Thunderbrd
C2C War Dog
Cool... made a note on the Axe Thrower.
Are you saying you've made cost adjustments somewhere?
Are you saying you've made cost adjustments somewhere?
Not broken. Entirely by design. However, a project nearing will address this in a different manner.Portuguese carracks. These ships are Bâh-roken. They cheat oceanic settling by one-and-a-half era. I want to change them into something strong but not game breaking.
What promotions are you finding references to that you cannot find in the XML? This should be impossible. The promos would have to be defined either in the core XML or in the modules.QUESTION:
How can i give units free promos that are NOT in the list in the file?
Do they exist in the code, but they simply have no shortcut? Or are they not there and thus unavailable till somebody does code them?
The TXT_KEY reference in the <Description> Tag connects the promotion to its in-game name. You can use wingrep to search for that TXT_KEY_WHATEVER in the XML/Text folder (or in modules just search through the game text file you see in the module). That will usually find you the file you need, and then open that file and search there for the TXT_KEY you're looking for.When i type in a S, i get a list and can pick from sentry etc.
I was searching for long arm and police but nothing popped up.
I don't know the correct TAGS for the promotions. I know Warmth means desert1 because i see it being used. If i can't see something already in use or in that tiny hint list i have no idea what i need to type.
That's one approach. It doesn't work as well in C2C as it did in vanilla because if the unit upgrades to something that doesn't qualify for that promo any more it will lose the promo anyhow.Wasn't there the idea that cultural units should be basically normal units, but instead of certain bonuses they get free promotions to achieve uniqueness? The reason was that units that are upgraded from them would still have the advanced skill in whatever the promotion was.
Generally speaking, I like this approach as well.I want a little bit less promos that stick forever, and a bit more boosts that you will loose with upgrading. Boosts can be a bit stronger then promos that way and it encourages you to play with them and enjoy the flavor.
I am limiting myself to the 25% increments for boosts and mostly basic promos.
There is the idea of a set of Cultural promotions instead of a unique unit but only if the upgrades can also get that promotion. I have done that for a couple of the unique workers. I turned the unit into a promotion that all workers could have instead. In all three cases so far this has been the ability to build a unique plot improvement.Wasn't there the idea that cultural units should be basically normal units, but instead of certain bonuses they get free promotions to achieve uniqueness? The reason was that units that are upgraded from them would still have the advanced skill in whatever the promotion was.