Preflight (750AD) Let's see what's up here. We're second place to England right now, which isn't bad considering that we're 5CC and she's got a largish island all to herself. We're first in culture, but looking like wimps as far as power goes. Berlin is busy with Cop's, due in 10. We're really chugging alone the upper part of the tech tree. Navigation is due as soon as the interturn finishes, which means that we'll be able to get out there without sinking. We could also build Magellan's which would be handy when the day comes for overseas invasions. If we're going to go for Newton's to go along with Cop's then someone's going to have to research all the way to Chemistry for us. I'm gonna push for Printing Press next. Might as well be able to control contacts when we do meet folks.
Liz is polite to us due to mutual lux trades. Lincoln is furious, and Mao is annoyed. No-one we know is going to have techs worth trading for a while. I don't know if anyone pointed out that Liz doesn't have iron or horses. So sad for her.
We have enough military for the moment. I rush the caravel in Konigsberg for 96g so it can set sail next turn.
Time to hit Enter.
IBT Our neighbors don't do anything. We get Navigation, and another palace expansion. Konigsberg starts to work on Knight's Templar.
Turn 1 (760AD) Workers head toward Konigsberg to max improvements there, at least one of them is going to find an apartment there and settle down. Our caravel sets sail to the east and Russia. Tweak research to pull PP down in just 4, still pulling in a teensy profit of +3gpt.
IBT Abe would like to trade world maps. Should I let him know that there are other lands out there? Well not at the price he's offering, which is nothing. He's got dust and cobwebs in his treasury. And we've seen everything he's got, after all. (Well, not in that way, but you know what I mean.)
Liz gets to work on Knight's Templar as well. We'll see.
Turn 2 (770AD) Two workers settle down to live in Konigsberg, knocking 2 turns off the build time for KT. The others help finish mining a mountain that we will be waiting a bit to use. Anybody without anything useful to do is going to build barricades at our borders, I suppose.
IBT
Turn 3 (780AD) Nothing you wouldn't expect. We're currently 10 units over our allowance, which is costing us 20gpt. After the next knight build I'm not beefing up our military anymore, at least not without disbanding something.
IBT
Turn 4 (790AD) Our more southern caravel spots a pink border. Contact with France next turn. And our guy in the north spots this.
Fat Cathy has something we could use. Gunpowder. Which she won't trade for anything we have. What she will do is empty her treasury and give us her world map for Theology. Fine by me. We now have a picture of the rest of the world.
I could now buy Gunpowder from her for Education, our world map, 249g (our treasury) and 11gpt. I don't think so. We'll make some contacts and see if we can't make some better deals. Rome doesn't look like it's been doing too bad.
I also remember to build an embassy in Moscow.
Something tells me that Cathy's been up to something bad. That's a lot of entertainers, lady, and not much production. Hmm, no iron, either. Very sad. Awww. Who do you think shes at war with?
Scanning the rest of the map doesn't say a lot. I don't find any cities that appear to have changed hands.
IBT We get Printing Press. And a Scientific Great Leader!

He may be the guy to build Magellan's for us. Or Smith's.
Oh, and we also get this message.
Should we annoy Mao further, or should we turn down this excellent offer?
Turn 5 (800AD) I accept, and gift Chinan to Abe. Let's see how they get along now. Abe is stiff furious, even after getting a free city, and Mao is still annoyed. Hey, at least we got a free pikeman out of the deal.
As predicted, contact with France. She's behind us in techs. I sell her Theology for her world map, plus contact with the Japanese and the Romans. We've got a full house now. Let's see what diplomacy gets us.
Well, first off, Russia is at war with Rome, and not with anyone else.
Check in with Caesar. He's willing to trade us Gunpowder, Spices, a WM, and his treasury (a whopping 9g) in exchange for Incense (our spare lux), plus Iron and Theology. Well, that could certainly tip things for him in his fight with Cathy.
Let's see what kind of deal we can get from Tokugawa.
Ah, this is better. All it takes is us putting Education on the table, and our Japanese brother hands over Gunpowder and Ivory, plus a WM. Sweet. I'll take it. This gives him a local monopoly on smarts, but it's no big deal to us. Nobody across the water has any cash to buy it from him anyway.
Our Incense gets us 78g and 7gpt from Cathy. See if that helps out with her WW.
Theology nets us Spices, a WM and 9g from Caesar. This bumps him up to gracious.
Too bad we've only got another 700 years for trading. This was fun.
Oh, and it looks like Caesar's got the edge on Cathy. He's picked himself up a city with a Russian name. Well, maybe not, since now she's picked up a Roman city since we talked last turn. Have a great time, kids!
We now have a complete world map, and everyone across the water is broke and in love with us.
Economics due in 5, running at 90% and paying nothing for entertainment and getting +3gpt.
Now the bad news. No native salt.

On the other hand, no-one on our side of the pond has any either. (I buy Liz's TM to check her holdings.) Caesar looks like he has plenty, but none that he can trade at the moment.
Gotta hope we'll have oil and rubber.
With the rest of the world known, we send our caravels out to explore the blackness that no-one knows about yet. If we can find a salt island ... we can't do anything about it. 5CC, you know.
IBT Joan starts to work on KT.
Turn 6 (810AD) Not nearly as exciting as last turn. Well, we get a culture expansion from Leipzig into American territory.
IBT A bank and a knight finish, and I set Frankfurt and Leipzig to wealth for a while. No worthwhile infra to build.
Turn 7 (820AD)
IBT The same.
Turn 8 (830AD) Again.
IBT Again. Cop's finishes next turn. And we'll get Economics. Improving the shield to gold ratio will also help make our cities set on wealth churn out even more income.
Turn 9 (840AD) Workers keep building our fortresses. Gives them something to do.
IBT Get Economics, set for Democracy in 7. Not that the mighty Germans desire to be ruled by the rabble, but it's a stepping stone to Free Artistry and a nice wonder. Still can't pick up on the Physics -> ToG path until somebody pops up with Chemistry, so we can afford to finish off the top of the tech tree.
Cop's complete in Berlin, set to build Smith's next turn with the help of our SGL. (Copernicus, as it turns out.) We can start on Magellan's after that.
Turn 10 (850AD) Nothing much, except using our SGL as planned.
And that's it. Smith's will finish next turn in Berlin, after which I'd set it to build Magellan's. It could probably use some happiness buildings as well after that.
I haven't built any more embassies, but we could afford to. Our caravels are exploring empty ocean, it looks like. No-one on our side of the world knows about the other guys, and they're not likely to for a bit. I'm not sure that anyone over there even has Astronomy yet. Hang on to those communications for as long as possible. We could feed techs to the other side to help out our own research. If no-one over there gets Chemistry by the time we pop Free Artistry, we might as well research it ourselves, but I'm hoping we won't have to. After that a beeline to ToG, and hopefully trade ourselves into the IA.
Here's the
>>SAVE<<.
And here's my attempt at a new roster.
SimpleMonkey - just played
Ansar the King - UP!
conquer_dude - ON DECK
TimBentley -
classical_hero -
azzaman333 -
Own -
CoolioVonHoolio - MIA??