Current (SVN) development discussion thread

Does anybody know where (if anywhere) I would be able to edit the starting techs of the Egyptian respawn? They're so ridiculously behind I just can't deal with it anymore. They started with a score of 62 in my last game, and even at the Turkish spawn their army was made up of war chariots and axemen.

Less importantly, is it possible for me to make the Egyptian respawn playable? If so, how?

If you want to add/subtract techs, you can just use WorldBuilder, place unit button. There should be a tab on the menu that says Technologies.
 
Because they're different :D

Persia's respawn is scripted; Egypt respawns randomly due to Arabian instability, just like every other civ that can respawn during the game.

I was under the impression that the Egyptian respawn was a near 100% guaranteed thing.
Because let me tell you, there has almost never been a single 3000BC M/N game I've had where Egypt did not respawn,
barring games with uber-Arabia which have occurred maybe about 1-3 games out of 20.
 
Yeah, exactly. It's Arabia's weakness that makes them so likely. Another reason why disabling them would be a good idea.
 
Yeah, exactly. It's Arabia's weakness that makes them so likely. Another reason why disabling them would be a good idea.

If you mean disable Arabia then I agree! I always dislike seeing the end of the Classical civilizations. :sad:
 
I have played around with the Congo and their UHVs, but while I see no major problems with the AP votes and the tech, I have failed miserably with their slave trades :mad:

The best price I could get were lousy 50 gold per slave from the English settlers, which means that you have to enslave 30 times, resulting in something like 3 happiness loss for the next 120 rounds!?
My formerly glorious Mbanza Kongo has turned from 14 pop to a tiny size 1 spot - and the English have just converted to secularism; so this last attempt has officially failed.

Is there a way to get substantially more money for the slaves and / or to reduce the unhappiness to manageable size?
Or: has someone ever made the 1500 gold in a "normal" scenario, i.e. not a free Ethiopia and Egypt with multiple shrines etc.?
 
The slaves goal is not particularly balanced, and the whole slavery mechanic will probably change again in the future anyway.
 
If you mean disable Arabia then I agree! I always dislike seeing the end of the Classical civilizations. :sad:

I think it would be great feature for some more minor Civ's to have conditional spawns depending on who is and isn't alive.
For example, Islamic Moors and Jihading Seljuk hordes do-not make much sense at all if the player has crushed the Arabs before 1000 AD as Byzantium and spread Orthodoxy to 20%.

Random note: Why not have the American Conquerers spawn with a Missionary of their State-Religion rather than the deterministic Catholic bonus we have now?
 
About Aztec Slaves:

Currently, when you switch out of Forced Labor, all settled slaves get removed, as well as all slave plantations become regular ones. But you can still enslave units, and resettle the slaves, even when you're not in Forced Labor. So the best thing to do is actually to switch out of Forced Labor in the beginning. Because, you know whats better than regular Denver? Denver with 30 settled slaves.

Also, the AI seems not to be able to use its slaves (the keep standing in their cities).
 
Random note: Why not have the American Conquerers spawn with a Missionary of their State-Religion rather than the deterministic Catholic bonus we have now?
They don't spawn with any missionaries at all.

About Aztec Slaves:

Currently, when you switch out of Forced Labor, all settled slaves get removed, as well as all slave plantations become regular ones. But you can still enslave units, and resettle the slaves, even when you're not in Forced Labor. So the best thing to do is actually to switch out of Forced Labor in the beginning. Because, you know whats better than regular Denver? Denver with 30 settled slaves.

Also, the AI seems not to be able to use its slaves (the keep standing in their cities).
Oh, you're right, I should probably tie the Aztec UP to Forced Labor.
 
Playing as Persia,survived Greeks,Romans,Byzantines,Arabs,Seljuks,Mongols,Turks and barbs.
I was becoming the world's mightiest nation before the game always crashes in 1615 AD.
 
By the way, I don't think Caliphate of Cordoba is an appropriate dynamic name for Catholic Moors. Also, the Moors should be somewhat more inclined towards Islam; in my games, they have about a 50% of converting to Catholicism. Probably because they flip a bunch of Roman, Catholic cities.
 
What's wrong with Caliphate of Cordoba?
 
They don't spawn with any missionaries at all.

Did not make myself clear..
I meant instead of Christianity having a spread bonus in Americas, there should be Missionaries (of civ's state-religion) spawning along with Troops for conqueror events.
 
Did not make myself clear..
I meant instead of Christianity having a spread bonus in Americas, there should be Missionaries (of civ's state-religion) spawning along with Troops for conqueror events.
Could also be both couldn't it?

(Catholicism doesn't have a bonus in America per se, since the spread chances are civ based, but the Christian religions have the advantage of ignoring distance to the holy city when determining their spread chance.)
 
Yes, but as I recall, you also have toned down the without missionary spread rate, so the lack of religion spread in your games probably comes from that.
 
No, I haven't.
 
Not you, but Pavel. I should have made myself more clear.
 
Yeah, I turned down passive spread-rate significantly 'cause I was sick of Buddhist Mediterranean games, give more chance for individual Civ's to influence religions, and to give more time for pagan wonders.
 
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