Discussion in 'Civ4 - Graphics Modpacks' started by dacubz145, Nov 6, 2011.
here try new anchor, OrionVeteran
As always, outstanding work. I used an fscale of 2.3 for the display and it looks great.
I am once again in need for a specific graphic. This time a vintage telephone. I believe the polygon count is likely too high for BTS to display it properly. The zip file contains three files formats (wall_phone.skp, wall_phone.3ds and VintagePhone.nif). The VintagePhone.nif is the file I need for the telephone National Wonder in OGI. If anyone could help on this cool graphic, I would be most appreciative.
I throw it on the eye. The result will be almost no details . Do you agree?
Sure. Any working file is better than one that doesn't work. Thank you for checking it out.
Try this, please. I don´t made ingame test.
The graphic works, but it may need a couple of minor adjustments (See attached image).
1. The voice transmitter extends disproportionately long, about twice as long as it should be.
2. The Z axis should be raised so the entire speaker cord appears.
OK I see. Shorten the microphone . Axis I leave in peace and shorten cable too
sorry. I accidentally put it in prague threat . Search there, please . Thanks
Found it. The vintage phone will make a fine addition to OGI version 3.09. Over the years, OGI has become a collection for many of the best graphic files on the forums. Version 10 of the vintage phone looks much better and the graphic works.
St. Mark's Campanile
It is good to see that you are still doing new models. New Civ4 items are rare in this time. At the moment I do not need them, but maybe one day.
Your skills are continuously improving IMO, keep it up!
I have attempted to create a new graphic for the Three Gorges Dam to replace the hoover dam graphic we have now. Can you tweak the attached nif file to make it work with Civ4 BTS?
Buttons Part 2 has link error.
Can't seem to get it to show up in the game. In the Pedia screen shows an empty field. Not sure why!
Maybe you have to asjust the scale in artDefines.xml.
If the item is very large or very small, compared with the screen, it will turn invisible. I usually use a scale of about 0.5 and interface scale of 0.5 to some of Dacubz145's arts.
Thanks Kathy. I played around with it for several games until I got it the way I liked. Would you believe 200.0 was the best!
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