Current (SVN) development discussion thread

It was a 3000BC start, yep.

Are we supposed to be able to found corporation HQs already? Because currently, you cant.
Not yet, I think I'll shift that feature to the following version because it requires some DLL changes.

About the Seljuks, I noticed that as well, in the 3000 BC scenario. (giving other civs diplo bonusses for both being at war against them)

About the Statue of Zeus, I actually quite like the current effect, although it for sure ought to be available earlier, and cheaper, agree on that. It also seems like a bad idea to have "pagan" mean the same, in the sense that if you control it you would then gain extra gold if Mayas or Ethiopia builds a pagan temple as well
True, but only your own pagan temples wouldn't be useful enough (unless we increase the gold per temple).

Good to know about the Seljuks, that should be fixed by now. And it also explains how they were contactable.
 
So, I've polished India over a little, which means buffing them. They now also start with Archery, Iron Working and Sailing, have a slightly increased worker speed and GP birth rate. I still had to postpone the shrine goal to 100 BC (if someone makes it in 250 BC without the luck of early Confucianism in one of your cities I'm impressed). The temple goal is only doable with a third religion (although in an emergency you can also squeeze ten cities into India), I chose Catholicism because none of the Chinese religions spread to me. Maybe it's also possible to get Zoroastrianism before Persia arrives, didn't focus that. Didn't play until 1200 AD because I was #1 in population for the whole game anyway.
 
I was wondering that why doesn't India's power doesn't apply for priest, although it was the most respected of four varnas. Instead it works on scientist for some reason, maybe to boost India's science. It would be more historical if food bonus would apply only to priest, merchant and artist.

The historical Varnas were:
the Brahmins: vedic priests.
the Kshatriya: kings, governors and professional soldiers.
the Vaishyas: bankers and merchants
the Shudras: cattle keepers, agriculturists, labourers, artisans and service providers.

The power could also include military instructors, so we would have all four varnas. :)
 
I was wondering that why doesn't India's power doesn't apply for priest, although it was the most respected of four varnas. Instead it works on scientist for some reason, maybe to boost India's science. It would be more historical if food bonus would apply only to priest, merchant and artist.

The historical Varnas were:
the Brahmins: vedic priests.
the Kshatriya: kings, governors and professional soldiers.
the Vaishyas: bankers and merchants
the Shudras: cattle keepers, agriculturists, labourers, artisans and service providers.

The power could also include military instructors, so we would have all four varnas. :)
Indians were also famed astronomers/astrologers along with mathematicians, mostly this was confined to the Brahmins, also the bonus for priests would be really useful if you actually pursue the temples goal
 
My rationale behind not including priests is because they produce hammers.

On the other hand, I'm not completely happy with the current UP because if you play for the UHV all you can run is priests (even the occasional scientist is risky because you might corrupt your GP pool).
 
If you run only priests your cities don't grow fast enough, so you have run both priests and scientists and hope for best. And in early game you don't have that many priest slots anyway. One hammer isn't that broken, only problem I see when India also has Angor Wat.
 
Yeah, you're right.
 
Has anyone else noticed how geographically misshapen India is? For example India is 28 degrees tall which is represented by fifteen tiles while the north end of the gulf of Cambay is ~1.3 degrees south of the Bay of Bengal which is represented by three tiles...
 
Hadn't noticed that in particular, but I would imagine it's basically a symptom of the way certain areas need to be enlarged for gameplay reasons. Specifically, Iran is rather drastically enlarged to allow for a powerful Persia. The only reasonable direction for Iran to grow is southwards, so its southward growth is continued in western India. This distortion is reduced as we traverse India, resulting in the northward slant you see. The mapmakers could have continued with a more southerly India and SE Asia but that would have squashed Indonesia into Australia and the "extra" tiles would have probably ended up as Tibetan mountains. Just my informed guess.
 
It would be nice if it were written somewhere on how Buddhism is founded
 
IIRC Buddhism is founded as a philosophy like Taoism and Confucianism.. a way of life. Not a religion with prophet and scripture like us ;)

Buddhism was founded near the current err.. what's that city?
Nepal, IIRC.

So Siddharta Gautama was meditating and get inspired.. and so on ;)
I read once when there was a Buddhist exhibition here..
 
He literally meant it would be nice for an in-game mention of how Buddhism is founded - that is, by building a Hindu Temple.
 
Oh..
sorry for misunderstood --"

@Leoreth
Err. Leo. I'm sure there's a serious problem on your latest SVN revision..
I am playing as Thai. The turn didn't go even a single inch and soon I am defeated..
please help :)
 
There may be something wrong with the "culture doesn't expand beyond level 3 until after Monarchy" rule. In my current Greece game I traded for Monarchy and it seems that I will never be able to expand past level 3. Either there's just something wrong with the concept or it doesn't anticipate trading for Monarchy rather than researching it yourself. Is there an easy way I can fix this issue without otherwise impacting my game/hurting my save?
 
Since other people's game is working fine.. Guess my file is corrupted then. Will try re-update..

EDIT: Nothing's wrong.. Are you all at Revision 202, btw?
 
Next chapter in stupid AI behavior:
I watched some American workers for several turns. All of their tiles had improvements. However, they kept changing it all the time. Build farm, when its ready, destroy it and build cottage, destroy and build workshop etc., you get it. Now I dont know if this is specific for America, but it obviously doesn't help (especially not developing their cottages).
 
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