Current (SVN) development discussion thread

Yeah, the BUG mod displays this error message and I cannot identify why. But it doesn't seem like there is actually a bug.

Yep, seems so, because everything else worked flawless.

The cheat doesn't work anymore because the stability score isn't saved in the new system. Maybe I can include a new cheat that increases your stability level instead, or makes you immune to the next crisis.

What?!? How then I am going to conques the world with Egypt ?!?:D:D

Seriosly though, pardon my ignorance, looking CvRFCEventHandler file, I though that you already did that, and wanted to try it:)
It shouldn't really be high on priority list (playing without stability does defeat the purpose of mod), although it could certainly be useful sometimes...
 
How is neutral supposed to work?

The alternative solution to situations like this is to enable all ships (or at least transports and civilian ships) to cross enemy territory.

I think strijder was talking about the culture ration needed to control the tiles. They should be 50:50 and, apparently, they currently are not.
 
With neutral I just meant normal, like a tile off the coast of Madagascar.
I think strijder was talking about the culture ration needed to control the tiles. They should be 50:50 and, apparently, they currently are not.
Oh, I misunderstood the culture ratio in the original post. Yeah, I can correct that by disabling the 80% rule for water tiles.

Seriosly though, pardon my ignorance, looking CvRFCEventHandler file, I though that you already did that, and wanted to try it:)
It shouldn't really be high on priority list (playing without stability does defeat the purpose of mod), although it could certainly be useful sometimes...
You're right. Seems like the interface option supercedes the cheat combination. I'll address this at some point.
 
New commit:
- excluded water tiles from the 80% rule
- fixed the conqueror spawn

I've tried the stability cheat and it works for me.
 
New commit:
- reduced the Persian inclination to research Theology
- Sana'a spawns with size 2
- added stability normalization: threshold for stability level changes depends on the overall stability in the world
- fixed a bug in the stability code that prevented a stability increase from entering a golden age
- made it easier to increase your stability when entering a golden age
- removed an obsolete hint about expansion civics
- changed the description of the third Greek UHV goal to correctly refer to Phoenicia
- Combustion now also requires the Scientific Method
 
- added stability normalization: threshold for stability level changes depends on the overall stability in the world

I have a feeling that this particular change might come back to bite us in the butts sometime in the future but overall, these changes seem good.
 
It probably needs some fine tuning, but what doesn't.
 
The alternative solution to situations like this is to enable all ships (or at least transports and civilian ships) to cross enemy territory.

I think that's an excellent idea, even if you solved the original problem already with the changed culture rules for water. But really - wasn't most water tiles freely passable? I don't really know anything about this, but.. did one really need permission to cross the sea lanes of an area, didn't people just do that? With expections of course - The Sound Due between Zealand and Scania to name just one example. I just always imagined the sea to be "neutral area" in most cases, where at least non-military ships could sail by as they wanted to. I'm mostly speculating though, just to make that clear.
 
AI is very funny now... I've seen super-powerful Mughals, Russia, Holy Romans in different games... Mughals conquered whole Asia (colapsed China, Mongolia, Persia, wiped out khmers...). Also AI is more aggressive now, which is great:goodjob:

One general question: for Italians to spawn it is required that there are independent cities in Italian peninsula, right? But I've never seen any independent city, so Italians never appear. Shouldn't they always appear? After all, Holy Roman Empire was just a bunch of feuding cities, so why there is not (tiny) Italy?

New commit:
I've tried the stability cheat and it works for me.

Can you access interior advisor screen after using cheat? When I try, I get only empty screen without any info...
 
- added stability normalization: threshold for stability level changes depends on the overall stability in the world

What does this mean? It's harder to experience stability drops when the rest of the world is unstable and vice versa?
 
I think that's an excellent idea, even if you solved the original problem already with the changed culture rules for water. But really - wasn't most water tiles freely passable? I don't really know anything about this, but.. did one really need permission to cross the sea lanes of an area, didn't people just do that? With expections of course - The Sound Due between Zealand and Scania to name just one example. I just always imagined the sea to be "neutral area" in most cases, where at least non-military ships could sail by as they wanted to. I'm mostly speculating though, just to make that clear.
I think the idea of naval territory and the three mile zone is a fairly novel one, but so is safe passage of civilian units in general. So no idea how to model that for most of the game, but I think with the scale of the map it's not acceptable that everyone has to sail around Britain because they don't have open borders with England/France, similar for other such straits. So a can enter foreign territory effect for non-offensive units wouldn't be that bad. Caravels are useful enough even without that distinguishing trait.

Can you access interior advisor screen after using cheat? When I try, I get only empty screen without any info...
No, will test that.

What does this mean? It's harder to experience stability drops when the rest of the world is unstable and vice versa?
Yes. The threshold after what score your stability increases (or decreases) is dynamic anyway depending on a number of factors.

Currently I'm calculating the average stability level (with shaky as 0), round down and multiply it by 5 to get the modifier for the threshold.
 
Has anyone played Phoenicia lately? I just tried them on viceroy (failed since I forgot to build a palace), and I found no incentive for running mercenaries. After getting HBR, both Sur and Qart-Hadasht could churn out one war elephant in 4 turns. The half maintenance cost and hurry cost was decent, but warrior code is still better.
Can any other civ use Mercenaries effectively?
 
Is their UP working properly now? Last time I checked it was still 2 gold per unit maintenance cost.
 
Has anyone played Phoenicia lately? I just tried them on viceroy (failed since I forgot to build a palace), and I found no incentive for running mercenaries. After getting HBR, both Sur and Qart-Hadasht could churn out one war elephant in 4 turns. The half maintenance cost and hurry cost was decent, but warrior code is still better.
Can any other civ use Mercenaries effectively?

600 AD Koreans / Japanese / Indonesian : merc first, buy warriors, archers, galley and/or catapult, upgrade, rush neighbour, switch to warrior code.
 
I think that mercenary military civic really need some buff, because it is useless now. Only time it can be useful is when you play some european power with strong economy, but is too expensive otherwise.

Also, it seems to me that Otomman AI need some help, both on 3000BC and 600AD. While most of AIs doing great, Otommans have a lot of problems. They can barely beat Byzantia on 600AD, while on 3000BC they lose most of the times. Not to mention that sometimes when HRE capture Constatinople and crush Byzantia, they just sit helpless in Middle East. Theyu should automaticaly declare war on owner of Constatinople and get some millitary units to help them conquer it, otherwise they are lost cause...

And HRE too often discover Rifling way too early, overpowering every other European power... but I think that maybe have something with Marathon, since everybody tech way too fast:confused:
 
Rushing Indonesia as Japan in 600AD is amazing.
 
Back
Top Bottom