pre turn:
Trade IRO WM +5g (all) for our WM
Trade ENG TM +5g for our WM
Trade AMER WM for WM
Go back to Persia - at first they wouldn't trade, then they wanted WM for WM, but after trade with America, they give us WM + 2g for WM
Go back to France - at first they only wanted to trade TM for WM, now they give WM + 3
(all) for WM
Go back to India - at first they would only give 1g for our WM, now they give WM + 1g for WM.
Go back to america - they give 2G + WM for WM
Go back to persia - they give WM + 2g for WM
OK - no-one will give any money for WM now.
Net Effect - we have everyone's WM, and +20 G.
Hope you guys are happy with that.
Review cities:
Dark Chocolate on GOVENOR ?
Dark Humor on GOVENOR ?
MM Edo - move cit from BonusGrass to CattleGrass - gain 2 Food per turn.
Trade Lux's : We can trade DYES to america. They will give 7gpt and 6g(all) and WM. But using monotheism, I see that they "value" dyes at 180gp - they will give us monotheism for
Dyes +651, or 831 G straight. Should I trade or not ? I hold off...
Get EMBASSIES : France - 46 G, India 37 G. That was my "plan" - other's will cost:
IRO = 38g
ENG = 44g
Pers = 53g
Hold off for now. They aren't on our continent.
Hmmm - france at war with India and America.
End Turn 0 (750 bc)
IBT : Iro demand troops move near Tonawanda. Agree. France and America sign peace.
Turn 1 (730 bc)
Osak builds settler. doing some math's, I find I can get the next settler in 7 turns.
That's when I notice that Osaka has no GRAN! Thought we agreed that was necessary. Gran = 60 shields. I figure to get 10 shields in 3 turns (opt food, still grow in 3, and then 5 shields a turn with decent food, = 13 turns (actually, it will be better since we will have grown to size 5 after about 7 turns, and I'll optimize the shield prod then to avoid further growth. Osaka set to build GRANARy.Reviewing our post, I last discussed need for Gran, and people felt we should "investigate surrounds". We've done that, so I feel granary is necessary - this is our Settler Factory, afaik.
Dark-Green builds barracks. Set to build horseman as per plan.
Dark Blue builds barracks. Set to build horseman as per plan.
note to self - MM dark blue next turn - will still grow, and can get an extra shield.
Since Osaka has shrunk to 3, review the lux slider - no can do - Dark Green has 2 happy, 2
unhappy, due to only 1 unit.
The feedback on plan was to move settler east to get more coast ? Beyond the 2 american cities ? Remembering we don't want to culture push their cities, and start a war to early.
Based on that, Settler GOTO Edo (6 turns).
Settler builds Satsuma. Since there was no escort, I leave it to build warrior.
TRADINg : Intersting : America will trade Incense, WM and 29g for Dyes, or better, Inc,
1gpt, WM and 18 G. The extra lux might be useful for our happiness, and get us into a
bi-lateral trade. Question - will we war in less than 20 ? I don't know, but people have
been talking about it. I hesitate, ...
since it is late (1:15am) I'll hold off and post the turn so far for feedback.
Alright - I trade Dyes to Americ for incense, +1gpt, WM and 18 G. They are polite.
Trade ENG WM, we give WM + 8
Trade persia WM + 4G, we give WM
Trade France WM + 5G, we give WM
Trade America WM + 5G, we give WM
Trade India WM + 5G, we give WM
Trade ENG WM + 1G, we give WM
iroquais have no money...
Net effect, we now have all WM's , and +12 G.
End turn 1 (730 bc)
IBT : nothing
Turn 2 (710 bc)
new lux (incense) means we can change to 9.1.0, moving from 22 gpt to 27 gpt - another
5gpt advantage from the trade.
MM - Osaka move FP to mined grass. Growth still in 2, but no wasted food, and we gain 1 shield per turn.
MM - Kyoto move FP wheat to forest. still grow in 1, and gain 1 shield.
nothing else.
TRADE IRO WM +3 (all) for our WM
TRADE amer WM +1 for our WM
TRADE Pers WM +1 for our WM
net : +5
end Turn 2 (710 bc)
IBT : nothing
turn 3 (690 bc)
Kyoto builds temple. Starts barracks. since this is HI prod city, we want vet's.
MM Dark green- change fish to mined plain. Growth down from 8 to 16, shields up 2.
no WM usefull trading.
end turn 3 (690 bc)
IBT : nothing
turn 4 ( 670 bc)
Dark Chocolate buils barracks. set to build horse.
set workers to mine cow. no easy way to irrigate- hills and mounts mean we must chop jungle NW to get water to area. Mine now for shields in mean time ...
persi has monarchy - will trade for 688.
ind will trade mon for WM + 601
america has monarchy - will trade for 659 + wm.
no-one has money, we won't get it back and we don't need it now. NO TRADE.
no one will give gold for WM.
end turn 4 (670 bc)
ibt : nothing
turn 5 ( 650 bc)
Sirp-Orange builds horse vet. set to build horse.
settler near East coast.
amer want 659 + wm for mon. still no go...
end turn 5 (650 bc)
ibt : nothing
turn 6 ( 630 bc)
kyoto builds barracks, set to build horse.
dark-green builds horse, set to build horse.
silks connected.
no trading ... we are only people with money - and all techs out there (mon and mono) - don't see any way to trade them, and then get money back. Since we are stockpiling cash for upgrade, I'm leaving it.
end turn 6
ibt : some america spear, set pairs appear near sirp ...
turn 7 (610 bc)
Hmmm . India and Persia and England have Feudalism. France and America don't. I can trade with India for WM and 681 G, or WM and 10 gpt and 501g. We need feudalism, and we are
researching engineering very slowly. I'm goin to try and trade for feudalism, and then get monotheism and monarchy (other missing tech's) from america and France.
Going to go with straight cash (681 option).
TRADE India Feudalsim for WM and 681g
TRade FRance Montheism for Feudalism and 13 G
I can trade Feudalism to America for Monarchy, but I have to give 73 G extra. After discussion, we decide not to get Monarchy.
mm kyoto - gain 1 shield, still grow in 1. we have 3 happy, 1 unhappy, so we shouldn't have riots.
mm dark blue - horse still prod in 1 turn, growth down from 3 turns to 2.
end turn 7 (610 bc)
IBT : Persia and India sign mil alli vs france. Persia declare war on france.
Turn 8 (590 bc)
dark blue builds horse. set to builds horse.
Settler builds Kagoshima on far East coast. Horseman sent to defend - will get there in 2 more turns. Set to build warrior.
no trading worthwhile. monarchy avail for 528 + WM from france, or via feudalism from Amer. They still haven't got it yet, although i don't know how much longer that will be true...
end turn 8
ibt : amer set/spear pairs mvoing East near Dark Humor.
Turn 9 (570bc)
damn deity unhappiness. Satsuma goes to size 2, with a warrior there, and is unhappy. forgot there is no MP in republic! *sigh* Set one cit to tax - happiness solved. Worker has arrived and will start road to connect, and give them lux's, next turn.
no much to report. Review city, no MM.
Persia have theology, no-one else does, but the don't get any bettter than "I doubt.."
even at +35gpt and 807 gold..
end turn 9
ibt : american pairs move East
turn 10 (570 bc)
Kyoto builds horse. Set to build horse.
Tokyo builds temple, set to build spear.
Iron hooked up.
Horse in Kagoshima to guard it.
Satsuma under control again.
MM Osaka. move mined plain to forest. still grow in 1, and extra shield speed granary from 4 turns to 3.
Trade- Persia still only civ with theology. Amer still want feudalism + 73 for monarchy.
We can trade lux's and resouces with france now, but we have nothing extra.
We need to connect the 2 new towns (workers already working on satsuma's road.). We are very light on workers- our bigger towns needs work in terms of the tiles around them, after they get to size 4/5. Worker's above Osaka are irrigating to get water to Sirp-orange and dark humor. We only have 8 workers - less than 1 per city. It looks like that americans are trying to start taking land to our north-east. We are going to have to think about how we want to deal with that.... chivalry is still a LONG way away.
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