Please excuse me if someone already mentionned it, but, even if I really enjoyed this mod, I had a troublesome problem : when I capture a city in an ennemy territory, I can't keep any territory between the city and the rest of my territory. Do you see what I mean ? Sorry if it isn't very clear.
Yep, that's what's delaying a bit my next release, I'm thinking on how to handle that.
I've some options in mind :
- remove city ownership of tiles completly, keeping just player ownership, and when a city is conquered, change the culture level of the city and first ring so that the conqueror do not lost the tiles from culture flipping in the following turns (to balance with the flipping % value)
- same has above, but keeping city ownership of tiles, and give the cultural change to all tile owned by this city, not just the first ring.
- add a "assimilation" option to the player when conquering a city, with different levels : it will take a part of the tile(s) culture value of the previous civ, and exchange it with same culture value from cities of the conquering civ. simple example : you already have 2 cities with a culture level of 1000 and 2000 for your civ. you take a city with a culture level of 800 from another civ, your choice is to assimilate half of the culture, then you'll have 400/400 in the new city and 800/200 and 1800/200 in your old cities
@Seek : dev version is much slower, but I want to add one of the above before next release
