You are right. I was thinking of making the world map and known world map start at about 800 AC.
Most of the civs that are in the mod didn't come around till sometime after 500 AC. I was planning at the beginning to start at 1 AC, but there were too many problems and cvis that caused a huge backlog of information and I became overwhelmed.
For the World Map you are right about it being just a large Duchy. I agree it shouldn't be a civ, but I got 10 PM's, 2 e-mails and a post here that disagreed. So, in that case I decided to remove the one that nobody, but myself seemed to want in. Maybe, I should remove someone else. The question there though is what civ that's in isn't very important. I could make Sind a part of Ylaruam or Hule depending on the scenario. I don't like that either. I wish there was enough to make all the civs I wanted in the first place. They could have doubled the number of civs to put in and then limited the number of playable civs, then it would be up to the player to choose which is left out.
EDIT HERE: Removed the useless ranting and raving.
Ok it been a long day at work, now back on topic. The War of Wrath scenario does mostly deal with the Known World. Hule started their invasion of Sind and Darokin at that time aswell discovered the hidden nation of Ulimwengu. I think the Savage coast was also pressed on by Hule which at the time seemed to have limitless troops. The actual War of Wrath was between Glantri and Alphatia, Thyatis joined Glantri to face their most hated adversary. In my own games, Rockhome and Ethengar were convinced by Alphatia to invade Glantri and they joined with the war at that point. Although Ethengar were distracted by the fact that Heldann turned on them as an ally of Thytis which is allied to Glantri at that time. Norwald and the Isle of Dawn both became a huge battlefields since both Alphatia and Thytais had colonies there. In my own scenarios the Hinterlands pushed the deplted forces of Thyatis out of Davania, but for the sake of more common history I will have them conquered and Kastelios will mostlikely try to ally with Thyatis against the growing threat of Malpheggi. Izonda, and the High Shire (Shires) joined forces with Duagor (was Brasol in my game) and they tried to stop the overwhelming force of the Lizarmen of Malpheggi. In Skothar the Alphatians lost control of Jen and since they are now represented with the Gnolls of Thoth-Ath that will be the war going there as well as Nithis trying to regain control of all the regions that once belonged to them and that is the Known World. As you can see it will be quite a crowded and violent scenario which is what is intended. Since Karameikos joined in immediatly with Darokin against Hule and with Thyatis defense, this makes them more important as a whole. Ylaruam sat out the entire thing. I would love them in the mod, but I want to keep it simple as a whole and just have a total of 31 civs. I understand the fact that Ylaruam is far older than Karameikos, but it makes more sence to me to do the way I suggested and make them a colony of Sind and have the special units buildable only in that region that would represent the Ylari heritage. All those confusing alliances and sudden wars is what I would like to have in the War of Wrath and thats why I don't want to get rid of any of the foriegn civs.
BTW: Tanagoro has civilized Minotaurs. I just read that on the site listed at the bottom of the overview. I will have to make the Minotaur unit I have theirs then.
If what I'm saying really bothers you just let me know and I'll get rid of a civ, maybe Nithia and then just put in Ylaruam. I won't do that civ till last anyway, since I don't have enough units quite yet.
EDIT: While I was here I tweeked the resources again. I added corn and removed dinosaurs, woodfolk and hillfolk as the civs who needed them were too few in number and not very many units would need that. Those units will just be civ-specific.
EDIT2: I put in Ylari as a strategic resource now.