curious but lazy: How does 'Worker from GH' work?

bluebox

King
Joined
Sep 12, 2003
Messages
706
Location
Germany
Hi! I would like to know how free workers pop up from GH's. You don't have to explain it to me by yourself. Just point me to the post(s) where Roland Ehnström and TimBentley explain it.

Thanks a lot!

BB
 
I'm not too sure what explanation you are thinking of. There was a recent discussion about whether building a settler or a worker would prevent a worker from being popped. That was in the COTM 12 Pre-game thread. I don't think either of the posters you refer to were involved in that, though.
 
I aslo not sure that I understand the question: "I would like to know how free workers pop up from GH's."

Just step on GH with your scout. But if worker will pop, it will not be free, you will need to pay gpt.
Though I think that intended question meant something else.
 
In the save file, there is a section for "Starting unit type 1" and "starting unit type 2". In a standard game, these are a settler and worker (respectively).

The game rules are hard-coded so that under certain circumstances, you can get a "starting unit type 1" from a goody hut. Swap the two units over, and the units from huts get swapped too.
 
Sorry for being imprecise about my question. Ainwood understood it the way I meant it. Thanks! And also to the rest of the posters for explaining some of the implications tied to it.
 
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