Goal is to finish Mikes. No one is really a threat to it any time soon (nobody even researching mono, few have both prereqs), but I've got to have something to strive for in 10 turns. I probably can't finish, but if I don't it will be ready for the next player
And this time, I have the right city.txt file for the normal aztec names
625bc(Turn 0)-Tweak workers and tax rates with Mike in mind.
- tax 2/5/3
- Diplomacy - we are inadequate (2 below us, 4 above us).
- talk to germans(6 spears) they want 100g. P'shaw! (They are enthusiastic. Ignore their demands) Ask for a gift? 75g.
- Dang, japan(1) is below us.
- iprb 2s in Cumae, Veii, 4s in Antium, 6s in Pisae
- Persians (0) - give wheel, get alliance., update maps
- Indians (5) - alliance for wheel again. Update maps.
- hire extra elvis in neapolis to be safe with 4th citizen about to pop.
- start neapolis on a trireme - it will not produce one of our Mike's vans.
600(1)-aztecs acquire wheel
- Germans want to talk to phalanx when he activates - War with carthage? No. demand 100g? No.Gift? 50g.
- Neapolis - size 4 - will lose WLTKD with less than 2 elvii.
- Phalanx withdraws from german city.
- iprb 7s in pisae, 6s in veii
575(2)-German gov't overthrown (R)
- rush 7s in pisae, 4s in antium, 6s in Cumae, veii
- Germans below 50g, so no begging. They still bluff about the 100g (still enthusiastic, so we decline). Exchange polytheism for Republic
- Carthage(3) is only cordial. We feel the need to butter them up some. Break german alliance? No. wheel? Sure. share maps
- work more shields in cumae, giving up celebration.
550(3)-Persians develop math, abandon great wall,
- Indians acquire engineering
- wltid cancelled in cumae
- Rome Dye
- wltid in rome
- Pop > 400k
- rush 6 in cumae, veii, 7 in pisae,
- REVOLUTION
- tax 0/4/6
525(4)-Japan acquires engineering
- Ship pounds cartaginian Cartenna
- Aztecs start GL, persians start GW
- Republic established
- tax 3/4/3 to get through final rushbuys - making 15g and 20b per turn
- rush 6s in cumae, 8s in pisae, 6s in rome, 5s in antium, or something like that.
- Japan (0) down to cordial, give republic
- Germans over 50g, but not giving.
500(5)-Happiest: Ger,Ind,Azt,Car,Per,ROMANS,Jap
- Pisae Dye
- Disorder: Pisae. Pompeii. Oops, misplaced a worker
- Pompeii Silk
- WLTCD in Neapolis, veii (wasted - no food) forgot to fire elvises
- Cumae low on food
- Antium silk, disorder
- fix worker alignment like I should have last turn.
- rush 6s in cumae, 5s in rome.
- tax 1/5/4
- Update german maps
475(6)-Order restored/wltcd ended
- Cumae dye
- Veii silk
- We are weak now. Crap tech rate went up.
- Japan (0) give math, myst. Tech rate back down.
- Too soon to beg from persians. They must be #3 now.
- put everyone available on ocean, set tax 0/6/4 to max research.
- rb 5s in rome
450(7)-rush 5s in rome, down to 20g in treasury.
425(8)-Germans develop astronomy, change from GL to Copernicus
- barbs move in on japanese.
- 4 vans arrive at rome, but research is one turn away
400(9)-Carthage develops pottery
- Indians acquire feudalism (note to self: Don't beg from india)
- Monotheism -> Astronomy (with intention of trading with germans - then heading toward magellan)
- Rome silk
- 8 Vans dumped into Michaelangelo.
- work a few more shield/food producing squares now that monotheism is done.
- We are pathetic! (and more than 8 turns from when new alliances formed.
- Persia(2): gift? 50g
- Japan(1): ignore various demands because they're still enthused. Gift? 50g.
- stay away from indians for fear of getting feudalism
- try germans(6) again? 50g.
375(10)-Japan beats up on a barb legion
- Rome builds Michaelangelo's Chapel
- WLTCD in Rome. Other size 3+ cities are set up to start celebrating next turn if desired (Neapolis requires an elvis at size 4)
- persians(0) oh, they now dropped to pathetic. Update maps.
- Japan(2): ignore the usual demands. 50g
- Germany(6) ignore usual demands. gift? Astronomy.
What do you know, I made it!
We are in position to grow our cities a bit with celebrations. However this will likely be enough to move us up the power rankings, limiting our gifting opportunities from our allies.
We have already moved back up to weak due to cash infusion last turn. With more gifts this turn, we may go up to inadequate. You could maybe spend the treasury down to try to be pathetic again for more begging, but not if we start celebration growth. (rome will grow next turn, others in 2 turns if left as-is). Personally, I would
NOT beg from the Indians any time soon as they have Feudalism, and we still desperately need the warrior slot for rushbuying. It's too high a risk that they might give us tech instead of gold, and feudalism would really suck.
Settlers have Go orders to their proposed city sites. One along river near Germans as a boundary (where phlx and dip are sitting). The other at 3 special site half-way down the coast.
You have a small treasury to use as you see fit. You could work towards settlers for expansion as the cities celebrate, or put up a few Markets and Harbors to further spur celebration growth. Consider vans and boats as well, if you can figure out where to send them.
Since we just got Astronomy from the germans, you should get a choice of techs to research next. I would aim toward Navigation so we can get Magellan and better boats, but that's up to the next player. I'm not sure what choices will be hidden or available - I haven't been using my tech tracker on this game because all I was going for was monotheism.
One thing to note, we have crossed the tech #20 threshold where tech prices go way up, so it will take many turns (or some delivery bonuses) to get the next tech.
View attachment CA_B375.SAV
PS: I still can't figure out what I'm doing wrong when I attach files so I don't get the little attachment box with the count of downloads and such.