blizzrd
Micromanager
Suggest the draft ability here could be replaced by elimination of unhappiness due to drafting.# GOVERNMENT
1. Dynasticism (Monarchy, medium): +1 happiness per military unit (+3 max)
2. City States (Literature, high): +1 food per specialist, +100% number of cities upkeep
3. Theocracy (Theology, high): +2 happiness with state religion, unlimited priests, +2 experience with state religion
4. Autocracy (Nationalism, none): +3 happiness with barracks, can draft 1 unit, +50% great general rate, +25% espionage
Shouldn't Republic be available with Democracy rather than Liberalism? Liberalism seems too early.5. Republic (Liberalism, high): +50% great people rate, +100% cottage growth
Egalitarianism is a bit underwhelming for the medium upkeep. Suggest low instead of medium cost? Otherwise I would consider just staying in Representation for a very long time.# ORGANIZATION:
1. Vassalage (Feudalism, medium): +2 experience, +2 happiness with Castle
2. Absolutism (Civil Service, high): +40% production and commerce in capital
3. Representation (Constitution, medium): +1 free specialist
4. Totalitarianism (Fascism, none): +1 happiness per military unit (+5 max), no city distance upkeep, unlimited spies
5. Egalitarianism (Democracy, medium): +2 happiness in largest cities, +1 production from town, unhappiness for civs without Egalitarianism
I've never really understood why this civic is linked to Masonry. Masonry enables plenty of stuff already, what if this required Archery instead? Archery is a dead-end tech that otherwise only allows unit production.# LABOR
1. Slavery (Masonry, medium): can hurry with population, +1 commerce from plantation, slave plantation
Suggest add Industrial Park to buildings which are easier to build with this civic.2. Agrarianism (Calendar, low): +1 commerce from farm
3. Capitalism (Economics, medium): +2 commerce from town, +10% commerce
4. Industrialism (Industrialism, medium): +1 production from workshop, watermill, unlimited engineers, +10% production
5. Public Welfare (Communism, high): unlimited artist, scientist, merchant, +2 science per specialist, can hurry buildings with gold, double production for University, Hospital
# ECONOMY
1. Guilds (Guilds, low): +1 gold per specialist, +1 production from workshop
2. Mercantilism (Banking, high): no foreign trade routes, +25% trade route yield, +25% gold in capital, +1 commerce from workshop
3. Free Market (Corporation, medium): +1 trade route, increased corporation spread
4. Central Planning (Communism, high): +1 production per specialist, +1 food from workshop, watermill, double production for Factory, Coal Plant
Should be +2 commerce from windmill/forest preserve, rather than +2 gold.5. Environmentalism (Ecology, medium): -30% pollution, +2 gold from windmill, forest preserve, +1 happiness with Public Transportation, double production for Recycling Center, Hydro Plant
Suggest production bonus also be applied to National Park under this civic.
Suggest low rather than medium.# RELIGION
1. Pantheon (Polytheism, medium): +1 happiness with Pagan Temple, can construct classical wonders
I like what you've done here, by making a otherwise dead-end tech a requirement for a key early civic.2. Organized Religion (Monotheism, high): +25% building speed with state religion, allows missionaries
3. Scholasticism (Philosophy, medium): +25% great people birth with state religion
4. Fanaticism (Divine Right, low): +25% unit production with state religion, no foreign religion spread
5. Secularism (Liberalism, low): +10% research, no religious unhappiness, no state religion
# MILITARY
1. Warrior Code (Horseback Riding, none): -50% war weariness, double production for Barracks, Stable
Suggest the draft is increased to 3 units (if implement my suggestion of taking away this effect from Autocracy).2. Mercenaries (Currency, medium): can hurry units with gold, +1 gold upkeep per unit
3. Levy Armies (Feudalism, low): +50% improvement speed, additional free units
4. Standing Army (Military Tradition, high): +25% unit production, +2 experience
5. Conscription (Nationalism, low): can draft 2 units, +50% experience within own borders
Does the Conscription draft effect stack with Tokapi Palace?