1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Current (SVN) development discussion thread

Discussion in 'Rhye's and Fall - Dawn of Civilization' started by Leoreth, Sep 20, 2011.

  1. Civciv5

    Civciv5 Grand Emperor

    Joined:
    Aug 14, 2011
    Messages:
    2,103
    Location:
    Nergenshuizen, Belgium
    I respectfully disagree, Pagan doesn't produce any Great Prophets because it generates them way too slow. It is quite annoying to Hanoi, which is a good city spot and can produce great people much faster, along with Angkor. Pagan should receive some kind of boost, along with moving it 1 tile north. I still suggest adding an iron resource. Do horses live in Southeast Asia? If so, we could add also add a horse resource instead.
     
  2. morff

    morff Warlord

    Joined:
    Mar 5, 2011
    Messages:
    203
    In the recent SVN versions the AI may collapse just only human player trade technology with it. Example i was playing Turks and traded divine right with Mongols, they instantly collapsed.
     
  3. BenZL43

    BenZL43 awkward cat

    Joined:
    Sep 25, 2010
    Messages:
    3,199
    Gender:
    Male
    Location:
    Indonesia
    [QUOTE="Ministry of Mine of the Republic of the Union of Myanmar]
    The Republic of the Union of Myanmar has a long history of mining in gemstones, gold, silver, amber, antimony, cinnabar and copper sulphate which could be traced back to the regimes of ancient Kings of Myanmar. [/quote]

    There's no iron in Myanmar :)
    But there's Burmese horses.
     
  4. Civciv5

    Civciv5 Grand Emperor

    Joined:
    Aug 14, 2011
    Messages:
    2,103
    Location:
    Nergenshuizen, Belgium
    Horses is it then? Or copper? Or both?
    Indeed, I once traded some tech to China, and BOOM "Chinese civilization has collapsed!".
     
  5. Lokki242

    Lokki242 That One Guy

    Joined:
    Jan 22, 2011
    Messages:
    1,001
    Gender:
    Male
    Location:
    Vancouver, Canada
    Colombian UHV 3 still auto fails after a few turns.
     
  6. Askiya

    Askiya Warlord

    Joined:
    Dec 22, 2011
    Messages:
    116
    Actually it would appear that there is some iron ore in Myanmar, at the location of "Kathaing Taung" at least according to google.
     
  7. BenZL43

    BenZL43 awkward cat

    Joined:
    Sep 25, 2010
    Messages:
    3,199
    Gender:
    Male
    Location:
    Indonesia
    Good point. I found several good maps by expanding researches from your keyword.
    Spoiler :


    Spoiler :


    Alright, anybody would like to convert this maps into our game maps so we can compare the differences? ^^ (Textile = Dye)
     
  8. Leoreth

    Leoreth Friend Next Door Moderator

    Joined:
    Aug 23, 2009
    Messages:
    34,994
    Gender:
    Male
    Location:
    Faraway
    New commit: Divorced core and flip zone (they are still identical as of now, though).
     
  9. ezzlar

    ezzlar Emperor

    Joined:
    Dec 21, 2001
    Messages:
    1,736
    Does that mean they are separate for AI and human also? Sometimes the AI could use a larger flip zone because the human player has done som really ahistorical expansion.
     
  10. Leoreth

    Leoreth Friend Next Door Moderator

    Joined:
    Aug 23, 2009
    Messages:
    34,994
    Gender:
    Male
    Location:
    Faraway
    Not yet, but I'm also thinking about that.
     
  11. Leoreth

    Leoreth Friend Next Door Moderator

    Joined:
    Aug 23, 2009
    Messages:
    34,994
    Gender:
    Male
    Location:
    Faraway
    New commit:
    - increased Arabia's unit production rate and inclination again
    - razing barbarian cities comes with no penalty
    - razing independent cities comes with a halved penalty
    - adjusted the cores of Egypt, India, Byzantium, Japan, Arabia, Russia, Mongolia, Aztecs, Germany, Mexico, Argentina, Colombia, Brazil
    - moved the wheat in southern Russia north so that it is in Moscow's reach
    - added clams in the Sea of Azov to compensate Rostov
    - the Japanese core expands when entering the Industrial era
    - the Arabian core moves to Iraq when discovering Philosophy
    - the Byzantine core shrinks when reduced to four cities
    - the Mongol core moves south when vassalizing or collapsing China
    - the German core shrinks when entering the Modern era
     
  12. youtien

    youtien Lyricist

    Joined:
    Aug 25, 2008
    Messages:
    1,315
    Gender:
    Male
    Location:
    Taipei
    very good! thanks a lot!
     
  13. BenZL43

    BenZL43 awkward cat

    Joined:
    Sep 25, 2010
    Messages:
    3,199
    Gender:
    Male
    Location:
    Indonesia
    Just to reduce ambiguity: does Germany here refer to HRE or Prussia?
     
  14. asewland

    asewland Warlord

    Joined:
    Jun 29, 2012
    Messages:
    100
    Location:
    United States
    I'm going to guess its refers to Prussia as the HRE is called Austria in the Industrial and Modern eras.
     
  15. Hippo8085

    Hippo8085 Shaken, not stirred

    Joined:
    Jun 18, 2012
    Messages:
    1,308
    Location:
    of my heart? Rincon
    Germany here is Prussia (makes sense for what the core is becoming).

    HRE core already shrinks to Austria (Vienna, Budapest, and Venice) at the Prussia spawn.
     
  16. Leoreth

    Leoreth Friend Next Door Moderator

    Joined:
    Aug 23, 2009
    Messages:
    34,994
    Gender:
    Male
    Location:
    Faraway
    New commit:
    - fixed the Japanese core
    - moved the African continent boundary one tile north in western Africa so Mali can improve its resources
    - increased Seljuk aggressiveness
    - cottages decline on civ collapse
    - when a civ collapses in the medieval era or earlier, cities in the fat cross of larger and more cultured cities can decline to ruins
    - prevented Egypt from respawning during an Arabian collapse so Turkey can benefit from it
    - finally fixed the Zoroastrian and Confucian adjectives (or are they?)
    - included the Marrakesh tile in the Roman, Spanish, French, Phoenician and Arabian settler maps
    - removed India, Indonesia and East Africa from the Arabian stability map
    - fixed a bug that might have prevented correct tech speeds for scripted respawns (like Iran)

    Ran a few test games and the Ottomans finally seem to be able to get a decent empire again by the Dutch spawn.

    I've cleaned up the tech modifier code a bit which prevented me from effectively doing anything about that (that's where I discored the respawn tech speed bug). There are a lot of switches that I can turn so I committed this before I start playing around with them. Expect the tech speed to be out of whack during the next couple of commits.
     
  17. morff

    morff Warlord

    Joined:
    Mar 5, 2011
    Messages:
    203
    Didn't play much games yet, but the Turkey seems to be doing better now. Thanks for the correction.
     
  18. DC123456789

    DC123456789 Deity

    Joined:
    Feb 24, 2012
    Messages:
    3,122
    Location:
    Canada
    What are the requirements for city autorazing on collapse?
     
  19. Leoreth

    Leoreth Friend Next Door Moderator

    Joined:
    Aug 23, 2009
    Messages:
    34,994
    Gender:
    Male
    Location:
    Faraway
    Here they are:
    - must be within city radius of another city
    - must have less population that city
    - must not have a larger culture level than that city
    - must have a population of less than 10
    - must not be a capital or holy city
    - must not be Jerusalem because Jerusalem is special

    It seems to work pretty well with these rules. For instance, the Roman collapse got rid of Aquileia, Ur and Abu-Simbel.
     
  20. Leoreth

    Leoreth Friend Next Door Moderator

    Joined:
    Aug 23, 2009
    Messages:
    34,994
    Gender:
    Male
    Location:
    Faraway
    And another commit:
    - reduced tech penalty between 1000 BC and 600 AD
    - reduced tech modifiers for civs alive during that era

    I've reduced the tech speed reduction that takes place during that time. Most civilizations alive during that period also have better tech modifiers while in the classical era. I completely removed them in turn.

    Please review, Japan starts are a good point to judge this from.
     

Share This Page