(IT)
1400 B.C.
Everything looks good, hit enter.
Are we taking the settler to blue dot? Two tiles east is closer (and thus cheaper.) However it will grow slowly until Civil Service.
Turn 1
1360 B.C.
Bronze Working comes in, adopt Slavery. Copper east of Delhi, and way far south.
Priesthood in 2, Mono in 6. The culture from a temple would help Bombay, but since we don't have a religion yet and want to hold off declaring, niether that or Mono will help. I therefore choose Horseback riding, due in 11.
I decide to road to the forest east Madras, as it only takes one extra turn, and a road might prove useful down the, uhm, road.
Turn 2:
1320 B.C.
Worker works, warrior covers.
Norther warrior is healed. What to do with him?
I decide to head him towards green dot for additional protection once we have a settler ready, as I suspect we'll have barb issues shortly.
Turn 3:
1280 B.C.
Worker works, warrior covers.
Turn 4:
1240 B.C.
Worker at forest destination, warrior fortifies while chop begins (starting next turn)
Turn 5:
1200 B.C.
Settler comes in at Dehli.
A granary would add health, but we're okay there for now (it will grow to even next turn). Choose archer to replace one I'll send out w/ Settler.
Turn 6:
1160 B.C.
Northern warrior covering worker moves to cover settler instead. Send garrison promoted archer one turn behind to provide city protection for new city.
Turn 7:
1120 B.C.
Barracks comes in at Bombay, order an archer (only one warrior defending)
Chop done, obelisk due in 1. Send worker to road/pasturize the horses.
Warror continues southeast to green dot.
Turn 8:
1080 B.C.
Archer completes in Dehli, order worker (we only have one.)
Obelisk completes in Madras. We have barracks in Delhi and Bombay. Do we need another?
IMO, no, even though it's a frontline city. I choose walls, instead (although obviously this can be vetoed!)
Turn 9:
1020 B.C.
Executive decision: I hope I'm not crucified for this, but I decide not to settle blue dot: It wastes too many tiles, and is too far removed from our core.
Two tiles west is slightly cheaper, and easier to defend against barbarians/future aggressors. It will eventually share two tiles with green dot, but I think that's acceptable. Hopefully this isn't
With some trepidation, Bangalore founded.
Order a lighthouse.
Head archer out to uncover more land to the east.
Turn 10:
1000 B.C.
First barbarian sighted southeast of Banglore.
Workers are roading horses, next turn they start on the pasture.
Keep science at 100 even though it's -5gpt. Horseback riding is due in two. After that might want to turn it down to 90.
The emerging Indian super power:
Still lots of room and resources to the south:
And the save:
View attachment CTIV-1 BC-1000.zip