Current v1.13 Development Discussion

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Canada already spawned a few turns before that happened (between them and Mexico the whole Midwest is getting flipped, right?)

Since I rarely play in the modern era, I have a question concerning corporations:

Is there a way to make a certain (or all) corporation(s) prefer one of my cities over another?

Because right now they are poisoning the cities in my core (by creating lots of unhealthiness) which severly impacts my stability (1 corepopulation point is worth what? 10 population points?)

Sure National Park is one way of getting rid of them but it does seem somewhat pointless to build it in cities with not a single forest/jungle tile (shouldn't even be possible imho)
National parks in deserts, plains, caves, even all water.

Maybe your park is Carlsbad caverns, or great sand dunes, arches, badlands,
 
yeah sure, in theory that is possible, however the National Park in civ4 has a clear connection to jungle/forest-tiles and its description and effects make no sense in any non-forested-nationalpark.

I mean I guess it could be changed to also give the bonus per peak/desert-tile in the city radius instead of just per forest preserve.

But then this was just the only building I could think of to prevent corporations from killing my core-population, I'd be really glad for other suggestions.

PS: I think vasalls should be unable to receive conqueror-events. Usually they just fail when revolting against their master or if you are their master and let them find the Americas first, the Natives deserve to be left in peace ;)
 
There are a few ways to make certain cities more attractive is build the buildings that attract corporations in one city and not in the other. However, as your core cities are usually your most important cities, it's usually not a very good idea not to build those buildings in them.

An other factor is the amount of trade routes. But again, it's usually best to have many trade routes in your best cities, which are often your core cities.

A last thing you can do is adopting central planning. This limits the amount of corporations that can spread to a city to 1.
 
yeah but since I have no decision over which one will spread there, it is likely that Luxury/Steel/Oil will spread there instead of Cereal/Sushi, so chosing a civic that is worse for my empire overall in the hope that it might help my core cities deal with corporations is not really a viable option, imho.

Guess disconnecting the resources or gifting them away is the only way that has a high chance of preventing my core cities from being poisoned. Not very logical or intuitive but at least the path with the highest chance of success :(

on a different note:

the unhappiness from whipping/drafting still really stays for a few centuries after the cities themselves have forgotten everything about those acts. Leoreth, please consider lowering that malus a bit quicker.

edit:
come on, those rebirths are ridiculous. I own Mongolias Chinese&Manchurian core, Russia the "classic" one. Russia is unstable so the Mongols rise...and have all of my techs (most advanced civ in the world now -.-) and then almost immediately vasallize to Russia, probably giving them some of those hard-earned techs. -.-
 
I have a question concerning "after-war-congresses":

lets assume the following scenario:
I have 33% of the worlds military power, Russia has 25%, England has 25% and the rest of the world has the other 17%.

Now I declare war on Russia, this means >50%of the worlds military is involved. I then decimate their stack of doom while England produces lots of units.

So after a few turns I own 30% of the worlds military, Russia is down to 19%. Now would this still prevent congresses? Would we get an after-war-congress if we made peace?

Other scenario:
Me 33%, Russia 15%, France 15%, I am fighting both of them simultaneously but then make peace with one of them, what would this mean? Same as above?
 
I can't update DOC. Is the server down?
Not for me.

I have a question concerning "after-war-congresses":

lets assume the following scenario:
I have 33% of the worlds military power, Russia has 25%, England has 25% and the rest of the world has the other 17%.

Now I declare war on Russia, this means >50%of the worlds military is involved. I then decimate their stack of doom while England produces lots of units.

So after a few turns I own 30% of the worlds military, Russia is down to 19%. Now would this still prevent congresses? Would we get an after-war-congress if we made peace?

Other scenario:
Me 33%, Russia 15%, France 15%, I am fighting both of them simultaneously but then make peace with one of them, what would this mean? Same as above?
World wars are determined when they start and the conflict parties are saved. Nothing can change them afterwards until they make peace again and the resulting congress is triggered. Theoretically it is possible with changing power percentages that another war fulfills the criteria, in which case it isn't recognized as a world war.

When the leading civilizations (the ones that originally started the war) make peace, peace is also enforced on all further participants (determined via defensive pacts).
 
This error

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That problem usually occurs when the client is out of sync/out of date. I would just be patient. It's a free service and it's a free repository host, so sync issues aren't out of the question.
 
Hi, Leoreth.
You could add to the DoC? :
1) Mongolia always begins the invasion of Russia in 1237. For example, add a script appearance spy in the Russian capital.
2) Mongolia always destroys captured the cities, if they are located far away from the capital city of Mongolia.
3) Add the beginning of the Napoleonic Wars scenario similar invasion of Mongolia.
4) Add a script to start WWI and WWII. For example, an automatic declaration of war between the countries according to the story.
p.s. I think these events are just as important as Spawns.
 
Hi, Leoreth.
You could add to the DoC? :
1) Mongolia always begins the invasion of Russia in 1237. For example, add a script appearance spy in the Russian capital.
2) Mongolia always destroys captured the cities, if they are located far away from the capital city of Mongolia.
3) Add the beginning of the Napoleonic Wars scenario similar invasion of Mongolia.
4) Add a script to start WWI and WWII. For example, an automatic declaration of war between the countries according to the story.
p.s. I think these events are just as important as Spawns.
Nope, this is not a scripted history mod.
 
^ said a guy who script the downfall of Egypt, Persia, and Carthage by Greek scripted conqueror; the downfall of Greece, Egypt, Persia and Carthage by Roman scripted conqueror; and the downfall of Indonesia by Dutch "over-scripted" not-so-historical Trading Company conquerors ^^

#nevermind
 
There is a difference; you can fight off these conquerors and survive.

The points Vit20141012 mentioned are rather ridiculous. His first point relies on Mongolia doing almost exactly the same thing every game, even prior to 1237; they must be in the same location, must have amassed an army, must have survived, must not be threatened (I mean, if they're collapsing or being invaded, starting a war with Russia is nonsensical), and ever so on. It's actually quite heavily scripted already, I believe, but it's a good balance between freedom and history. Point two already exists, in that Mongolia is likelier to raze cities.

Points three and four rely on this again; all the European countries must be alive, they must have the same alliance structure as in our world, they must roughly control the same territories, they must roughly have the same power, and ever so on... As a European country, your role would be to continuously click 'next turn'; you couldn't do anything else, because otherwise, points three and four wouldn't happen.

What if Rome survives and beats France? Impossible, if Vit20141012's ideas were implemented, for France is needed for the Napoleonic War. What if France has a defensive pact with Prussia / Germany? Impossible, because of WWI and WWII. What if the HRE conquers France? Impossible. What if France conquers Spain? Impossible. And ever so on. Vit20141012's ideas would make this mod rather terrible.

Basically, Vit20141012 says 'script this'. Leoreth says 'provided this happens, that will likely happen and we will make this likelier through scripts'. Leoreth's attitude gives freedom, fun, and history. Each game can be completely different - yet roughly historical as well. Vit20141012's attitude would essentially create a video of world maps through the ages, where you can only keep clicking 'next' to see the next year. A bit exaggerated, maybe, but still.
 
^ said a guy who script the downfall of Egypt, Persia, and Carthage by Greek scripted conqueror; the downfall of Greece, Egypt, Persia and Carthage by Roman scripted conqueror; and the downfall of Indonesia by Dutch "over-scripted" not-so-historical Trading Company conquerors ^^

#nevermind
Their specific dates are not scripted. They are contingent on either the active behavior of an AI or dependent on randomized dates.

#waytomissthepoint
 
The best way would be to teach the AI how to create its historical empire, but that's almost impossible.

I would say WW are already in the game. It is typical that there are WW due to DPs, and player causes them often due to Congresses.

Moreover, Congresses create wars instead of finishing them, but I disagree with the title "congress" and not the mechanism.

What I would like to see is an efficient decolonisation mechanism and late game world peace. There are much more tools now, that help this procedure, but still it is problematic. (Well, late late game may need a complete redesign.) Maybe, republic and autocracy should penalise colonies really hard.
 
Moreover, Congresses create wars instead of finishing them, but I disagree with the title "congress" and not the mechanism.

This is actually a good point. The two main historical congresses (Vienna and Berlin) did not immediately result in new wars (and why would anyone want to go right back to war after fighting for 15-20 years on and off?)

For post war congresses, unless this is already the case, i think either refusals should not result in war or decisions can't be refused. I don't know if it should apply to normal congresses or not.
 
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