Current v1.13 Development Discussion

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Ok, now Polynesian is merely a puzzle, you need no worker and diplomacy to achieve UHV. Anyone got a modern Polynesian game yet?
 
No, Military Science is correct.
 
Okay (would you care to explain the reasoning for this?)

What makes the AI determine the victorious side in a war? Oo
I just destroyed a few Dutch Armies and razed one of their cities, when I asked for peace they demanded one of my cities that had a Native unit outside it, when I destroyed that unit the Dutch suddenly offered me all their gold, their map, etc to make peace.
How does that make sense? -.-

(but so far the strategy of not letting civs getting rebirths is working, seems like that is the advised strategy for Asians in Asia - Euro-civs have nothing to fear from Asian rebirths, once again being favoured)
 
Okay (would you care to explain the reasoning for this?)
Oh, I thought you were asking if the guide reflects the code.

In my view, Military Science represents the final transition to professional armies, making a military that relies on a social caste of warriors obsolete.
 
makes sense, I just find it slightly irritating to have civics become outdated without having any "better" or newer alternative for them.

Could you add a line to the tech-screen (the one that pops up when you finish researching it), saying something like:

"Slavery/Warrior Code/etc becomes outdated"

- giving this info ingame would mean that a player doesn't have to check the stability guide in order to being able to play and thus would be a (imho) decent quality of life upgrade.
 
I'm sure it would be.
 
honestly, thats the kind of response that annoy me, what am I to take from them? Yeah it would help the player but I dont care about that or good idea, I might do that some day?


Anyway:
How many parties are participating in a Congress, 50% of the worlds civs? (or a similar percentage) or rather something like a fixed number of civs?

because it already lists 9 invited civs + me who is "not invited" (despite being nr.1 in score) but still gets to vote which is kind of a weird number
Spoiler :
doc-congress1.png
(those poor Iranians)
 
That happens to me too. The message says I'm not invited, but I can vote.
 
because it already lists 9 invited civs + me who is "not invited" (despite being nr.1 in score) but still gets to vote which is kind of a weird number
Spoiler :
doc-congress1.png
(those poor Iranians)
I think you have already reported this bug.

my question now was more: does this mean that there is an additional civ present at the congress (max number of civs are invited and then you are added) or is it intentional that that many civs get a vote
For usual peace time congresses it is ten players, or less if less players who are not vassals are alive.
 
Yeah, it's triggered by railroad.
 
Ah okay, thanks. Didn't know that. Or that it could cancel their capitulation from 4-5 turns earlier (we were still in that 10turn-peace phase).

Doesn't make much sense to me but next time I will be able to play around it.

Are there other such events for any of the American civs (Canada, Mexico, etc) in the future?
It just gets so tiring to have to completely wipe out a civ because you can't even vasallize them.
 
There shouldn't be any other events, unless you count Canada's extended flip.
 
Canada already spawned a few turns before that happened (between them and Mexico the whole Midwest is getting flipped, right?)

Since I rarely play in the modern era, I have a question concerning corporations:

Is there a way to make a certain (or all) corporation(s) prefer one of my cities over another?

Because right now they are poisoning the cities in my core (by creating lots of unhealthiness) which severly impacts my stability (1 corepopulation point is worth what? 10 population points?)

Sure National Park is one way of getting rid of them but it does seem somewhat pointless to build it in cities with not a single forest/jungle tile (shouldn't even be possible imho)
 
Infrastructure is probably what brings them to your core cities.
 
damn, yet another annoying thing designed to bring down the player -.-

but gifting away my resources seems like a rather bad idea as well :/

What I just noticed however:

All of a sudden I am able to trade stolen techs as if I had researched them myself (some time after researching Mass Media/getting to 1900AD). Is that intentional? And what causes it? Passing the year 1900? Researching some tech (like Mass Media)?

edit:

and is it intentional that my vasal can control tiles that are in the inner circle of one of my cities if it is also in the inner one of his? (dont ask me, he built that damn city so close^^)
 
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