know... it doesn't matter, dazzle camo would have been cool to distinguish it.
I had a problem where it spawned me in the North Pole each time.I started three games with Carthage now. In none of them was my capital near the coast![]()
Oh, that’s what that means! It kind of sounded like it meant culture for each hex owned by the capital. Very poor wording here.Antiquarian:Unique Explorer Unit. Receives Culture for every tile from your Capital when you use the Excavate Artifact action.
- Very thematic - the farther you are from home the greater Culture you get - unlocking all your Unique Synergies faster.
That sounds like a bug if I ever heard one.Holy crap! The new naval disperse IP settlement feature works even if there's an enemy unit on the tile. Dismantling a coastal settlement is one click.