Preturn (230 AD):
Okay, is anyone else confused by this? It's 230 AD and the second best city in the world is a capital with a population of two and NO wonders? This seems odd... I wonder if there's only one other landmass and that there has been some warmongering between the other civs?
I shift science down to 20%, we still get the Republic in a turn but we get 21 gp this turn too.

I don't see anything glaring going through the other advisers except that Pasargadae has three units on garrison and Zimbabwe only has one. Since only two can improve happiness I thought I'd move one of the Immortals from Pasargadae to Zimbabwe. The move will take three turns so I'm not sure if it'll be useful (MPs are useless after we switch to the Republic) but it may help if we have a long revolt.
Cities:
Tarsus nees someone to work that flood plain. That irrigated desert is useless to us there right now. Gordium needs a worker too, not immediately but we should be able to take advantage of that wheat tile better.
Persepolis needs irrigation or mines... it has one underperforming tile.
Babylon should be fine for now, it grows next turn but we can use the fishies for now. I move the tiles per ct's instructions here so Oracle is done in ten with 0 population growth forcasted.
I moved the workers around in Zimbabwe as Chieftess suggested. I'm not sure how much of a difference one turn will make there, particularly since we don't store any food as a result, but I'll trust in her recommendation.
I leave Pasargade as is because it looks okay. It will have another worker next turn too.
I change the tiles in Suza my moving the citizen working the roaded grassland to the north the the forest NE of town. Lighthouse scheduled for completion in 39 turns with 0 population growth.
Ulundi needs a woker to capitalize on the other unimproved flood plain.
Arbela has a worked tile that could be improved. I'm going to let it be since the settler is popping in one turn anyway. I will have to look at my map to see where this guy is headed.
Bapedi is going to be a neat little town once we get that jungle cleared. Gateway to the east!

Antioch is fine though I change the build from an Immortal to worker (we just need more of the little guys).
I think we're ready to go now...
1 (250 AD):
We master Republic, I decide to begin researching Mathematics because it is required to move into the new age, gives us access to construction and happiness/culture-oriented improvements, and I don't think the GL will help us much in this game. I decide to wait to revolt to be sure that thing items scheduled to pop this turn (like workers) make it before the production is botched to heck.
Pasargadae finishes its worker and doesn't really have anything left to build that is particularly useful, except "maybe" walls. I decide to start the city on another woker.
Arbela completes its settler and I set it to produce a granary. I micromanage the tiles, working an unimproved forest tile and the roaded Furs tile so that the granary will be done in 12 with zero population growth. That should help us out with growth down the line.
Antioch completes its worker and I now set it to producing an immortal. It's down to a population of 2 and won't grow for another 10 turns.
I order the new worker in Antioch to the unimproved plains tile SSE of Persepolis so that a mine can be built there. I order the other Antioch worker that completed its mine to the same location.
I decide to build one tile NW of my inital dot map (I had to go back to page 9 to find it!) and put a new coastal city down between the horses and the iron. I order Arbela's new settler to that location.
I order the new worker in Pasargadae to build a road on the forest tile NE of Suza that is now being worked.
I order the worker stack (3) far E of Ulundi to build a road to connect Bapedi to the rest of our civilization.
With orders complete, I order the start of a revolution to The Republic. Our domestic advisor suggests that it should be five turns before we're out of Anarchy. It's cool being called leader... reminds me of that Simpsons episode... anyway, I digress...
2 (260 AD):
All of our "We love the Emperor" celebrations end.
I didn't realize our galley was asleep so I wake it up and start exploring. I'm going to start to the E and begin working my way N.
BTW - Sid says we're moderately advanced, based on the per turn cost of the various research options I'd guess that all of our competitors have Mathematics, some have Literature and one or none have the Monarchy.
We still don't have a single competitor with a capital larger than 2. Thebes and Rome seem to be running neck and neck.
3 (270 AD):
Workers begin mine SSE of Persepolis.
I order the worker stack (2) outside Antioch to head toward Tarsus to improve those flood plains.
The road to Bapedi is almost compelete. I order the worker stack (3) to start building a road on the last tile we need to complete the highway.
4 (280 AD):
Bactra founded on the east coast of our island. I order it to start producing a spearman but production is irrelevant as we're still in anarchy.
Workers begin and complete last link of Bapedi highway.
5 (290 AD):
I order worker stack (5) outside Bapedi to SE jungle tile for eventual clearing.
6 (300 AD):
We're out of revolt! Whoo hoo!
I set research at 40% giving us Mathematics in five turns and netting 10gpt. 50% put us at deficit spending (3 gpt) and only netted us one extra turn. Since we can rush improvements with cash I figured it was better to be flush in the pocket.
Why do we have a tax collector in Pasargadae? I set him to working the tile N of town and netting us a worker in two turns with growth in 4.
General overview of the populating indicates that everyone's pretty happy. Connecting Bapedi happened just in time. Babylon is the only city with two unhappy laborers. Interestingly enough, we've bred out the Babylonian influence in our civ.
Now that we're out of revolution we're leading in all major demographic indicators. We're second in literacy, fourth in disease, second in family size and fourth in military service. Rome has grown to size 3 and is the #2 city. Persepolis is scheduled to grow in ten turns so I decide to send it's workers to improve another tile.
I order the Bapedi worker stack (5) to clear the jungle SE of town.
Our galley discovers a coastline!!!!!!!! I hope that it survives the sea square so that I can fully explore the coast. How exciting. We need great lighthouse to safely make this journey until we become more advanced.
7 (310 AD):
We love the Emperor celebration in Pasargadae ends.
I order the worker E of Arbela to move toward Bactra so the bonus grassland can be improved and that a road to connect Bactra can be started.
The worker NE of Suza completes the road and I order it to move toward Tarsus to help with improvements there.
The workers outside Persepolis begin a mine.
Our galley survives the sea voyage and begins explroing the coast. So far we've found two bonus grasslands and forest.
Ulundi grows to seven... it's worker will be done on my last turn.
8 (320 AD):
Pasargadae finshes its worker and now I'm stuck... the lack of coastal towns is hurting our options. I decide to start a settler for the new island because the only useful improvement I can think of is walls and I don't see a need for them yet.
Ulundi's cultural influence grows.
Bapedi finishes its worker and I start it on a temple. I order the worker to help with the jungle clearing operation SE of town.
I order Pasargadae's worker east to help get Bactra's improvements going.
9 (330 AD):
Ulundi finishes its worker and I order it to start building a Barracks. I realize the massive fool I was earlier ordering Arbela to build a granary when we're building the Pyramids for crying out loud! I switch Arbela to Barracks as well.
I move Ulundi's worker W to start irrigating flood plains.
Workers outside Persepolis start and complete road.
10 (340 AD):
Babylon's cultural influence expands.
Worker stack (3) completes mine NE of Arbela.
Worker stack (6) starts and completes mine SE of Bapedi, begin road.
Worker stack (2) outside Persepolis.
The galley discovers nothing new about the island but extra sea tile "padding" to the NE may indicate another island or continent nearby.
Conclusion:
Nothing terribly exciting about that round. Next turn we'll have the Forbidden Palace in Zimbabwe and we'll have discovered Mathematics. The Oracle and the Pyramids will be done in four turns.
Our world map. From west...
... to east!
And the save...
Xeres of the Persians, 340 AD