Current (SVN) development discussion thread

Good point. I found several good maps by expanding researches from your keyword.
Spoiler :
burma-map-990.jpg


Spoiler :
Industria-Minera-y-Energia-Electrica-en-Indochina-Octubre-1970-5905.jpg


Alright, anybody would like to convert this maps into our game maps so we can compare the differences? ^^ (Textile = Dye)
 
New commit: Divorced core and flip zone (they are still identical as of now, though).
 
Does that mean they are separate for AI and human also? Sometimes the AI could use a larger flip zone because the human player has done som really ahistorical expansion.
 
Not yet, but I'm also thinking about that.
 
New commit:
- increased Arabia's unit production rate and inclination again
- razing barbarian cities comes with no penalty
- razing independent cities comes with a halved penalty
- adjusted the cores of Egypt, India, Byzantium, Japan, Arabia, Russia, Mongolia, Aztecs, Germany, Mexico, Argentina, Colombia, Brazil
- moved the wheat in southern Russia north so that it is in Moscow's reach
- added clams in the Sea of Azov to compensate Rostov
- the Japanese core expands when entering the Industrial era
- the Arabian core moves to Iraq when discovering Philosophy
- the Byzantine core shrinks when reduced to four cities
- the Mongol core moves south when vassalizing or collapsing China
- the German core shrinks when entering the Modern era
 
Just to reduce ambiguity: does Germany here refer to HRE or Prussia?
Germany here is Prussia (makes sense for what the core is becoming).

HRE core already shrinks to Austria (Vienna, Budapest, and Venice) at the Prussia spawn.
 
New commit:
- fixed the Japanese core
- moved the African continent boundary one tile north in western Africa so Mali can improve its resources
- increased Seljuk aggressiveness
- cottages decline on civ collapse
- when a civ collapses in the medieval era or earlier, cities in the fat cross of larger and more cultured cities can decline to ruins
- prevented Egypt from respawning during an Arabian collapse so Turkey can benefit from it
- finally fixed the Zoroastrian and Confucian adjectives (or are they?)
- included the Marrakesh tile in the Roman, Spanish, French, Phoenician and Arabian settler maps
- removed India, Indonesia and East Africa from the Arabian stability map
- fixed a bug that might have prevented correct tech speeds for scripted respawns (like Iran)

Ran a few test games and the Ottomans finally seem to be able to get a decent empire again by the Dutch spawn.

I've cleaned up the tech modifier code a bit which prevented me from effectively doing anything about that (that's where I discored the respawn tech speed bug). There are a lot of switches that I can turn so I committed this before I start playing around with them. Expect the tech speed to be out of whack during the next couple of commits.
 
Didn't play much games yet, but the Turkey seems to be doing better now. Thanks for the correction.
 
What are the requirements for city autorazing on collapse?
Here they are:
- must be within city radius of another city
- must have less population that city
- must not have a larger culture level than that city
- must have a population of less than 10
- must not be a capital or holy city
- must not be Jerusalem because Jerusalem is special

It seems to work pretty well with these rules. For instance, the Roman collapse got rid of Aquileia, Ur and Abu-Simbel.
 
And another commit:
- reduced tech penalty between 1000 BC and 600 AD
- reduced tech modifiers for civs alive during that era

I've reduced the tech speed reduction that takes place during that time. Most civilizations alive during that period also have better tech modifiers while in the classical era. I completely removed them in turn.

Please review, Japan starts are a good point to judge this from.
 
Another question about the high techspeed: do you think there is a runaway effect over the eras? I.e. does the difference between "expected" and actual tech level increase over the course of the game, or is there just a constant offset?
 
Another question about the high techspeed: do you think there is a runaway effect over the era? I.e. does the difference between "expected" and actual tech level increase over the course of the game, or is there just a constant offset?

Depends on the game and civ, but normally, when I play casually on normal or marathon, I research the whole tech tree between 1910-1950.

When I start with the Byzantines, and I get fairly lucky, if I'm just going for time victory, I can get education by 1050-1100, without gunning for it.

Based on what I've seen, it's usually a constant offset for the human; the AI is basically historically accurate, unless it is solid, stability wise, and does nothing but get overflow.
 
Human player is one thing, what about the AI?
 
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