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Cultural Diversity

Cultural Diversity

  1. SLGray

    SLGray King

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    That wiki is out of date.
     
  2. Ryansinbela

    Ryansinbela Warlord

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    I am working on this idea of this Civ game can you help me classify Civs into culture groups (You may add new cultures)

    Afghanistan
    Ahom
    Ainu
    Albania
    Algeria
    America
    Anishinaabe
    Apache
    Arabia
    Argentina
    Armenia
    Ashanti
    Assyria
    Australia
    Austria
    Aztec
    Babylon
    Bagirmi
    Bamum
    Belgium
    Benin
    Berber
    Boers
    Bohemia
    Bosnia
    Botswana
    Brazil
    Brittany
    Buganda
    Bulgaria
    Bunuba
    Burma
    Byzantium
    Canada
    Caribs
    Carthage
    Celts
    Cherokee
    Chile
    Chimu
    China
    Chinook
    Choctaw
    Chumash
    Comanche
    Cree
    Creek
    Croatia
    Cuba
    Dahomey
    Darfur
    Denmark
    Duala
    Egypt
    England
    Eora
    Ethiopia
    Fiji
    Finland
    France
    Francia
    Fulani
    Gamilaraay
    Georgia
    Germany
    Ghana
    Goths
    Gran Colombia
    Greece
    Guam
    Guarani
    Guaymi
    Haida
    Haiti
    Hausa
    Hawaii
    Hittites
    Hopi
    Hungary
    Huns
    Huron
    Iceland
    Igbo
    Inca
    India
    Indonesia
    Ireland
    Iroquois
    Italy
    Japan
    Jamaica
    Jolof
    Judea
    Kazakhs
    Kalenjin
    Kanem-Bornu
    Khitans
    Khmer
    Khoikhoi
    Kikuyu
    Kongo
    Korea
    Kuikuro
    Kulin
    Kurdistan
    Kushan
    Laos
    Lenape
    Lenca
    Lesotho
    Limba
    Lithuania
    Luba
    Madagascar
    Malaysia
    Maldives
    Mali
    Manchu
    Mandan
    Maori
    Mapuche
    Matabele
    Maya
    Mende
    Mexico
    Miami-Illinois
    Micronesia
    Mijikenda
    Miskito
    Mixtec
    Mongolia
    Morocco
    Mossi
    Muisca
    Nabataea
    Natchez
    Navajo
    Nenets
    Nepal
    Netherlands
    New Zealand
    Nez Perce
    Noongar
    Nootka
    Normandy
    Norway
    Nubia
    Nyamwezi
    Omagua
    Oman
    Ottomans
    Ovambo
    Paraguay
    Persia
    Peru
    Philippines
    Phoenicia
    Poland
    Pontus
    Portugal
    Powhatan
    Rapa Nui
    Romania
    Rome
    Russia
    Rwanda
    Saba
    Salish
    Samoa
    Scotland
    Scythia
    Serbia
    Serer
    Shawnee
    Shoshone
    Siam
    Sibir
    Sioux
    Sogdiana
    Somalia
    Songhai
    Spain
    Sri Lanka
    Sumeria
    Swahili
    Swaziland
    Sweden
    Switzerland
    Syria (Ancient)
    Tahiti
    Taino
    Tairona
    Tanguts
    Tarascan
    Tehuelche
    Temne
    Tibet
    Timurids
    Tlingit
    Tonga
    Tongva
    Tupi
    Ukraine
    Uruguay
    Ute
    Uyghurs
    Uzbeks
    Vanuatu
    Vietnam
    Wabanaki
    Wadai
    Wales
    Wampanoag
    Wassoulou
    Wiradjuri
    Xhosa
    Yaqui
    Yeke
    Yokuts
    Yoruba
    Yumans
    Zapotecs
    Zimbabwe
    Zulu
     
  3. TopHatPaladin

    TopHatPaladin Warlord

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    You could probably use the existing breakdown of CulDiv cultures as a jumping-off point, couldn't you? There's only so many ways to categorize the cultures of the world...

    Regardless, I'm not totally sure what it is you're working on, but it sounds like it's outside the scope of this thread.
     
  4. Ryansinbela

    Ryansinbela Warlord

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  5. Pruss123ABC

    Pruss123ABC Chieftain

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    Ok, i've finally decided to do my bug report and ask my question here since the Discord won't let me post anything and I can't get in contact through any other means.

    Alright so, i'm having an issue with Cultural Diversity, more specifically the unit dialog. Every single civ, even the original non-mod civs, are using the British/English unit dialog or not having any unit dialog at all, although after I spent practically a day or more scouring the files and realizing that all of the civs had mod compatibility already made for it, and I couldn't tell a difference between the one specific civ its working for and literally every other civs code.

    Although it's probably going to be violating my personal levels of human rights to again type out my entire mod list, i'll do it anyways so you can get the best idea (or so I hope) of my issue.
    (I also don't know how spoilers work on this website so bare with me here)

    • [BNW] Colonialist Legacies - Canadian Dominion (v 2)
    • [BNW] Colonialist Legacies - Vietnam ft. Trung Sisters (v 1)
    • [BNW] JJBA - Diavolo's Passione (v 1) (The only civ unit dialog is working for weirdly enough)
    • [BNW] World Trade Center Wonder (v 2)
    • Aggressive and Expansive AI (v 1)
    • American Exceptionalism (v 1)
    • Arstotzka (Requires BNW) (v 11)
    • Barbarians - Unlimited Exp (v 2)
    • Bold and Brash (v 1)
    • Capture+ (v 7)
    • City Limits (v 7)
    • City Sprawl (v 2)
    • City States Evolved (v 3)
    • Civ Names by Policies (v 8)
    • Contextual Unit Names (v 3)
    • Contextual Unit Names-UI (Add-On) (v 3)
    • Corporations (Brave New World) (v 1)
    • Corporations and Enlightenment Era Fix (v 1)
    • Cultural Diffusion (v 18)
    • DIO's Empire (v 1)
    • EE-Bugfixes (v 2)
    • Emigration (v 6)
    • Enlightenment Era (v 7)
    • Faster Aircraft Animations (v 3)
    • Faster Plot Expansion (v 1)
    • Future Worlds (v 6)
    • GameOptions (v 2)
    • Giant Death Robot Carries Cargo (v 1)
    • Gibraltar, Reef, and Krakatoa Fixes (v 101)
    • Greatest Cities (v 11)
    • Historical Religions Complete (BNW or GK) (v 45)
    • Hypereon's Finland (Mannerheim) (v 4)
    • Improved Air Recon (v 1)
    • Industrial Building Pack (v 2)
    • InfoAddict (v 22)
    • Ingame Editor (v 39)
    • JFDLC (07) - JFD's Cultural Diversity (Core)
    • JFDLC (12) - Krzyzk's Quick Turns
    • JFD's Civilizations - Byzantium (Justinian I) (v 2)
    • JFD's Civilizations - Japan (Tojo) (v 4)
    • JFD's Civilizations - Soviet Union (Joseph Stalin) (v 14)
    • JFD's The Empire of Germany (Hitler) (v 9)
    • JFD's The Empire of Great Britain (v 5)
    • JFD's The Empire of Russia (Nicholas II) (v 3)
    • JFD's The Empire of Spain (Philip II) (v 1)
    • JFD's The Empire of Sweden (Karl XII) (v 2)
    • JFD's The Kingdom of Belgium (v 1)
    • JFD's The Kingdom of France (v 4)*
    • JFD's The Kingdom of Italy (Victor Emmanuel III) (v 2)
    • JFD's The Republic of France (v 1)
    • JFD's The Republic of Poland (v 1)
    • JFD's The United Kingdom of Great Britain and Northern Ireland (v 5)
    • JFD's The United Kingdoms of Sweden-Norway (v 1)
    • JFD's The United States of America (Roosevelt) (v 4)*
    • Lake Victoria Fix (v 2)
    • Less Warmonger Hate (v 10)
    • Medieval and Renaissance Building Pack (v 1)
    • Metal Gear Rising -- Armstrong's World Marshal Civilization [BNW] (v 4)
    • Metal Gear Solid -- Philosophers' Legacy World Congress Project [BNW] (v 3)
    • Metal Gear ZEKE Giant Death Robot (v 1)
    • Militia Defense (v 14)
    • Missile Cruiser-- Indirect Fire (v 1)
    • More Great Works (v 3)
    • More Luxuries (v 155)
    • Mount And Blade Warband Map (Calradia) (v 1)
    • Move Capital (v 10)
    • National Wonder Collection (v 3)
    • Navy Seal Denouncing (v 1)
    • No cheating AI (v 2)
    • Our World 's People's Republic of China (Mao Zedong) (v 1)
    • PerfectWorld3 (v 1)
    • Promotions - Expansion Pack (v 9)
    • R.E.D. - Smaller Landmarks (v 5)
    • R.E.D. Modpack (v 27)
    • Randomize City Names (v 2)
    • Really Advanced Setup (v 15)
    • Reform and Rule (BNW) (v 25)
    • Republic of Rhodesia (v 6)
    • Republic of Texas (v 3)
    • Resource - Granary Includes Bison (v 3)
    • Resource - Mint Include Copper (v 2)
    • Stealth Bombers Allowed on Carriers (v 2)
    • Steel Ball Run - United States of Valentine (v 2)* (This one doesn't work with R.E.D. either although it really should as it has the mod support)
    • Steve's Simple Clock (v 5)
    • Strategic Resource Buildings (v 4)
    • Stronger Guided Missile (v 1)
    • Submarines Ignore Borders (v 3)
    • Sukritact's Events and Decisions (v 3)
    • Tactical Nuclear Missile (v 2)
    • TarcisioCM - Germany (Wilhelm II) (v 5)*
    • Terrain - Poor Tiles Tweak (v 2)
    • Trading Posts Grow into Towns (v 6)
    • Unique Policy Buildings (v 4)
    • War - Less Damaged Captured Cities (v 3)
    • Wonder Race (v 7)
    • Zwei833's Renaissance Era Revised (v 4)
    And on top of all this I have a probably dumb question, which is where exactly can I find Cultural Diversity Soundtrack add-on? I've looked everywhere and can't find it anywhere.

    [* = The civs i've put the most focus on in this situation]
     
  6. Chrisy15

    Chrisy15 Flower, Beautiful

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    Probably a mod conflict, an outdated civ creating an outdated version of the CulDiv table causing their given support to fail; the implication of Sas' civ working is that it's the culprit, which is possible but surprising given that the CL civs are older and should thus have more primative support. You could use your database and stopwatch logs to determine the specific culprit, but it's easier for me to advise disabling civs starting from the oldest than explain the process of working out at what point the errors start to appear.

    The Soundtrack should be in the mediafire link on the OP.
     
  7. Pruss123ABC

    Pruss123ABC Chieftain

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    I had a suspicion that it was something or what not being outdated, i'll definitely start the process of elimination tomorrow once i've gotten some rest.

    I had a fear that it would be through mediafire, never been a big fan of mediafire as it's borderline adfly, but i'll go ahead and go through it once I get this problem dealt with.

    Thanks for the quick reply though, this entire situation had been stressing me out for a while just out a desire for flavor and consistency in the game, and Kaiser Wilhelm II's finest shouting "BLOODY GOOD SHOW CHAPS!" wasn't really hitting it home at all with me. Whatever civ it is, is probably a civ I never use anyways and usually just throw in there to give the game some spice against the sheer volume of real life civs.


    Or Canada. It could always be Canada.

    Edit: In all seriousness it's probably Arstotzka considering it's pretty old.
     
  8. Pruss123ABC

    Pruss123ABC Chieftain

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    After slow and deliberate testing also known as "Disabling civs one by one until it works" I figured out it was JFD's The United Kingdom of Great Britain and Northern Ireland (v 5) that was causing the unit dialog issue, and now the Jerry's are shouting Jerry again and it's beautiful.

    Now on a somewhat related note i'm still experiencing an issue with Funny Valentine's United States of America, whereas he's not using the American unit models for R.E.D. and his unit dialog isn't even working e.g using the default shuffling and stuff unit dialog despite having the mod support code for both clearly laid out (as it says in the code, it was shamelessly stolen and modified from JFD's Lincoln after all). Any ideas on how to fix this specifically? It's not exactly as urgent as every single civ speaking like the English, but it would be a fix I would be very happy about in a later campaign.
     
  9. Chrisy15

    Chrisy15 Flower, Beautiful

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    Make sure the mod has references to R.E.D. and CulDiv I guess, to ensure its select statements (that it presumably uses) have data to query from.
     
  10. Eskalion

    Eskalion Chieftain

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    Hello!

    I need help trying to find where to download the JFD Cultural Diversity Core is located for download. The mediafire only has the soundtrack files and I really would appreciate if someone could guide me to the right download link/server.

    I created this account five minutes ago to ask this question so I am sincerely apologetic if I am useless.

    Thank you for your time.
     
    laniatus likes this.
  11. Chrisy15

    Chrisy15 Flower, Beautiful

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  12. KittyKat3120

    KittyKat3120 Chieftain

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    Hi, just wondering how do I add more music into this mod 0-0
    I really want to add certain themes from civ vi to certain cultures (e.g. civ vi england medieval theme to this mod western english themes)
     
  13. Chrisy15

    Chrisy15 Flower, Beautiful

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    You'd probably do better making a new mod, so as to save yourself the trouble of editing the existing .modinfo. The music files should be imported into the VFS, and will then be referenced by database pieces that you should be able to deduce from CulDiv's code.
     
  14. FarmerCreeper

    FarmerCreeper Chieftain

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    Hello, I would like to know with Cultural Diversity v17, why some cultural ideals are present in some cultures like Classical with their Res Publica and the Colonial cultures don't have any? I am just running rise to power v55 and all the public JFDLC stuff from the google drive account. Thanks
     
  15. Chrisy15

    Chrisy15 Flower, Beautiful

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    Because Ideals that are dependent on old JFDDLC mechanics that aren't enabled aren't defined in the database.
     
  16. KittyKat3120

    KittyKat3120 Chieftain

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    Urm how do I import the music files into the VFS?
     
  17. Chrisy15

    Chrisy15 Flower, Beautiful

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    Spoiler :

     
  18. WhimsicalCotton

    WhimsicalCotton Chieftain

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    Zulu is playing Middle Eastern music in my game.
    Have vox populi enabled with cultural diversity.
     
    Ryansinbela likes this.
  19. SLGray

    SLGray King

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    What happens if you disable VP?
     
    Ryansinbela likes this.
  20. Chrisy15

    Chrisy15 Flower, Beautiful

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    You can use Firetuner's Audio panel to see the name of the track playing, and you can use your logs to see if database errors might cause CulDiv's tables to be populating incorrectly. This thread has resources pertaining to both.
     

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