The_Coyote
Emperor
next model, #40 was a request from Thomas SG
http://en.wikipedia.org/wiki/Culverin
based on this pic: http://www.intermundus.de/site2.0/wehrundwaffen/img-wehrundwaffen/bums5.jpg
models has 1077 vertices, 764 triangles, a 256 skin, 64 gloss, only fx version
cannonier is the musketman from Firaxis
(used bone transplant, was my first try, so glad that it looks almost ok, despite a different armature structure, still not able to get a in Blender rigged model working )
complete unit: 1700 vertices, 1464 triangels, (standard cannon 1190 vertices, 1168 triangles)
link to the included changed(!) standard cannon animation
unit scale for picture, same as cannon
texture, especially the wood structure could be better, but atm i have no idea how to do (and also wanted to release the unit to go on)
DB: http://forums.civfanatics.com/downloads.php?do=file&id=9861
Ciao
The_Coyote
http://en.wikipedia.org/wiki/Culverin
based on this pic: http://www.intermundus.de/site2.0/wehrundwaffen/img-wehrundwaffen/bums5.jpg
models has 1077 vertices, 764 triangles, a 256 skin, 64 gloss, only fx version
cannonier is the musketman from Firaxis
(used bone transplant, was my first try, so glad that it looks almost ok, despite a different armature structure, still not able to get a in Blender rigged model working )
complete unit: 1700 vertices, 1464 triangels, (standard cannon 1190 vertices, 1168 triangles)
link to the included changed(!) standard cannon animation
unit scale for picture, same as cannon
texture, especially the wood structure could be better, but atm i have no idea how to do (and also wanted to release the unit to go on)
DB: http://forums.civfanatics.com/downloads.php?do=file&id=9861
Ciao
The_Coyote