Crossroads of the World Collection - Part 1 - Details announced

Happened to notice Lovelace's first look unlisted on their playlist.
 
You don't consider Battersea iconic? It's maybe not the obvious choice but it's a pretty splendid and famous building, I'd definitely call it iconic.

The problem with Britain for me is more the jumble of things. If they wanted to use Battersea as a symbol of British industrialisation I'm cool with that, but then the rest of the civ design should be more focused around this industrial theme. Instead they're trying to represent industrialisation, commerce, naval warfare, and the British Museum all in one fell swoop and it doesn't quite gel, imo. I think it's mostly the Antiquarian and the ability of Battersea that aren't quite working for me.
Well no the ability of Battersea doesn't match the building itself in anyway, i cant help thinking they intended a different ability then changed it at the last minute or something.
For me it isnt iconic, and well i think we have a wide choice of iconic buildings in the UK so i wouldnt have picked it. But i know its a matter of taste and can totally understand others think its an iconic building.

Overall, i could have sworn that i heard Ed beach say they moved Britain to DLC as they were going to make it really different/unusual or something like that, and i guess i am just disappointed about it thematically as nothing about it makes me think 'thats cool'. I dare say it may play well (although i suspect a military wonder in the last age may have limited use?)
 
Well no the ability of Battersea doesn't match the building itself in anyway, i cant help thinking they intended a different ability then changed it at the last minute or something.
For me it isnt iconic, and well i think we have a wide choice of iconic buildings in the UK so i wouldnt have picked it. But i know its a matter of taste and can totally understand others think its an iconic building.

Overall, i could have sworn that i heard Ed beach say they moved Britain to DLC as they were going to make it really different/unusual or something like that, and i guess i am just disappointed about it thematically as nothing about it makes me think 'thats cool'. I dare say it may play well (although i suspect a military wonder in the last age may have limited use?)
I think it got moved to DLC as they were working out the "make double units" abilities (both Britain and Carthage)
And they basically chose Battersea because it was
iconic
and
production/sea related
 
Just tried Carthage but I don't seem to get bonus colonists. Not sure if that's a bug or I misunderstand something.
Works for me:-
Screenshot 2025-03-04 174728.png
 
I think it got moved to DLC as they were working out the "make double units" abilities (both Britain and Carthage)
If true, then it hardly feels like a “rule-bending” design that they alluded to during the launch stream. At least Carthage can claim being a spiritual successor of Civ 5 Venice, but I don’t see how anything about GB incentivizes unconventional gameplay. Mughals are more rule-bending than that.
 
I think it got moved to DLC as they were working out the "make double units" abilities (both Britain and Carthage)
If true, then it hardly feels like a “rule-bending” design that they alluded to during the launch stream. At least Carthage can claim being a spiritual successor of Civ 5 Venice, but I don’t see how anything about GB incentivizes unconventional gameplay. Mughals are more rule-bending than that.
Yeah, I'd wouldn't consider Great Britain rule bending because the Battersea can technically be built by anyone.
 
So, other changes I'm noticing as I'm getting to play through (not sure if we knew about these before the update dropped):

• The yields counters have been switched around a bit, which isn't a big deal but I keep looking to check my influence and seeing my science yield instead and it's throwing me off for the moment.
• "City Patron Goddess" now gives +2 inf on the Altar instead of +3, which was probably a necessary balance, but it's still the pantheon I'm aiming for if I can get it, I think.
 
Just a note to everybody: coastal IPs are still way OP as naval threats. Just got to Turn 25, built 2 Colonies from Carthage (double Colonists is working just fine, thank you) and Immediately had 3 IP galleys show up at one of them - when I had just finished my first Galley and am at least 20 turns or more from getting any shipbuilding bonuses.

This is the same idiotic coding they did for Civ VI, where the 'Barbarians' (Hostile IPs) are given the capability of pumping out units about 1.5 - 2 times faster than any Civ so they make up for the utter lack of military capabilities from the AI. What it means in practice, as it did in Civ VI, is that your Scouts are easy meat for hostile slingers and warriors after about the first 10 - 15 turns, and anything on the coast will be near-constantly raided by multiple 'fleets' of IP galleys for a good part of Antiquity. I suspect, seeing what's happening to my first Colony, that this will be the third such Settlement I've lost to hostile IP galley fleets in less than a month of playing - and made worse by the imbalance that Galleys are much stronger than Slingers in their effects so that it takes 2 - 3 slingers to take out a single Galley without losing units, and against a fleet of 2 - 4 Galleys even an Antiquity Army of slingers fails utterly unless it is carefully handled.

Not my favorite part of the game: swarms of Hostile IP units on land and sea make a mockery of the ' Exploration" part of 4X in the early game - at least until you can send out armies of your own to wipe them out or amass enough Influence despite badgering by AI Civs to 'convert' them into Friendly status. It is already becoming a tedious part of the early Antiquity Age.
 
Carthage has a couple things toward the science victory. First, trade hub town specializations give you a codex slot on their town halls. Second, narrative events give you a bonus specialist in Carthage, so with Angkor Wat you can get to three? Also, don't sleep on independent power buildables to get science and culture in towns.

I've not played well so far, did Ibn Battuta on fractal which is a really great map for Carthage. I've been real slow in building up stuff, but the age progress is really slow as well. I'm at 70% age progress at turn 114, but my gold yields are taking off and if you build the unique quarter in every town then you end up running out of things to build.

This could be a blast of a civ to play. In multiplayer the capital would be targeted, but the wonder drops a ton of walls. I think a leader that has influence would be key, as having friendly IPs and getting their bonuses will complement Carthage's lack of cities.
 
Holy crap! The new naval disperse IP settlement feature works even if there's an enemy unit on the tile. Dismantling a coastal settlement is one click.
 
Lol I know... it doesn't matter, dazzle camo would have been cool to distinguish it.
Even dazzle camo for the Iowa battleship would not help here. May be the model of the battleship of the Revenge-class is not ready yet or it was sunk by the hostile Iowas before the clip has started. :D

As a reminder: HMS Revenge in WW2 looks fundamental different compared to the Iowas (shown by a Civ 3 unit):

hms-revenge-gif.723072
 
I started three games with Carthage now. In none of them was my capital near the coast :cry:
I had a problem where it spawned me in the North Pole each time.

Play fractal, it's ideal for Carthage. Had a blast playing it. The whole idea of it is to build a massive gold income and big army of numidian cavalry boosted by your insane resource slotting in the capital, then invade and take someone's juicy capital. Punic Wars reenactment.
 
Something has me confused about Ada Lovelace's leader ability, the "Cities receive +2 Science per Age after you complete a Civic Mastery. This resets at the start of each Age" part.

What resets? The Science per Age? Then what's the point of saying "per Age" if it's always 2.
 
Antiquarian:Unique Explorer Unit. Receives Culture for every tile from your Capital when you use the Excavate Artifact action.
  • Very thematic - the farther you are from home the greater Culture you get - unlocking all your Unique Synergies faster.
Oh, that’s what that means! It kind of sounded like it meant culture for each hex owned by the capital. Very poor wording here.

Holy crap! The new naval disperse IP settlement feature works even if there's an enemy unit on the tile. Dismantling a coastal settlement is one click.
That sounds like a bug if I ever heard one.
 
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