570 BC: PRETURN-
Science is set at 70%, gold is +3 pt, total g 468, code of laws in 9 turns. I reduced the science to 50%, receiving +7 gpt, total g468, code of law in 11 turns.
Diplomacy: Just Shaka. He is furious, but willing to trade - but has no gold and can only trade world map. Same as our map. Goal will be to take Shaka out in early moves of this turn.
Checking cities to make sure all are utilizing citizens and tiles - previous player has left cities in great shape. Susa is at zero growth but no moving of citizens will improve this. Will have to watch city development. Meanwhile growth includes granaries, temples, and Immortals. Fortify spearman at Ulundi and Susa
Goals: Take out Shaka, Build Galley to explore in case nearby land, one or two more cities to be built, more workers, one or two Wonders. Raise Production/Gold.
530 BC: TURN ONE-
In Ulundi- Moved two stacked workers who have completed irrigating to a flood plain tile NE of current tile. Goal is to build road and irrigate and then move towards iron and gold in the NE. This flood plain tile is by a river so we will gain 1 extra gold.
By Babiti- Two stacked Immortals advance one tile towards Bapedi.
Pasargadae- Two stacked workers move one tile to clear forest (tile has F1, S2, G2)
Settler located between Peresepolis and Susa moves E - I plan to move him below Zimbabwe for new town after road is completed.
In Antioch: Triple stacked workers build road to game on forest tile in town
In Arbela, two stacked workers move one tile outside of city to build road to furs. The tile is a forest/furs tile with F1, S3, G2.
Ulundi is only protected by a spearman - move Immortal that is in Jungle two moves away from town to Ulundi with plans to fortify him there upon arrival. (Previous player has Immortal on way to Bapedi - I remember in Stwil's game that Chieftess reminded us that we need 3 Immortals stacked to attack, but since the Zulus have been twice attacked by us - and have fallen quickly - and primarly that Bapedi has had little time to grow since its "jump" - I am going to take on Bapedi with two IM's - go ahead - insert smoking gun here

)
Fortify Spearman outside of Ulundi - he will not be helpful during battle but can remain in place to help fortify and defend town once we are victors
Note: In the top five cities - Persopolis is still #1 with the100% approval, in fifth place is Babylon.
Antioch and Susa are our slowest growing towns.
530 BC: TURN TWO-
Shaka approaches us - we backpedal or it is war - "goodbye" we say.
In Ulundi - Our captured Zulu and Babylon Workers stacked are building road to iron. Road is on tile F2, S2, OG
Time for Stacked Immortals to attack - Immortal attacks Bapedi - our immortal was unfortunately wiped out with Impi left with "three green bars"
Second Immortal attacks - defeats one Impi and the second Impi has only 2 yellow bars. (perhaps should have moved other Immortal afterall but our Immortal has 4 Green bars - we will attack again.)
Our captured Babylon two stacked workers still building road from Arbela to Forest/Fur tile.
510BC- TURN THREE:
Settler moves along road to Zimbabwe - plan to build road to new town site may not work - worker may not be able to complete in time.
Immortal foritied in Ulundi
Triple stacked workers in Antioch finish road to cattle and move N in one move to build road to Iron with plans to build road N of Iron.
Next move is to take out Zulus at Bapedi - Impi has regained strength to 3 green vs our 4 green bars.
Hooray! We capture Bapedi (our IM went down to 2 yellow bars but we were victorious) - We liberated 0 gold - disappointing but we knew they had no gold from previous negotiations, if I remember correctly. Keep town and "install a new governor."
Building a worker in Bapedi, will fortify city with surving Immortal
Foreign Advisor tells us - Zulu is destroyed. We have 3 other countries to trade/ battle etc
Our GA is OVER
Forest Harvested - 10 shields to Parsargadae
490 BC - TURN FOUR:
498 G, +6 pt, Code of Laws in 8t's
Using 2 stacked worker to Mine tile in Parsargadae -tile is grassland F2, S0, G1
Antioch stacked workers building road to iron
Zulu and Babylon workers stacked - irrigating in Ulundi after completing road, will them move towards iron and gold.
Bapedi Immortal foritifies - still weak though
Below Zimbabwe: Worker moves to complete road before settler gets to location
470BC- TURN FIVE:
Begin Oracle in Persopolis (60 moves !)
Begin Galley (finally) in Susa (which is still not growing)
Change tiles in Bapedi to go from zero growth to growth in 20 turns - still not good though. Need to watch this town - Easy attack/ take over site from enemy in future. Immortal fortified in Bapedi
Immortal also fortified in Persopolis
Workers (stacked) have completed road to furs below Arbela - Workers are now on tile that is Grassland with F2,S1, G1.
Fortify Immortal in Ulundi
Worker is sadly building road behind settler

Settler founds the town of Tarsus below Zim.
Building worker at new town of Tarsus to stack with worker already on town tiles.
Ulundi workers move to iron to build road
Arbela worker still building road
450 BC- TURN SIX:
Two workers build mine below Parsagardae- F2, S0, G1
Antioch workers move beyond border - stacked as 3 - toward cattle - to build road
430 BC- TUIRN SEVEN:
Babylon building Barracks- need to watch city growth - Moving citizens on tiles - some variations and this improves the growth rate slightly.
Stacked 2 workers building road to Ulundi from iron outside of town
Tarsus - moved worker by mistake when checking land - worker is now on hill- so next turn will build road. Not part of my plan but...
410BC: TURN EIGHT-
2 stacked workers build a second mine below Parsagadae - F2, S0, G1 - Grassland with road
Forbidden Palace in Zim
390 BC: TURN NINE:
3 stacked workers N of Antioch working on road to cattle
370BC: TURN TEN-
move workers SW of Ulundi to begin road to gold and to town of Tarsus
Check on cities - Susa not growing - move citizen to mining tile - Galley will be ready in 7 turns
POST TURN:
Summary: 529 GOLD, +4 pt with science at 50%, Code of Laws in 1 turn, Despotism. (If sceince is at 40% - we would get +11 gpt), IN Demos: 96% approval rating, moved form 5th to 4th place in military service (4 yrs)
Two workers being built, a galley, two temples, one granary - Immortals and Spearman are fotified in all cities, Oracle in 38 turns and Forbidden Palace in 66 turns, one Immortal in Pasargadae, Barracks in Babylon. Needed to build settlers to continue growth. Zulu eradicated. Want that Galley! Ready to explore...