Round Three: 2425 BC to 1425 BC
The first thing I did this round was make a tech switch, as I had previously discussed.
After I got that tech, I then went for Pottery, so I could build a Granary in Athens and help its growth rate. Getting Pottery would also allow me to take more advantage of flood plains tiles at the site of my second city, which I decided should go 2E of the Copper.
Around Athens, along with doing some forest chopping, I farmed one of the Dye tiles. I did that so I could get a farm to help with growth and to take advantage of the extra commerce it would generate. I don't know if I will keep it there forever (there's still another Dye tile that could get a Plantation later) but we'll see how things go.
Now, I'll admit that one of my weaknesses as a player is timing whips for maximum hammer overflow. I ended up whipping the final few turns of a Granary in Athens and a Barracks in Sparta. I think I did all right with overflow and such.
After Pottery, I picked up Writing so I could open up the borders with Zara and Hatty. As it turns out, Zara and Hatty weren't doing much unit building... they didn't have any Archers when I first started exploring their lands! Zara was expanding... he had three cities by the time I finished the round, while Hatty built Stonehenge. Alas, somebody else founded Judaism, so that's another religion that won't be on this continent for some time.
Of course, Toku wasn't going to make such an offer to open his borders, but it's not like it matters, since he's going to be wiped out anyway. But Toku will certainly come to me with demands.
Naturally, I said no. He's now Annoyed with me, but that now I've got Copper hooked up and was starting my Phalanx army, it's not going to matter.
As I was chopping forest on the hills of Athens, I noticed that forest was growing in several spots, except one piece of Grassland in the city's BFC. I was one turn away from Iron Working and curious as to what might be in that grassland, so I moved my worker there.
On the next turn... which was the final turn of the round... I got IW, and sure enough, my hunch proved correct.
That's nice... I can now have a couple of Swordsmen to supplement my Phalanxes if I want. I stopped the round here, and here's the map of the immediate area.
I went ahead and built cottages on two of the floodplain squares around Sparta so I can have something extra on top of the food. The Copper is mined and I moved one Worker to a grassland hill with the intent of mining it. That way, I can work the two floodplains and the Copper at size three, then when it grows to size four, I can work a mined grassland hill and whip units when it's at size four. Because I will be wanting growth for whipping, I think working the Gold mine should probably wait, since it will always be the tile I lose whenever I whip, and on top of that, it won't generate any growth at size four. But if you all think differently, I'll change that gameplan.
Athens will work the Cows, the Spices in forest, the farmed Dye and the mined Iron (which Worker No. 2 will take care of), and I have my third Worker that will head to Athens to start chopping forest to help speed up unit production.
During the round, I got one of my Warriors up to the point that I could make him my Medic unit, so that will help with the upcoming invasion. I already have one Phalanx out and two more are on the way. I'm trying to time my whips so that they get the maximum potential from hammer overflow. I think six Phalanxes with two Swordsmen will work for an initial stack, and then use Swordsmen to soften up defenders while the Phalanxes finish the job. Sound good, or should I adjust the army plan?
I didn't build a Granary yet in Sparta as I figured I'd have enough growth rate there for the time being. Should I work one into the build queue with my units or wait for now?
Toku built another city, but it appears he built it in a spot that I eyed for a potential future city site. I'm torn on whether to keep it or not, if it is in the proper spot... on one hand, it would save me a Settler, but on the other hand, I may want to focus more on grabbing certain sites to the south and west of me before Zara and Hatty expand there. There's that third cottage city site I spotted, plus a potential GP Farm. I'll do a dot map of those areas later to show the spots I'm eyeing.
Thoughts on the tech path? I've got Mysticism next so I can get down the path to certain techs I'll need in preparation for a Cultural victory. Should I go another route?
The next round will be spent getting some units out to attack Toku, but I should also ask about when I should fit unit/Settler/Worker builds for future city sites. Zara, in particular, is doing a fair amount of expansion and I'd like to get that cottage city site before he does. Hatty may be less of a concern as she has strategic resources close to her, but that are away from me, so I suspect she is less likely to expand toward me as she claims the resources near her lands..
Fire away with the feedback.