Current v1.13 Development Discussion

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a) saves
b) in the bug reports thread
 
Since everyone is providing Great Statesmen names, here are the ones I'd recommend for my country.

So Great Statesmen:
- José Vasconcelos (Political Philosopher, established racial mestizaje as the foundation for national unity)
- Alfonso García Robles (Nobel Peace Laureate, led the effort to establish a Nuclear-Free zone in Latin America and the Caribbean)
- Octavio Paz (famous writer and political writer, he was also an ambassador in several countries)
- Gilberto Bosques (ambassador in several countries, he was particularly famous for granting asylum to exiles of the Spanish Civil War and jewish people escaping Nazism).

and For the Mayans:
- Rigoberta Menchú (mayan K'iche woman, Nobel Peace Laureate, has fought for the rights of indigenous people in Guatemala).

Also, please don't include Pancho Villa or Emiliano Zapata. I saw these two mentioned in the list from Rise of Mankind that Sgt. Bears posted. Pancho Villa may qualify as a Great General, but he didn't stand for any political principle, nor did Zapata (despite his current fame). Their current status as "revolutionary heroes" is very, very controversial, and unjustifiable in my opinion. Pascual Ortiz is also mentioned, his place there is a bit more justifiable.
 
I think it has the ability to give espionage points against a certain civilization similar to the great spy.
Thinking about it, it would be much cooler if it was a spy that could work from remote locations. Or failing that, a spy with an unlimiting "paradrop" ability.
 
WARNING: this revision breaks savegame compatibility.

Fixed a crash occurring when mercenaries are recruited.

I accidentally overwrote the Mercenary promotion so the game crashed every time it was supposed to be assigned. Sorry, but your saves couldn't be saved in the process.
 
So if LHs are heads of state and Great Statesmen are heads of government, does that mean changing Churchill into Queen Elizabeth II? XD

On the subject of UK humanitarians here are 3 off the top of my head

William Wilburforce (anti-slavery)
John Bright (humanitarian MP)
Seebohm Rowntree (humanitarian)

Alternatively, some modern greats:

Neville Chamberlain
Tony Blair
Nick Clegg
 
New commit:
- fixed (German/Japanese) finish tech tree goal
- fixed Canadian dynamic names
- fixed fascist name for Brazil

Although save games remain compatible, I'm afraid you will have to restart your German/Japanese game for the third goals to work again.
 
Hey I was just playing the vikings in the latest SVN, and the route to NA is blocked with ice. Is this intended? I don't see how I can finish the 2nd UHV now.
 
Astronomy will melt away the ice, if I recall correctly.

This (and similar things of other civs) should be put in the UHV screen or in the civilopedia entry for the vikings, people keep asking about it :)
 
Hey I was just playing the vikings in the latest SVN, and the route to NA is blocked with ice. Is this intended? I don't see how I can finish the 2nd UHV now.
No, the ice should be gone by the time you can even get there, will look into it.
 
There seems a bug in German UHV1

In victory screen the UHV1 is 5/7, but in fact I have 6 Great People in Berlin. I think it's because of Great Stateman not count as Great People.

Spoiler :
24w7rlg.jpg


30c3l38.jpg
 

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You're right, statesmen are currently not recognized by the UHV code.
 
You're right, statesmen are currently not recognized by the UHV code.

And also the number of turns is weird, I play in Epic, obviously it can't be only 32 turns left.

But it isn't a serious bug, maybe affect more to ancient civs.
 
I know, and there isn't. This is solely an interface issue. It's still kind of weird because I have no idea if this is related to the 1700 AD scenario, a problem specific to Germany, or both.
 
AI Moors need some help under current culture mechanics.

There are iron and horse in Marrakus BFC, but it is desert tile and needs 100+ culture points to catch. One have to research drama and/or put many points in Marrakus to get it, and it'll be very late. So in my 600 AD Moors game, I conquer Athens from start to get iron, conquer Rome around 950-1000 AD to get 2nd iron (Greece iron will be eaten back by Byz). I finally get Marrakus iron and horse around 1050, after I built theatre in the city.

But AI doesn't expand beyond their historical area. So maybe these resources need to move to help AI a bit.
 
I have offers on game (the 600 AD scenario, The English):
1) to make the territory of Ireland and Scotland foreign area;
2) to add barbarians in the same place;
3) to make the beginning of game in 600 AD, instead of 820 AD.
 
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