CTR1 -- Jump Without Looking (the Deity Virgin Sacrifice)

Plan seems good Wanderer.

I would say next settler east to the coast out there and then claim the jungle later.

Once again, good luck :)
 
I still think Kyoto should build Temple in the hopes of keeping Ivory in our borders, but I will follow the will of the team
 
ChrTh with regards to that I am pretty sure Atlanta's second row of culture will get advantage over our third row whatever our culture value is. My thoughts were that every city got its full 21 under it's control if it had influence of 2, unless it's 21 shares tiles from the 21 of a more culturally powerful city.
 
I'm for a temple even if it doesn't help to keep the Ivory. We need to build some culture, it is hard to keep up on Deity nut we sould not get behind too far IMHO, and as Kyoto will grow will be good for happiness too.
 
Ok - no other comments ? I have 2 votes for temple, and I'm undecided, so I'll stick to temple.

Hope to post it tonight, else only tomorrow night late.

CiaO
 
since you're online....

I can trade montheism with America for WM, 650 (out of our 1279) G and dyes. India want 758 GP and WM, and France want more.

Other civ's have no money, so I think we'd lose.

I feel we SHOULD NOT , but wanted to run it past you.

I'll wait 15, then go on ..
 
alright - no comments.I'm going to forego the trade. Wee can review later when it's cheaper.

CiaO
 
pre turn:

Trade IRO WM +5g (all) for our WM

Trade ENG TM +5g for our WM

Trade AMER WM for WM

Go back to Persia - at first they wouldn't trade, then they wanted WM for WM, but after trade with America, they give us WM + 2g for WM

Go back to France - at first they only wanted to trade TM for WM, now they give WM + 3 (all) for WM

Go back to India - at first they would only give 1g for our WM, now they give WM + 1g for WM.

Go back to america - they give 2G + WM for WM

Go back to persia - they give WM + 2g for WM

OK - no-one will give any money for WM now.

Net Effect - we have everyone's WM except Eng (TM), and +20 G.

Hope you guys are happy with that.

Review cities:

Dark Chocolate on GOVENOR ?
Dark Humor on GOVENOR ?

MM Edo - move cit from BonusGrass to CattleGrass - gain 2 Food per turn.

Trade Lux's : We can trade DYES to america. They will give 7gpt and 6g(all) and WM. But using monotheism, I see that they "value" dyes at 180gp - they will give us monotheism for Dyes +651, or 831 G straight. Should I trade or not ? I hold off...

Get EMBASSIES : France - 46 G, India 37 G. That was my "plan" - other's will cost:
IRO = 38g
ENG = 44g
Pers = 53g

Hold off for now. They aren't on our continent.

Hmmm - france at war with India and America.

End Turn 0 (750 bc)

IBT : Iro demand troops move near Tonawanda. Agree. France and America sign peace.

Turn 1 ()

Osak builds settler. doing some math's, I find I can get the next settler in 7 turns. That's when I notice that Osaka has no GRAN! Thought we agreed that was necessary. Gran = 60 shields. I figure to get 10 shields in 3 turns (opt food, still grow in 3, and then 5 shields a turn with decent food, = 13 turns (actually, it will be better since we will have grown to size 5 after about 7 turns, and I'll optimize the shield prod then to avoid further growth. Osaka set to build GRANARy.reviewingour post, I last discussed need for Gran, and peiople felt we should "investigate surrounds". We've done that, so I feel granary is necessary - this is our Settler Factory, afaik.

Dark-Green builds barracks. Set to build horseman as per plan.
Dark Blue builds barracks. Set to build horseman as per plan.

note to self - MM dark blue next turn - will still grow, and can get an extra shield.

Since Osaka has shrunk to 3, review the lux slider - no can do - Dark Green has 2 happy, 2 unhappy, due to only 1 unit.

The feedback on plan was to move settler east to get more coast ? Beyond the 2 american cities ? Remembering we don't want to culture push their cities, and start a war to early. Based on that, Settler GOTO Edo (6 turns).

Settler builds Satsuma. Since there was no escort, I leave it to build warrior.

TRADINg : Intersting : America will trade Incense, WM and 29g for Dyes, or better, Inc, 1gpt, WM and 18 G. The extra lux might be useful for our happiness, and get us into a bi-lateral trade. Question - will we war in less than 20 ? I don't know, but people have been talking about it. I hesitate, ...

since it is late (1:15am) I'll hold off and post the turn so far for feedback.
 
The governor thing was another cock up of mine. When I play the governor is off by default so I never have to turn it off myself.

I don't think we can be ready for war in twenty. Even if we were ready in say 15 would waiting 5 turns for the deal to end kill us? We have to hook up iron and build about 8 to 10 horsemen. And dare we attack b4 chivalry? How close are we to that? 180g is neither here or there, but we need the lux. Personally I'd buy the american lux for straight gold from the americans and sell our lux to France, even if it's for next to nothing. We don't want to do anything to improve the americans position right now, and buying the lux could be mostly paid for by the 10% decrease in the lux slider required (or extra pop a city can support).
 
Wanderer, I never use governers either so never even thought to check if they were on. Thanks for taking them off :)

Good trades on the world map. I did trade our world map around a bit on my turns, but obviously not as much as I should have done to gain maximum revenue.

I was considering a granary in Osaka. It is our settler factory, yes, but how many more settlers do we actually need? Probably 2 max.? I guess we will need a granary in Osaka eventually just for the sake of growth. I am unsure about it's usefulness in relation to its cost. (I mean unsure in it's literal sense - I really have not got a clue if it is worth it or not - anyone got any thoughts?)
 
Yes, good point, we really do need a lot of workers. So granary it is then.
 
how much do we want monarchy ? I can get it by trading feudalism to America , and giving 73 G. problem is that 4 other civ's have feudalism, so America are going to get it. The quesiton is, is monarchy worth 73 g to us ?

I need to decide asap. will review for post in a few hours, then decide.

CiaO
 
I guess the question is, are we ready to revolt to Monarchy? I'd think not, but then again, I'm not an expert at Deity ... :D
 
thing is , we're already republic. Unless we want to go monarchy for war ?
 
Eventually (within 20 turns) we'll probably be able to get Monarchy for close to nothing...unless we plan on getting into war before then, I'd rather keep the cash for ourselves.
 
pre turn:

Trade IRO WM +5g (all) for our WM

Trade ENG TM +5g for our WM

Trade AMER WM for WM

Go back to Persia - at first they wouldn't trade, then they wanted WM for WM, but after trade with America, they give us WM + 2g for WM
Go back to France - at first they only wanted to trade TM for WM, now they give WM + 3

(all) for WM

Go back to India - at first they would only give 1g for our WM, now they give WM + 1g for WM.

Go back to america - they give 2G + WM for WM

Go back to persia - they give WM + 2g for WM

OK - no-one will give any money for WM now.

Net Effect - we have everyone's WM, and +20 G.

Hope you guys are happy with that.

Review cities:

Dark Chocolate on GOVENOR ?
Dark Humor on GOVENOR ?

MM Edo - move cit from BonusGrass to CattleGrass - gain 2 Food per turn.

Trade Lux's : We can trade DYES to america. They will give 7gpt and 6g(all) and WM. But using monotheism, I see that they "value" dyes at 180gp - they will give us monotheism for

Dyes +651, or 831 G straight. Should I trade or not ? I hold off...

Get EMBASSIES : France - 46 G, India 37 G. That was my "plan" - other's will cost:
IRO = 38g
ENG = 44g
Pers = 53g

Hold off for now. They aren't on our continent.

Hmmm - france at war with India and America.

End Turn 0 (750 bc)

IBT : Iro demand troops move near Tonawanda. Agree. France and America sign peace.

Turn 1 (730 bc)

Osak builds settler. doing some math's, I find I can get the next settler in 7 turns.

That's when I notice that Osaka has no GRAN! Thought we agreed that was necessary. Gran = 60 shields. I figure to get 10 shields in 3 turns (opt food, still grow in 3, and then 5 shields a turn with decent food, = 13 turns (actually, it will be better since we will have grown to size 5 after about 7 turns, and I'll optimize the shield prod then to avoid further growth. Osaka set to build GRANARy.Reviewing our post, I last discussed need for Gran, and people felt we should "investigate surrounds". We've done that, so I feel granary is necessary - this is our Settler Factory, afaik.

Dark-Green builds barracks. Set to build horseman as per plan.
Dark Blue builds barracks. Set to build horseman as per plan.

note to self - MM dark blue next turn - will still grow, and can get an extra shield.

Since Osaka has shrunk to 3, review the lux slider - no can do - Dark Green has 2 happy, 2

unhappy, due to only 1 unit.

The feedback on plan was to move settler east to get more coast ? Beyond the 2 american cities ? Remembering we don't want to culture push their cities, and start a war to early.

Based on that, Settler GOTO Edo (6 turns).

Settler builds Satsuma. Since there was no escort, I leave it to build warrior.

TRADINg : Intersting : America will trade Incense, WM and 29g for Dyes, or better, Inc,

1gpt, WM and 18 G. The extra lux might be useful for our happiness, and get us into a

bi-lateral trade. Question - will we war in less than 20 ? I don't know, but people have

been talking about it. I hesitate, ...

since it is late (1:15am) I'll hold off and post the turn so far for feedback.

Alright - I trade Dyes to Americ for incense, +1gpt, WM and 18 G. They are polite.

Trade ENG WM, we give WM + 8

Trade persia WM + 4G, we give WM
Trade France WM + 5G, we give WM
Trade America WM + 5G, we give WM
Trade India WM + 5G, we give WM
Trade ENG WM + 1G, we give WM

iroquais have no money...

Net effect, we now have all WM's , and +12 G.

End turn 1 (730 bc)

IBT : nothing

Turn 2 (710 bc)

new lux (incense) means we can change to 9.1.0, moving from 22 gpt to 27 gpt - another

5gpt advantage from the trade.

MM - Osaka move FP to mined grass. Growth still in 2, but no wasted food, and we gain 1 shield per turn.

MM - Kyoto move FP wheat to forest. still grow in 1, and gain 1 shield.

nothing else.

TRADE IRO WM +3 (all) for our WM
TRADE amer WM +1 for our WM
TRADE Pers WM +1 for our WM

net : +5

end Turn 2 (710 bc)

IBT : nothing

turn 3 (690 bc)

Kyoto builds temple. Starts barracks. since this is HI prod city, we want vet's.

MM Dark green- change fish to mined plain. Growth down from 8 to 16, shields up 2.

no WM usefull trading.

end turn 3 (690 bc)

IBT : nothing

turn 4 ( 670 bc)

Dark Chocolate buils barracks. set to build horse.

set workers to mine cow. no easy way to irrigate- hills and mounts mean we must chop jungle NW to get water to area. Mine now for shields in mean time ...

persi has monarchy - will trade for 688.
ind will trade mon for WM + 601
america has monarchy - will trade for 659 + wm.
no-one has money, we won't get it back and we don't need it now. NO TRADE.

no one will give gold for WM.

end turn 4 (670 bc)

ibt : nothing

turn 5 ( 650 bc)

Sirp-Orange builds horse vet. set to build horse.

settler near East coast.

amer want 659 + wm for mon. still no go...

end turn 5 (650 bc)

ibt : nothing

turn 6 ( 630 bc)

kyoto builds barracks, set to build horse.
dark-green builds horse, set to build horse.

silks connected.

no trading ... we are only people with money - and all techs out there (mon and mono) - don't see any way to trade them, and then get money back. Since we are stockpiling cash for upgrade, I'm leaving it.

end turn 6

ibt : some america spear, set pairs appear near sirp ...

turn 7 (610 bc)

Hmmm . India and Persia and England have Feudalism. France and America don't. I can trade with India for WM and 681 G, or WM and 10 gpt and 501g. We need feudalism, and we are
researching engineering very slowly. I'm goin to try and trade for feudalism, and then get monotheism and monarchy (other missing tech's) from america and France.

Going to go with straight cash (681 option).

TRADE India Feudalsim for WM and 681g
TRade FRance Montheism for Feudalism and 13 G

I can trade Feudalism to America for Monarchy, but I have to give 73 G extra. After discussion, we decide not to get Monarchy.

mm kyoto - gain 1 shield, still grow in 1. we have 3 happy, 1 unhappy, so we shouldn't have riots.

mm dark blue - horse still prod in 1 turn, growth down from 3 turns to 2.

end turn 7 (610 bc)

IBT : Persia and India sign mil alli vs france. Persia declare war on france.

Turn 8 (590 bc)

dark blue builds horse. set to builds horse.

Settler builds Kagoshima on far East coast. Horseman sent to defend - will get there in 2 more turns. Set to build warrior.

no trading worthwhile. monarchy avail for 528 + WM from france, or via feudalism from Amer. They still haven't got it yet, although i don't know how much longer that will be true...

end turn 8

ibt : amer set/spear pairs mvoing East near Dark Humor.

Turn 9 (570bc)

damn deity unhappiness. Satsuma goes to size 2, with a warrior there, and is unhappy. forgot there is no MP in republic! *sigh* Set one cit to tax - happiness solved. Worker has arrived and will start road to connect, and give them lux's, next turn.

no much to report. Review city, no MM.
Persia have theology, no-one else does, but the don't get any bettter than "I doubt.."

even at +35gpt and 807 gold..

end turn 9

ibt : american pairs move East

turn 10 (570 bc)

Kyoto builds horse. Set to build horse.
Tokyo builds temple, set to build spear.

Iron hooked up.
Horse in Kagoshima to guard it.
Satsuma under control again.

MM Osaka. move mined plain to forest. still grow in 1, and extra shield speed granary from 4 turns to 3.

Trade- Persia still only civ with theology. Amer still want feudalism + 73 for monarchy.

We can trade lux's and resouces with france now, but we have nothing extra.

We need to connect the 2 new towns (workers already working on satsuma's road.). We are very light on workers- our bigger towns needs work in terms of the tiles around them, after they get to size 4/5. Worker's above Osaka are irrigating to get water to Sirp-orange and dark humor. We only have 8 workers - less than 1 per city. It looks like that americans are trying to start taking land to our north-east. We are going to have to think about how we want to deal with that.... chivalry is still a LONG way away.

save game
 
I agree Wanderer, we need more Workers. As for the NE cities of America, I wouldn't worry about them too much (unless America uses them as a pretense for war); I suspect America and India may be fighting soon, in which case those will become Indian cities...hrm, maybe we should start war soon...

More input after I review the save :)

ChrTh << On Deck?
Space Oddity
Mad-Bax
SHard
Wanderer << Just played
Earp << UP
open << On Deck?

Inudog, if you want to take Infoman's spot, let us know.
 
Back
Top Bottom