Thalassicus
Bytes and Nibblers
I have a couple goals for the game.
I think the whole game should matter from start to end. Why continue playing if the outcome is certain after the first few eras? Civ games are usually backwards. Early decisions matter most, then choices become less meaningful as we approach the end. Think of culture border expansion. The first few tiles should be easy, then get harder for larger distances. This makes sense, right? The unmodded game has it backwards. It's hard to expand to the first ring or two, then becomes self-sustaining, rapidly filling out to a large radius without much extra effort. It's reversed of what it should be.
I also feel culture buildings should be important for creating culture. Most of my culture seems to come from citystates, beliefs, and great people in my games. The amount I get from the actual buildings is very low, and that bothers me.
Rewards should also match the challenge of getting something. The theater and opera house cost more than the monument, so they should have higher rewards. However, only 1 in 5 are usually filled with a great person. This means they provide lower rewards than a monument in most cities, for higher cost. I'd skip theaters and opera houses in most of my cities if we didn't need them for museums. This doesn't make sense.
What do you think is the best way to solve these 3 problems?
I think the whole game should matter from start to end. Why continue playing if the outcome is certain after the first few eras? Civ games are usually backwards. Early decisions matter most, then choices become less meaningful as we approach the end. Think of culture border expansion. The first few tiles should be easy, then get harder for larger distances. This makes sense, right? The unmodded game has it backwards. It's hard to expand to the first ring or two, then becomes self-sustaining, rapidly filling out to a large radius without much extra effort. It's reversed of what it should be.
I also feel culture buildings should be important for creating culture. Most of my culture seems to come from citystates, beliefs, and great people in my games. The amount I get from the actual buildings is very low, and that bothers me.
Rewards should also match the challenge of getting something. The theater and opera house cost more than the monument, so they should have higher rewards. However, only 1 in 5 are usually filled with a great person. This means they provide lower rewards than a monument in most cities, for higher cost. I'd skip theaters and opera houses in most of my cities if we didn't need them for museums. This doesn't make sense.
What do you think is the best way to solve these 3 problems?