Androrc the Orc
Emperor
Are we supposed to sift through this whole thread to find your button, Willem?
It has only 18 posts. Anyway, this is the post: http://forums.civfanatics.com/showpost.php?p=8978735&postcount=18
Are we supposed to sift through this whole thread to find your button, Willem?
I just came across a thread by Yxklyx regarding a button for this unit. I found one in a button bundle mod that works quite well so I figure I'd upload it here so other people can use it. I've been using this unit in my game and it works seamlessly. It provides a nice bridge between Catapults/Trebuchets and Cannons.
Hmm, it seems I can't upload an attachment to more than one thread at a time, so here's the link for it:
http://forums.civfanatics.com/showthread.php?t=355548
It has only 18 posts. Anyway, this is the post: http://forums.civfanatics.com/showpost.php?p=8978735&postcount=18
Any chance you could get this unit working for Colonization. I have tired but no can do. This is a really sweet unit need for mods around its time period.
Hey Kailric, cool name by the way. I want to try your mod, I have been working on a civ mod which takes history from 1493-1704 AD. Pirates are a main factor here, and I have had some trouble thinking about how exactly to use them. I am thinking of making a few pirate civs, but I would need some Asian pirate units. Anyway I will try your mod for a bit, and maybe some ideas will come to me. Besides I have not played Colonization for awhile, and I enjoyed it lasttime.
Edit: Id still like to get this Culverin unit working with Colonization too.
here is a colonization working version (used together with the cannon.kfs from the civ4 culverin and for safety the cannon.kfm from colonization) - looked like the wheels cause the trouble
here is a colonization working version (used together with the cannon.kfs from the civ4 culverin and for safety the cannon.kfm from colonization) - looked like the wheels cause the trouble