ct3 - Chieftain Training Day (for newbies only)

I'll take that as the critique and download the save. Hope to have something for you tonight (depends on when my baby girl decides to go to bed. :) )

BoB
 
I'll be waiting. I don't have to read 100 posts a day anymore. ;)
 
Preturn (230 AD):
Okay, is anyone else confused by this? It's 230 AD and the second best city in the world is a capital with a population of two and NO wonders? This seems odd... I wonder if there's only one other landmass and that there has been some warmongering between the other civs?

I shift science down to 20%, we still get the Republic in a turn but we get 21 gp this turn too. :) I don't see anything glaring going through the other advisers except that Pasargadae has three units on garrison and Zimbabwe only has one. Since only two can improve happiness I thought I'd move one of the Immortals from Pasargadae to Zimbabwe. The move will take three turns so I'm not sure if it'll be useful (MPs are useless after we switch to the Republic) but it may help if we have a long revolt.

Cities:
Tarsus nees someone to work that flood plain. That irrigated desert is useless to us there right now. Gordium needs a worker too, not immediately but we should be able to take advantage of that wheat tile better.
Persepolis needs irrigation or mines... it has one underperforming tile.
Babylon should be fine for now, it grows next turn but we can use the fishies for now. I move the tiles per ct's instructions here so Oracle is done in ten with 0 population growth forcasted.
I moved the workers around in Zimbabwe as Chieftess suggested. I'm not sure how much of a difference one turn will make there, particularly since we don't store any food as a result, but I'll trust in her recommendation.
I leave Pasargade as is because it looks okay. It will have another worker next turn too.
I change the tiles in Suza my moving the citizen working the roaded grassland to the north the the forest NE of town. Lighthouse scheduled for completion in 39 turns with 0 population growth.
Ulundi needs a woker to capitalize on the other unimproved flood plain.
Arbela has a worked tile that could be improved. I'm going to let it be since the settler is popping in one turn anyway. I will have to look at my map to see where this guy is headed.
Bapedi is going to be a neat little town once we get that jungle cleared. Gateway to the east! :)
Antioch is fine though I change the build from an Immortal to worker (we just need more of the little guys).

I think we're ready to go now...

1 (250 AD):
We master Republic, I decide to begin researching Mathematics because it is required to move into the new age, gives us access to construction and happiness/culture-oriented improvements, and I don't think the GL will help us much in this game. I decide to wait to revolt to be sure that thing items scheduled to pop this turn (like workers) make it before the production is botched to heck.

Pasargadae finishes its worker and doesn't really have anything left to build that is particularly useful, except "maybe" walls. I decide to start the city on another woker.
Arbela completes its settler and I set it to produce a granary. I micromanage the tiles, working an unimproved forest tile and the roaded Furs tile so that the granary will be done in 12 with zero population growth. That should help us out with growth down the line.
Antioch completes its worker and I now set it to producing an immortal. It's down to a population of 2 and won't grow for another 10 turns.

I order the new worker in Antioch to the unimproved plains tile SSE of Persepolis so that a mine can be built there. I order the other Antioch worker that completed its mine to the same location.
I decide to build one tile NW of my inital dot map (I had to go back to page 9 to find it!) and put a new coastal city down between the horses and the iron. I order Arbela's new settler to that location.
I order the new worker in Pasargadae to build a road on the forest tile NE of Suza that is now being worked.
I order the worker stack (3) far E of Ulundi to build a road to connect Bapedi to the rest of our civilization.

With orders complete, I order the start of a revolution to The Republic. Our domestic advisor suggests that it should be five turns before we're out of Anarchy. It's cool being called leader... reminds me of that Simpsons episode... anyway, I digress...

2 (260 AD):
All of our "We love the Emperor" celebrations end.

I didn't realize our galley was asleep so I wake it up and start exploring. I'm going to start to the E and begin working my way N.

BTW - Sid says we're moderately advanced, based on the per turn cost of the various research options I'd guess that all of our competitors have Mathematics, some have Literature and one or none have the Monarchy.

We still don't have a single competitor with a capital larger than 2. Thebes and Rome seem to be running neck and neck.

3 (270 AD):
Workers begin mine SSE of Persepolis.

I order the worker stack (2) outside Antioch to head toward Tarsus to improve those flood plains.
The road to Bapedi is almost compelete. I order the worker stack (3) to start building a road on the last tile we need to complete the highway.

4 (280 AD):
Bactra founded on the east coast of our island. I order it to start producing a spearman but production is irrelevant as we're still in anarchy.

Workers begin and complete last link of Bapedi highway.

5 (290 AD):
I order worker stack (5) outside Bapedi to SE jungle tile for eventual clearing.

6 (300 AD):
We're out of revolt! Whoo hoo!
I set research at 40% giving us Mathematics in five turns and netting 10gpt. 50% put us at deficit spending (3 gpt) and only netted us one extra turn. Since we can rush improvements with cash I figured it was better to be flush in the pocket.

Why do we have a tax collector in Pasargadae? I set him to working the tile N of town and netting us a worker in two turns with growth in 4.
General overview of the populating indicates that everyone's pretty happy. Connecting Bapedi happened just in time. Babylon is the only city with two unhappy laborers. Interestingly enough, we've bred out the Babylonian influence in our civ.

Now that we're out of revolution we're leading in all major demographic indicators. We're second in literacy, fourth in disease, second in family size and fourth in military service. Rome has grown to size 3 and is the #2 city. Persepolis is scheduled to grow in ten turns so I decide to send it's workers to improve another tile.

I order the Bapedi worker stack (5) to clear the jungle SE of town.

Our galley discovers a coastline!!!!!!!! I hope that it survives the sea square so that I can fully explore the coast. How exciting. We need great lighthouse to safely make this journey until we become more advanced.

ct3_300AD.jpg


7 (310 AD):
We love the Emperor celebration in Pasargadae ends.

I order the worker E of Arbela to move toward Bactra so the bonus grassland can be improved and that a road to connect Bactra can be started.

The worker NE of Suza completes the road and I order it to move toward Tarsus to help with improvements there.
The workers outside Persepolis begin a mine.

Our galley survives the sea voyage and begins explroing the coast. So far we've found two bonus grasslands and forest.

Ulundi grows to seven... it's worker will be done on my last turn.

8 (320 AD):
Pasargadae finshes its worker and now I'm stuck... the lack of coastal towns is hurting our options. I decide to start a settler for the new island because the only useful improvement I can think of is walls and I don't see a need for them yet.

Ulundi's cultural influence grows.

Bapedi finishes its worker and I start it on a temple. I order the worker to help with the jungle clearing operation SE of town.

I order Pasargadae's worker east to help get Bactra's improvements going.

9 (330 AD):
Ulundi finishes its worker and I order it to start building a Barracks. I realize the massive fool I was earlier ordering Arbela to build a granary when we're building the Pyramids for crying out loud! I switch Arbela to Barracks as well.

I move Ulundi's worker W to start irrigating flood plains.

Workers outside Persepolis start and complete road.

10 (340 AD):
Babylon's cultural influence expands.

Worker stack (3) completes mine NE of Arbela.

Worker stack (6) starts and completes mine SE of Bapedi, begin road.

Worker stack (2) outside Persepolis.

The galley discovers nothing new about the island but extra sea tile "padding" to the NE may indicate another island or continent nearby.

Conclusion:
Nothing terribly exciting about that round. Next turn we'll have the Forbidden Palace in Zimbabwe and we'll have discovered Mathematics. The Oracle and the Pyramids will be done in four turns.

Our world map. From west...
ct3_340ADwest.jpg


... to east!
ct3_340ADeast.jpg


And the save...
Xeres of the Persians, 340 AD
 
Ok, writing the critqiue. Please wait until I finish. :D
(Isn't not having to read 100 posts a day fun? :))
 
Great game and desciption Bob.

I had looked forward to following up on your suggestions but I unfortunately will have to pass on my turn. :(

I was hoping to be able to play this round - This week we had to fly to Texas to visit my suddenlygravely ill Father-in-law (wonderful retired AF Col. and perfect in-law).

I planned to still play on the laptop. But now (we are on Galveston Isl)- so we are having to evacuate today - no big deal - just trying to avoid the weather, rain, and the inability to get to my f-i-l at the hospital in Houston. But to shorten this - my point is - no internet access at the hotel -augh!

As Stwils (I think) said - I want to keep the momentum of this game going! So will hate to miss. If I can switch with someone fine - but I think the rules Chieftess or Padma once named included "passing instead of switching."

Good luck RWPrice!

Will log in when I can.

McDan
 
On that note... is there a critique on its way? Padma have you heard anything from ct? I hope everything's okay.
 
Hello Padma,

Hope you are feeling better. We have surely missed you here.

stwils (hoping we can still somehow go forward):)
 
Padma, have you had a chance to look at BobtheBuilder's save?
His write up is fun to read.

I want to know where we are going next. (with rwprice and later mcdan.)

This game is the most fun I have had with Civ3!

Let's "keep hope alive."

stwils:)
 
Could someone refresh my memory on what the rules or guidelines are for those of us who participate in the SG or TD games? I think I remember 48 hours to say "I got it."

But what about the rest of it? What is the rule (if there is one) on how much time should elapse between a posted/saved game and the critique?

It seems our 7+ day stalls are not conducive to the spirit of the game or helpful to those involved who have tried to abide by the rules by posting their games/log/save timely.

Just wondering how we can make all this work out...

stwils:confused:
 
I have an idea. With the lack of effort by some of the players, I have a proposal. At this point, everyone would have 3 days to post if they wanted to contiune. After 3 days, whoever has not posted could be edited out of the turn order and the one's still interested could contiune. This would be much more productive.
 
Archer,

It's not lack of effort by any player... we're just waiting for Chieftess to post her critique so that we can move on to the next turn. I'm getting to the point where I'd say just move on and be done with it... it doesn't seem like a critique is forthcoming anytime soon.

BoB
 
Thanks, Padma.

Bob posted his game Oct.1. Today is the 9th. And not a word...

And the game before that, if I recall, had a lag of about 7 or 8 days before the critique finally came.

stwils:(
 
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