Culture win - is it possible?

Probably have a small civ just above three cities, put funds into culture-building, just trade for techs, and focus all building after small military into culture. I agree, it's really hard.
 
The answer to your first question is "yes, that's exactly what it means". As to how you actually do it, I'm the wrong guy to ask, although I suspect that building the right wonders has a hand in it.
 
I don't know what difficulty he was playing on, but my friend won one of his first four games with the culture victory. Probably not a very high difficulty, though...
 
I forgot to up the dificulty on my first game, it was on cheiften, I got it in like 2025, I pushed the last city over when I got a great artist.
 
You need to over-develop the culture of three of your cities. To do that, you need to wisely choose your civics (free speech to get +100% culture, pacifism to boost your great person birth rate), you need to use artists in your cities, get all the buildings that boost culture in these 3 cities (theatres, temples, universities, cathedrals, academies...), get the right wonders that boost culture and the birth rate of great artists (Broadway, Hollywood, Great Library, Eiffel tower, Rock n' Roll, Parthenon, Notre Dame, Stonehenge...) and use (and abuse) great artist masterpieces.
I had a culture victory yesterday. I played in quick mode (so you only need 25k culture/city) and I had two cities over 25k and my capital over 50k, so I could have managed it better to get the victory long before.

[edit: I also had the poor spanish flip three or so cities to my civilization]
 
Spamming culture bombs seems to be the only way to really do it.
 
This should answer your question.

shillen_culture_victory.JPG


Ok I guess I should explain how I did it. Well Frederick is Creative and Philosophical which is great for a cultural victory. Creative and Industrious would probably work well also. You basically want to build as many wonders as possible in those 3 cities. I only had 6 cities in this game so it was rather difficult. My city locations weren't great either. Two of my three culture cities were coastal cities so they had little production, which stunk. My other three cities were pretty poor terrain (desert/etc). I basically built hardly any military and kept my relations good with the AI. Somehow I managed to keep a tech lead most of the game until the modern era. I also got lucky with my religion. It spread to two other civs on its own before they founded another religion. So I was able to keep my border AI's happy for a long time. Eventually in the modern age they started getting pissed at me because my borders were crashing into their cities. Luckily I was able to sign allies against them whenever they declared war so they sent very few units into my territory and those that they did I managed to fight off.

As for the cities themselves I basically planned my progression through the tech tree looking for the best wonders for culture and great leader points. I also set my cities up so they were generating a lot of great artists. Most of these got merged into my city. Even later in the game it was still better to merge them due to all the buildings I had that increased culture gain by 50-100%. So merging a single artist would actually increase my culture per turn by about 50 points. After researching the broadway/rock and roll/hollywood techs I turned my research off and put 100% to culture gain. Toward the end of the game my cities were generating 450ish culture per turn but it still took forever to hit 50k. The AI's were building their spaceship before I won. All 3 of my cities hit 50k within 1 turn of each other so I planned it out pretty well.

If I did something differently it would be to find more productive build locations for the three cities. Also I would start using the culture slider sooner than I did. Even after I set my culture slider to 100% I was still getting techs every 8-10 turns. So I could have afforded to turn it up sooner.

Hope that helps.

edit: Oh one more edit. I did do three or four culture bombs in the 1900s when the game was nearing completion. I must have gotten about 10-12 great artists during the course of the game.
 
I pulled off a cultural victory yesterday on noble. Basically I set up an empire of 8 cities (a few taken from a neighbor early on). Then I researched the caste system and put several artists in 3 cities with lots of commerce. I also started to put taxes into luxury. Then I had one city with tons of production have a few engineers to produce great engineers which I used to rush cultural wonders in my three main cities. I also had my great artists produce great works. Then I had my other cities concentrate on military units to keep up my defense. By the end of the game I was getting well over 500 culture a turn in all three cities and had taken two more good sized cities through a culture flip. You have to plan ahead but it is definitely doable.
 
I couldn't get any of the AI's cities to flip. :( This is what they looked like at the end of the game. The crazy thing is Cologne wasn't even one of my three culture cities and I never culture bombed it. But it still drove back those Roman borders.

flips_shillen.JPG


edit: I should note that Rome had like 10 units stationed in each of those cities the entire game. I'm guessing that and the proximity to Rome is what made it so they never flipped.
 
Shillen said:
This should answer your question.

shillen_culture_victory.JPG


Ok I guess I should explain how I did it. Well Frederick is Creative and Philosophical which is great for a cultural victory. Creative and Industrious would probably work well also. You basically want to build as many wonders as possible in those 3 cities. I only had 6 cities in this game so it was rather difficult. My city locations weren't great either. Two of my three culture cities were coastal cities so they had little production, which stunk. My other three cities were pretty poor terrain (desert/etc). I basically built hardly any military and kept my relations good with the AI. Somehow I managed to keep a tech lead most of the game until the modern era. I also got lucky with my religion. It spread to two other civs on its own before they founded another religion. So I was able to keep my border AI's happy for a long time. Eventually in the modern age they started getting pissed at me because my borders were crashing into their cities. Luckily I was able to sign allies against them whenever they declared war so they sent very few units into my territory and those that they did I managed to fight off.

As for the cities themselves I basically planned my progression through the tech tree looking for the best wonders for culture and great leader points. I also set my cities up so they were generating a lot of great artists. Most of these got merged into my city. Even later in the game it was still better to merge them due to all the buildings I had that increased culture gain by 50-100%. So merging a single artist would actually increase my culture per turn by about 50 points. After researching the broadway/rock and roll/hollywood techs I turned my research off and put 100% to culture gain. Toward the end of the game my cities were generating 450ish culture per turn but it still took forever to hit 50k. The AI's were building their spaceship before I won. All 3 of my cities hit 50k within 1 turn of each other so I planned it out pretty well.

If I did something differently it would be to find more productive build locations for the three cities. Also I would start using the culture slider sooner than I did. Even after I set my culture slider to 100% I was still getting techs every 8-10 turns. So I could have afforded to turn it up sooner.

Hope that helps.

edit: Oh one more edit. I did do three or four culture bombs in the 1900s when the game was nearing completion. I must have gotten about 10-12 great artists during the course of the game.


Wow. Nice story. See, when I usually try to do this I cant keep my tech up as I run out of cash, which drives my research down. Trying to keep up my military so I dont look so good as a target is hard as well.

Would you say that if you are agreeable early on to the AI's trade requests (open borders..etc..) then in the long run you dont have to have as much a military as they still like you and wont invade (even if your military is weak)?
 
I finished my first game, and though I won via Space Victory, I was close to a Cultural Victory

(2 Cities with 50,000+, and 1 City with 43,000)

Basically, like above, I had my Culture amped up to 100%, did massive Cultural bombs (via GP) and built Cultural buildings every chance I could.

Near the end of the game, Cities (and eventually regions) at the outer edges of my empire were flipping over to my at a clip of once every 5-10 turns - oh that's the other thing, I was focused on cultural buildings ONLY on the cities that bordered other Civs - i.e. cities within my "inner" empire focused on military units and economic output.

So, yeah it's possible, though I think for my next game, I'll get a little "Medieval", if you know what I mean :)
 
yes culture victory is very doable even with 3 Cities needing 50k (or 25k for fast, 75k for epic games), you however need to pick the rigth civs

It helps to focus your cities on certain great personalities to create a few great artists

in my last Multiplayer Game I took like 10 Cities with Culture (my Capital had 100k+ Culture)

if it wasnt for their Capital City I would have taken Rome from Germany start point (on default earth map)

it was like this :

G = Germany Territory (mine)
R = Rome Territory (KI)
X = Rome Capital City

City Radius of Rome


GGGGG
GGGGGGG
GGGXRGG
RRRRRRR
RRRRR​


a cultural victory is doable if you have the rigth civ (phy helps alot)
 
Also managed it last night on noble difficulty. I was playing as philosophical aswell. It's all about those great artists. Try and pump artist wonders.
 
Philoshophical is mentioned as the desirable trait for this victory, but I actually think Industrious is even better. As Industrious, you can build far more Wonders. Perhaps not double (to make up the double great person advantage of Phil), but the extra culture generated by the extra Wonders offsets slightly slower great artist production.

I generally play one of the Industrious civs. If I have early access to marble and stone and if I have 3 good city spots, I will make an early decision to go for a culture victory. You only need these 3 cities, though 3 more smaller support cities do come in handy (to produce military units and to get the 6 structures required for some of the National Wonders). Just be sure to spread your Wonder building around to all 3 of your cities. You don't have to be perfect since you can use Great Artists to close the gap in the slower city, but you can't let your 3rd city get too far behind.
 
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