stwils
Emperor
Here it is. Log will follow after I get it typed.









I see we are 1 turn away before the Republic - is that the plan or should we stay in despotism until we get the Lighthouse? 


Apparantly!Luck the first time????

You may have taken (many) more steps, but the end result was the same. You juggled production until Wonder A was free, set the other city to that, freeing Wonder B, and then set the original city to Wonder B.
I think the benefits of Republic are worth the risk.
- is this an unusually isolated island - do we need to build walls for our port cities and build more immortals ( and other forms of military) to help us if we are suddenly in need of defense. Build and build and build everything? The others might arrive - if they do- I assume they will have stronger ships than galleys (due to deep waters ) or so it seems now as the galley sank in stwil's game)- should we even risk sending galleys out or let then be fortified near our shores on a good tile i.e. 2/0/2 for coast and fish or 2/1/2/ for whale.
It semes a bit more diff. than I expected but I can see how this is vital to master.
) But I need to research more on this game and want to improve my strategy.
We're going for Republic in 1 turn. If we do switch, we should think about irragating up to that region. There's also a worker mining the hill by Arbela. It might be better to mine the worked tile nearby, as it will give 1 extra food that the hill doesn't give. There's also a worker (a single worker) cutting down the jungle.
It's best to have several workers on the same tile, clearing the jungle. It gets done quicker. (have atleast 4 workers).