Current Domestic Plan Thread

Does IC need that mine from Memphus right away? why not have Memphus help out at JD for the cottage so it is done the turn it grows?
 
Well, if we go full steam ahead with the road we won't get any improvement, it's just a way to sink worker turns into IS without wasting them. Memphus needs to spend 1 turn mining that tile or that worker turn is lost forever as that is the only tile that can be improved on the way to the the start of the road.

The other workers can't do anything as well other than chop the ele that will be roaded, but they wont get that tile improved until one of them comes back from the desert hill, and that tile isn't needed until size 7, which is probably around turn 100, by which point we should have around 4 workers improving JD.

Arguably IS needs the most improvement, because after the gold is hooked and it can hit size 10, then all of the hills need to be worked, and we probably wont have time to get it improved without sinking those worker turns into it now. JD won't be too bad because the workers from OO can help out with it shortly after the gold is hooked, and it would only need 1 cottage at that time anyway.

OO is probably going to pump out a couple of workers for JD when it hits the happy cap (or size 4, because after that growth outstrips worker improvements). The balance here is that with gold and rep, it can grow up to size 10, 12 with forge, so we need to balance growth there with growth at JD, and we need an horrendous amount of workers to improve both at max growth (about 8?), so using OO as a source of workers is probably for the best when we aren't using it for mass scientists.
 
Thanks for the catch Memphus, the CDP picture is wrong. If you check the gmail accout, the spreadsheet there is correct though. Double checking there if anything seems wrong is the best thing you could do really.
 
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