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CRpSuite : Playing aids and game analysis utils 2.11.0

I've just released a new version of CRpSuite which can be found on my website.

New features in 2.8.1 :
  • CRpMapStat - Fixed background colours.
    (Reported by bluebox)
  • CRpMapStat - Fixed icon from 16x16 to 32x32.
  • CRpMapStat - Fixed problem with window not minimizing.
    (Reported by bluebox/mjmillar)
  • CRpMapStat - Fix bug causing spoiler information to be displayed for human opponents in multiplayer games (city count, techs/resource to buy, gold/workers).
    (Reported by anarres/akots/grs)
  • CRpMapStat - Added short cut keys to tabs.
  • CRpMapStat - Reduced selectable players to only humans.
  • CRpViewer - Fixed reported score for 2nd player.
    (Reported by Randy Edwards)
  • CRpStats - Partially implemented the Cultural tab.
 
dvandenberg said:
Hey Dianthus,
- Wonder list - turn, wonder, owner, city

Back on 15 July dvandenberg suggested adding wonders. I really don't care to wade through all the posts to find an answer, so I'll ask: Can this be added? Or even who's building what wonder and how long till completion?
 
Turner_727 said:
Back on 15 July dvandenberg suggested adding wonders. I really don't care to wade through all the posts to find an answer, so I'll ask: Can this be added? Or even who's building what wonder and how long till completion?
Are you talking about CRpStats? I added a tab for "Wonders", just haven't got around to implementing it yet! So far I've been trying to avoid revealing spoiler info in CRpStats as well, and turns till completion would be spoiler.
 
I don't see it as spoiler info. You can get it from the F7 screen, it can just be tedious.

You mean mapstat, right?
 
Turner_727 said:
I don't see it as spoiler info. You can get it from the F7 screen, it can just be tedious.
You can get the list of wonders being built, but you can't find out the number of turns left on those that haven't been completed unless you build an embassy or investigate a city.



Turner_727 said:
You mean mapstat, right?
No, I meant CRpStats, not CRpMapStat. CRpStats was the new app created, partly as a result of that eariler post by dvandenberg.

OK, so I guess what you're asking for is a tab in CRpMapStat that shows the same info as the F7 screen, but is just a bit easier to understand?
 
So is that something you can check for, having an embassy? (I forgot that bit. It's rather late here.)

Dianthus said:
OK, so I guess what you're asking for is a tab in CRpMapStat that shows the same info as the F7 screen, but is just a bit easier to understand?

Please. If it's not too much trouble. :)
 
Turner_727 said:
So is that something you can check for, having an embassy? (I forgot that bit. It's rather late here.)
It is if the wonder is being built in the capital. When you build the embassy you get to look at the city screen for the capital.



Turner_727 said:
Please. If it's not too much trouble. :)
It's pretty straightforward. I'll add it to my todo list. I doubt I'll do another release until the end of the month though. Unless anyone finds a major bug...

Talking of bugs, has anyone found any problems with my experimental trade routes algorithm? (The one that has to be enabled via the preferences form). I've been used it for a couple of games now and not seen any problems, so I'm thinking I'll make it the default for the next release and remove the warning.

The same with the "Jump to City". I'm guessing it's been OK since my last change for those that had trouble with it moving units?
 
I've been having problems with the jump to function. I'll up load a save sometime.

Edit: Weird, now it's working.
 
Is it true that explorers count as garrison units? :crazyeye:
 

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Explorers definitely don't count, that's a bug. I'll have to check about artillery type units. Thanks for pointing that out erislover, though why anyone would have that many Explorers is a little puzzling ;).
 
Dianthus said:
Explorers definitely don't count, that's a bug. I'll have to check about artillery type units. Thanks for pointing that out erislover, though why anyone would have that many Explorers is a little puzzling ;).
They're my pillage crew for a first strike. Is that considered bad form at this site?
 
Turner_727 said:
Alright, I just sent a save. Suddenly, it's not counting my cities.
Ooops. That's due to one of the changes I put in for Multi-player. I don't show the city count for human players as it's not visible in the diplomacy screens. I guess you ought to be able to see your own city count though! :blush:
 
It was working earlier! Then I got over 100+ cities (don't know where) and it stopped working. Thought I might have overfilled a buffer or somesuch.
 
Turner_727 said:
It was working earlier! Then I got over 100+ cities (don't know where) and it stopped working. Thought I might have overfilled a buffer or somesuch.
Are you sure it worked earlier? Maybe you're thinking of before you upgraded (or should that be downgraded) to 2.8.1? 2.8.0 was OK. I've just tried it with a bunch of .savs and it doesn't work with 2.8.1.
 
Maybe that was it. I did just upgrade. I don't remember if the cities were counted after the upgrade or not. I suppose I could reinstall 2.8.0 and see if it works.
 
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