Ethaliri: NPC
Turn2: emerges into the light of history
Turn3: bribe barbarians with 1e, joint attack into attack Chari. Learn IRON WORKING. Civilization UP.
Turn4: build two boats and another unit (destroyed), bold attack against Etua. EVENT: Economics Up.
Available Funds: 5e
End of last turn: 0.5e
Income: 1e tax, 1e resource, 1e slaves, 1.5e raided from Ongen dye traders in Luca, 1.5e raided from Etua in general
Upkeep: 1.5e (3 units)
Civilization Level: 2
Culture: 1
Enlightenment: 1
Power: 2
Military: 2
Organisation: 1
Infrastructure: 2
Economics: 2
Engineering: 2
Inventions: BRONZE WORKING, THE WHEEL, IRON WORKING
Rhuhia: civver_764
Turn2: emerges into the light of history
Turn3: Infrastructure UP, get into war with local barbarians. EVENT: Engineering UP, Civilization UP.
Turn4: Build a new city in Rhua, gather elite soldiers in new unit of axemen (Rhuance), raid neighbouring tribes. Learn IRON WORKING.
Available Funds: 4e
End of last turn: 0e
Income: 1e tax, 2e resource, 0.5e trade, 1.5e raided from Rhua tribes, 1e raided from Udan tribes
Upkeep: 2e (4 units)
Civilization Level: 2
Culture: 2
Enlightenment: 1
Power: 2
Military: 2
Organisation: 2
Infrastructure: 2
Economics: 1
Engineering: 2
Inventions: BRONZE WORKING, THE WHEEL, IRON WORKING
Ongen: orangelex44
Turn0: emerges into the light of history
Turn3: Build yet another ship. Dye workers in Luca. Hero Galley founds overseas colonies: free fortress in Rhua, free silver workers in Rhua, free amber workers in Yodan. Learn IRON WORKING. Infrastructure UP, Military UP. Hero Galley consumed by epic achievements. Another ship deserts to become pirates.
Turn4: Organisation UP x2! Build another galley. Calengian navy fights back, while Ethaliri raiders attack Etua itself; Ethaliri fleet defeated, but some escape with some loot and slaves; prestige suffers, new rebellion starts up on the islands. EVENT: Culture UP, Civilization UP. Free city as trade settlement expands in Rhua.
Available Funds: 5e
End of last turn: -0.5e
Income: 2e tax, 4e resource, 1.5e trade, 1e Ethaliri loot recaptured
Upkeep: 3e (5 units, one palace, one newly-captured Ethaliri boat: upkeep deferred for a turn)
Civilization Level: 3
Culture: 3 (2 Novai)
Enlightenment: 1
Power: 2
Military: 3
Organisation: 3
Infrastructure: 3
Economics: 2
Engineering: 3
Inventions: THE WHEEL, BRONZE WORKING, WRITING, IRON WORKING
Yaneid: NPC
Turn3: emerges into the light of history.
Turn4: Infrastructure UP. Learn WRITING. EVENT: Enlightenment UP.
Available Funds: 1.5e
End of last turn: 0e
Income: 1e tax, 1e resource
Upkeep: 0.5e (1 unit)
Civilization Level: 2
Culture: 2 (1 Ongen)
Enlightenment: 2
Power: 2
Military: 2
Organisation: 1
Infrastructure: 2
Economics: 2
Engineering: 2
Inventions: BRONZE WORKING, THE WHEEL
Calengians: spryllino
Turn0: emerges into the light of history
Turn3: build a ship, and a unit of hardy woodsmen. Hostile barbarians defeated and humbled. Learn IRON WORKING and WRITING. EVENT: free worker on Timber/Pitch/Rope. Military UP. Culture UP. Civilization UP.
Turn4: Infrastructure UP, build a city on Cria. EVENT: population growth as Nomads in Cria. New hardy northern cattle resource in Gleis. DISASTER: massive volcanic eruption strikes Cria! Port destroyed. GREAT EVENT: Great King GET! Power UP!
Available Funds: 5e
End of last turn: 0e
Income: 2e tax, 4e resource, 0.5e trade, 0.5e gift from barbarians
Upkeep: 2e (4 units)
Civilization Level: 2
Culture: 2 (1 Novai)
Enlightenment: 1
Power: 2
Military: 2
Organisation: 2
Infrastructure: 2
Economics: 2
Engineering: 2
Inventions: BRONZE WORKING, THE WHEEL, IRON WORKING, WRITING
Special: 'Great King' (Power / Military / Organisation) Current Task: Power
Idovai: NPC
Turn2: emerges into the light of history.
Turn3: 0.5e tribute to Novai. Idovai cults expand to new lands. EVENT: Organisation UP.
Turn4: 0.5e tribute to Novai. DISASTER: massive volcanic eruption strikes Cria! Temple destroyed.
Available Funds: 1e
End of last turn: 0.5e
Income: 0.5e religion
Upkeep: 0e
Civilization Level: 2
Culture: 3 (1 Novai, 1 Napodi)
Enlightenment: 2
Power: 1
Military: 1
Organisation: 3
Infrastructure: 2
Economics: 2
Engineering: 2
Inventions: WRITING, THE WHEEL, BRONZE WORKING
Special: 'High Priestess' (Culture / Economics) Current Task: Culture
Napodi: NPC
Turn0: emerges into the light of history
Turn3: uprising in Cria is crushed utterly. The last few Napodi cultists flee to the northern land of Odda.
Turn4: nothing!
No income or expenses.
Civilization Level: 1
Culture: 2
Enlightenment: 1
Power: 1
Military: 1
Organisation: 1
Infrastructure: 1
Economics: 1
Engineering: 2
Inventions: THE WHEEL, BRONZE WORKING, WRITING.
Novai: Dreadnought
Turn0: emerges into the light of history. Invent WRITING.
Turn3: invest 1e in campaign to defeat Napodi and barbarians. Ethnic-Napodi city rebels and is destroyed in the fighting. Learn IRON WORKING. EVENT: Infrastructure UP, Engineering UP, Culture UP.
Turn4: Economics UP, Bank 1.5e. EVENT: Enlightenment UP. DISASTER: massive volcanic eruption strikes Cria!
Available Funds: 2.5e
End of last turn: 1.5e
Income: 0.5e tax, 1e resource, 0.5e trade, 0.5e donation from Idovai
Upkeep: 1.5e (3 units)
Civilization Level: 2
Culture: 3 (1 Calengian)
Enlightenment: 3
Power: 2
Military: 3
Organisation: 2
Infrastructure: 2
Economics: 3
Engineering: 3
Inventions: WRITING, THE WHEEL, BRONZE WORKING, IRON WORKING
Varai League: NPC
Turn3: emerges into the light of history.
Turn4: build a city overseas in Chari, guard it with hoplites and ship. Build a new Hoplite on Cria. DISASTER: massive volcanic eruption strikes Cria!
WARNING: overcrowding in Chari, Infrastructure too low.
Available Funds: 1e
End of last turn: -0.5
Income: 1.5e tax, 1e resource, 0.5e trade
Upkeep: 1.5e (3 units)
Civilization Level: 2
Culture: 2
Enlightenment: 1
Power: 2
Military: 2
Organisation: 2
Infrastructure: 2
Economics: 3
Engineering: 3
Inventions: WRITING, THE WHEEL, BRONZE WORKING, IRON WORKING
al-Qahira: Kraznaya
Turn0: emerges into the light of history, known as Iksander Antar'ah. Invent THE WHEEL.
Turn3: build another chariot, swordsmen and spearman. 0.5e into Military tech. Attack Geskh and attempt to eradicate the Rattram. Meanwhile, Haelani attack Qan'ma, and there is all kinds of chaos in Chari. Learn IRON WORKING. EVENT: Military UP due to combination of factors. GREAT EVENT: Holy City GET! Culture UP.
Turn4: Build a fort and a chariot-knight in Qan'ma. REFORM: merge with the Salkadji faction and reform as 'al-Qahira' (Confederacy of). EFFECTS: Organisation DOWN, Economics DOWN, Military UP. OUTRAGE: Gattra pillage temple in Chari.
WARNING: Organisation low, corruption growing!
WARNING: overcrowding in Chari, Infrastructure too low.
Available Funds: 6.5e
End of last turn: -1e
Income: 2e tax, 4e resource, 1.5e religion, 1.5e inherited from Salkadji, 0.5e raided from Gattra in Chari, 2e raided from Haelani in Makar.
Losses: 1e corruption
Upkeep: 3e (6 units)
Civilization Level: 2
Culture: 3
Enlightenment: 2
Power: 1
Military: 4
Organisation: 1
Infrastructure: 3
Economics: 1
Engineering: 2
Inventions: THE WHEEL, BRONZE WORKING, WRITING, IRON WORKING
Gattra: Shadowbound
Turn3: emerges into the light of history.
Turn4: build a new city in Chari, build a new unit there. Inherit most of the realms of Rattram. EVENT: Military UP, Culture UP. New iron resource in Geskh.
WARNING: overcrowding in Chari, Infrastructure too low.
Available Funds: 4.5e
End of last turn: -1e
Income: 1.5e tax, 2e resource, 0.5e inherited from Rattram, 2e pillaged from al-Qahira temple in Chari, 1e pillaged from Chari in general, 0.5e gift from Geskh tribes.
Upkeep: 2e (4 units)
Civilization Level: 2
Culture: 3
Enlightenment: 1
Power: 2
Military: 3
Organisation: 2
Infrastructure: 2
Economics: 2
Engineering: 2
Inventions: THE WHEEL, BRONZE WORKING, IRON WORKING
Haelani: NPC
Turn3: emerges into the light of history. DISASTER: Disease strikes Makar!
Turn4: build four units in Makar. Attack Hurud with six units total and 1e of logistical support. Big war: two Hurian citys destroyed, but Makar then attacked by al-Qahira and Nomesters; city in Makar lost to Nomesters.
Available Funds: 4.5e
End of last turn: 0e
Income: 0.5e tax, 1e resource, 3e raided from Hurud, 2e Hurian city destroyed, 1e Hurian city enslaved, 1e recovered weapons
Losses: 2.5e loot misappropriated by soldiers, 1e loot looted by al-Qahira.
Upkeep: 1.5e (3 units)
Civilization Level: 2
Culture: 2 (1 Hurian)
Enlightenment: 2
Power: 1
Military: 3
Organisation: 1
Infrastructure: 2
Economics: 2
Engineering: 2
Inventions: BRONZE WORKING, THE WHEEL, IRON WORKING
Nashawi: NPC
Turn1: emerges into the light of history.
Turn3: save money, hold off Haelani attacks. Learn IRON WORKING. EVENT: Organisation UP. DISASTER: Disease strikes Makar!
Turn4: build a fortress. GREAT EVENT: Wonder GET! Culture UP, Enlightenment UP.
Available Funds: 2.5e
End of last turn: -0.5e
Income: 1e tax, 1e resource, 0.5e visitors, 0.5e trade, 1e morale bonus
Upkeep: 1e (2 units)
Civilization Level: 2
Culture: 3 (1 Hurian)
Enlightenment: 3
Power: 1
Military: 2
Organisation: 2
Infrastructure: 2
Economics: 2
Engineering: 2
Inventions: BRONZE WORKING, THE WHEEL, WRITING, IRON WORKING
Nomesters: NPC
Turn0: emerges into the light of history. Invent BRONZE WORKING.
Turn3: another two units, threaten locals in Faradi, raid Taudi and Siach. GREAT EVENT: Great King GET! Power UP!
Turn4: 1.5e on supplies for a military campaign. Great King leads great campaign through Siach into Makar and is consumed in the process. Learn IRON WORKING.
WARNING: Infrastructure low, overcrowding in Faradi
Available Funds: 5e
End of last turn: 0.5e
Income: 0.5e tax, 2e resource, 0.5e recovered weapons, 1e looted from Haelani in Makar, 2e Haelani city destroyed
Upkeep: 1.5e (3 units)
Civilization Level: 1
Culture: 2
Enlightenment: 1
Power: 2
Military: 3
Organisation: 1
Infrastructure: 1
Economics: 1
Engineering: 2
Inventions: BRONZE WORKING, THE WHEEL, IRON WORKING
Sarakites: NPC
Turn0: emerges into the light of history. Learn BRONZE WORKING.
Turn3: Economics UP, save 1e. Infrastructure UP thanks to Hurians. City and fort absorbed into Hurians. Haelani invasion repulsed. EVENT: Organisation UP. DISASTER: Disease strikes Hurud!
Turn4: build two units (one killed), spice workers in Mlano. Repel Haelani invasion at great cost in soldiers. EVENT: Military UP, Enlightenment UP.
Available Funds: 4e
End of last turn: -0.5e
Income: 2e resource, 2.5e trade, 0.5e recovered weapons
Upkeep: 0.5e (1 unit)
Civilization Level: 2
Culture: 2 (2 Hurian)
Enlightenment: 2
Power: 2
Military: 3
Organisation: 2
Infrastructure: 3
Economics: 3
Engineering: 3
Inventions: BRONZE WORKING, THE WHEEL, IRON WORKING, WRITING
Special: 'Golden Ships of Sarak' (Military / Trade) Current Task: Trade
Hurians: andis-1
Turn0: emerges into the light of history. Learn BRONZE WORKING.
Turn3: Organisation UP. Buy two workers in Hurud. Sarakite city and fortress assimilated. Haelani invasion repulsed. EVENT: Economics UP. DISASTER: Disease strikes Hurud!
Turn4: Infrastructure UP, build a unit of swordsmen. Massive Haelani invasion, two city lost - some slaves later manage to escape and return as nomads. EVENT: Military UP. Learn CONCRETE.
Available Funds: 7e
End of last turn: 0e
Income: 3e tax, 2e resource, 1e trade, 1e religion, 1e recovered weapons
Upkeep: 1e (2 units)
Civilization Level: 2
Culture: 3
Enlightenment: 3
Power: 2
Military: 3
Organisation: 2
Infrastructure: 4
Economics: 2
Engineering: 2
Inventions: BRONZE WORKING, THE WHEEL, WRITING, IRON WORKING, CONCRETE
Vetharil: Lord of Elves
Turn1: emerges into the light of history. Learn BRONZE WORKING. Repel Makdul raiders from Makar.
Turn2: Military UP. Event: Organisation UP, Engineering UP, more ore miners. Civilization UP. Learn THE WHEEL, WRITING.
Turn3: Build a fortress. Learn IRON WORKING. EVENT: Engineering UP, Economics UP.
Turn4: Build a pikeman unit, save money. One pikemen goes AWOL and fights on the side of the Hurians against the Haelani.
Available Funds: 4.5e
End of last turn: 1.5e
Income: 1e tax, 2e resource, 0.5e trade, 0.5e recovered weapons (loot from fighting in Hurud)
Upkeep: 1e (2 units)
Civilization Level: 2
Culture: 2 (1 Hurian)
Enlightenment: 2
Power: 2
Military: 2
Organisation: 2
Infrastructure: 2
Economics: 2
Engineering: 3
Inventions: BRONZE WORKING, THE WHEEL, WRITING, IRON WORKING
Kaerlan: TaylorFlame
Turn1: emerges into the light of history. Learn BRONZE WORKING.
Turn3: Build a worker on the mines in Mriz. One unit goes east to Jrika to influence people there. Learn IRON WORKING. EVENT: free nomad in Jrika. Infrastructure UP.
Turn4: Build a port in Mriz, and reorganise elite soldiers as a new unit of swordsmen. Nomads in Jrika settle down. Some soldiers join Torecan raids across the inland sea. EVENT: Military UP.
WARNING: Organisation low, corruption growing!
Available Funds: 7e
End of last turn: 0.5e
Income: 2e tax, 2e resource, 2.5e trade, 1e tribute from Torecan, 0.5e looted from Zamar (En Corthan), 0.5e looted from Lothas (Nartozieroni)
Losses: 0.5e corruption
Upkeep: 1.5e (2 units)
Civilization Level: 2
Culture: 2 (1 Calengian)
Enlightenment: 2
Power: 2
Military: 3
Organisation: 1
Infrastructure: 2
Economics: 2
Engineering: 2
Inventions: BRONZE WORKING, THE WHEEL, IRON WORKING
Torecan: NPC
Turn3: emerges into the light of history.
Turn4: Build another ship and a warrior unit, go raiding against Zamar and Lothas. Bribe Jrika swordsmen barbarians with 0.5e to join in. Send 1e to Kaerlan. EVENT: Power UP, Engineering UP, Infrastructure UP.
WARNING: Organisation low, corruption growing!
Available Funds: 5e
End of last turn: 0.5e
Income: 1e tax, 3e resource, 1e trade, 0.5e slaves, 0.5e looted from Zamar (En Corthan), 1.5e looted from Lothas (Nartozieroni)
Losses: 0.5e corruption, 0.5e loot misappropriated
Upkeep: 2e (4 units)
Civilization Level: 2
Culture: 2 (1 Kaerlan)
Enlightenment: 2
Power: 2
Military: 2
Organisation: 1
Infrastructure: 2
Economics: 2
Engineering: 2
Inventions: BRONZE WORKING, THE WHEEL, IRON WORKING
Tharnites: NPC
Turn0: emerges into the light of history. Learn WRITING.
Turn3: repel barbarians, and build a monument, a replacement for the great temple. Learn IRON WORKING. Invent CONCRETE. EVENT: Economics UP, Organisation UP. GREAT EVENT: Holy City GET! Culture UP! Fanatics GET!
Turn4: build *another* temple in Shanan, 0.5e gift to Shahanar.
Available Funds: 2.5e
End of last turn: 0e
Income: 1e resource, 0.5e tax, 1.5e religion
Upkeep: 0.5e (1 unit, 1 fanatic)
Civilization Level: 2
Culture: 3 (1 Shahanar)
Enlightenment: 3
Power: 1
Military: 2
Organisation: 2
Infrastructure: 2
Economics: 2
Engineering: 3
Inventions: WRITING, BRONZE WORKING, THE WHEEL, CONCRETE, IRON WORKING
Shahanar: Thlayli
Turn0: emerges into the light of history. Invent WRITING.
Turn3: hire out Haskite charioteers, repel barbarians, build a port in Shahan, build Nomads in Hurud. Learn CONCRETE and IRON WORKING. EVENT: Engineering UP. Free camel traders in Narudi.
Turn4: Economics UP, build a Palace (Great Hall of Crafts), build a Guard Phalanx unit, build a city in Narudi (Hashal the Well-Fortuned). Repel raids by Gorukanu. Learn HORSEBACK RIDING. EVENT: Power UP, Culture UP, free shepherds in Shahan, Camel resource moves from Naurdi to Shahan.
Available Funds: 9e
End of last turn: -1.5e
Income: 2.5e tax, 4e resource, 4e trade, 0.5e recovered weapons, 1e gift from Nakkra Ardi, 0.5e gift from Tharnites
Losses: 0.5e debt effects
Upkeep: 1.5e (3 units)
Civilization Level: 2
Culture: 3 (1 Tharnite, 1 Haskite)
Enlightenment: 2
Power: 2
Military: 2
Organisation: 2
Infrastructure: 2
Economics: 3
Engineering: 3
Inventions: WRITING, BRONZE WORKING, THE WHEEL, CONCRETE, IRON WORKING, HORSEBACK RIDING
Noidi: Immaculate
Turn1: emerges into the light of history. Learn WRITING
Turn3: build a ship, a port, and a new city. Learn IRON WORKING. EVENT: engineering UP.
Turn4: Engineering UP! Learn BRONZE WORKING, THE WHEEL. EVENT: free fruit workers in Mlano, free new boat. Trade Centre GET!
WARNING: Infrastructure low, overcrowding in Mlano
Available Funds: 6.5e
End of last turn: -1e
Income: 2e tax, 4e resource, 3e trade
Losses: 0.5e debt effects
Upkeep: 1e (2 units, 1 bonus unit upkeep is deferred for a turn)
Civilization Level: 2
Culture: 2 (1 Hurian)
Enlightenment: 2
Power: 2
Military: 1
Organisation: 2
Infrastructure: 2
Economics: 2
Engineering: 3
Inventions: WRITING, IRON WORKING, BRONZE WORKING, THE WHEEL
Nandin: NPC
Turn3: emerges into the light of history
Turn4: Economics UP. EVENT: Engineering UP.
Available Funds: 3e
End of last turn: 0e
Income: 1e tax, 2e resource, 1e trade
Upkeep: 1e (2 units)
Civilization Level: 2
Culture: 2 (1 Noidi)
Enlightenment: 2
Power: 2
Military: 1
Organisation: 1
Infrastructure: 2
Economics: 2
Engineering: 2
Inventions: IRON WORKING, THE WHEEL
Nakkra Ardi: NPCi
Turn2: emerges into the light of history.
Turn3: more incense workers in Narudi.
Turn4: fortress and nomads in Chard, attempt to conquer diamond mines in Chard. Learn IRON WORKING. EVENT: Infrastructure UP.
WARNING: Organisation low, corruption growing.
Available Funds: 5e
End of last turn: 0.5e
Income: 1e tax, 3e resource, 1.5e trade
Losses: 0.5e corruption
Upkeep: 0.5e (1 units)
Civilization Level: 1
Culture: 2 (1 Shahanar)
Enlightenment: 1
Power: 2
Military: 1
Organisation: 1
Infrastructure: 2
Economics: 2
Engineering: 2
Inventions: BRONZE WORKING, THE WHEEL, IRON WORKING
En Corthan: lopaz
Turn0: emerges into the light of history
Turn3: Train two more units, defeat barbarians, unify Zamar at last. EVENT: Free nomads in Enka. Culture UP. Horses are now farmed in Zamar.
Turn4: Build a fort in Zamar and a unit in Enka. Enlightenment UP. Suffer raids by Torecan, lose people enslaved. Learn IRON WORKING. EVENT: Economics UP, population growth, free city in Zamar. GREAT EVENT: Great King GET! Organisation UP!
Available Funds: 4e
End of last turn: 0.5e
Income: 2.5e tax, 2e resource, 0.5e trade, 0.5e religion
Upkeep: 2e (4 units)
Civilization Level: 2
Culture: 2
Enlightenment: 3
Power: 2
Military: 2
Organisation: 3
Infrastructure: 2
Economics: 2
Engineering: 2
Inventions: THE WHEEL, BRONZE WORKING, WRITING, IRON WORKING
Special: 'Great King' (Power / Military / Organisation) Current Task: Organisation
Nartozieroni: alex994
Turn0: emerges into the light of history. Learn THE WHEEL.
Turn3: build a fortress, armies recover their strength, while keeping barbarian rivals worn down with shenanigans. EVENT: population growth in Lothas. Free crop farming. GREAT EVENT: Great King GET! Organisation UP! Military UP!
Turn4: Infrastructure UP. Train a unit of archers and a 'cultural' unit. Great King peacefully converts the barbarians of Lothas, raises Power and Enlightenment by one, and is consumed in the effort. Haskite slaves are released and form a new city. Suffer raids by Torecan boat-people and Gorukanu horse-riders. Culture spreads in Zamar. Learn IRON WORKING, HORSEBACK RIDING
Available Funds: 6.5e
End of last turn: 0.5e
Income: 3e tax, 3e resource, 1e trade, 1e religion, 1e morale bonus
Upkeep: 3e (6 units)
Civilization Level: 2
Culture: 2
Enlightenment: 2
Power: 3
Military: 3
Organisation: 2
Infrastructure: 3
Economics: 3
Engineering: 2
Inventions: THE WHEEL, BRONZE WORKING, WRITING, IRON WORKING, HORSEBACK RIDING
Tieros: NPC
Turn1: emerges into the light of history, known as the Tephites.
Turn3: 3e to bribe the other peoples of Teph to unite, which is successful. Tephites morph into the Tieros: Infrastructure UP, Engineering DOWN. Learn WRITING. Invent HORSEBACK RIDING. EVENT: Military UP, Organisation UP, Civilization UP. New crops spread in Teph and Markhan.
Turn4: Power UP, Organisation UP, build a unit of horse archers, raid the lands of Ursu. Learn IRON WORKING. GREAT EVENT: Great General GET! Military UP! Engineering UP!
WARNING: Infrastructure low, overcrowding in Teph.
Available Funds: 8.5e
End of last turn: -0.5e
Income: 3e tax, 5e resource, 0.5e slaves, 1.5e raided from Ursu, 1e trade
Losses: 0.5e corruption
Upkeep: 1.5e (3 units)
Civilization Level: 2
Culture: 2 (1 Sa'ad Danåb)
Enlightenment: 1
Power: 3
Military: 4
Organisation: 2
Infrastructure: 2
Economics: 2
Engineering: 2
Inventions: THE WHEEL, BRONZE WORKING, WRITING, HORSEBACK RIDING, IRON WORKING
Special: 'Great General Nakazieros' (Military / Organisation) Current Task: Military
Halkska: Disenfrancised
Turn0: emerges into the light of history
Turn3: build a unit, temple in Khoda. Enka abandoned, many migrations into the east! Violence as native nomads are outcompeted and displaced from Markhan and Arkhad. EVENT: Organisation UP. Free nomads (assimilated/pop growth) in Arkhad.
Turn4: Culture UP, build a city in Arkhad, nomad migrates to Tarka. Nomad pop growth in Khoda. Learn WRITING, IRON WORKING. EVENT: Military UP. GREAT EVENT: Workshop GET in Arkhad! Trade Centre GET in Markhan!
WARNING: Power low, rebellions and separatists possible!
WARNING: Organisation low, corruption growing!
WARNING: slight overcrowding in various places, Infrastructure low.
Available Funds: 8.5e
End of last turn: 0e
Income: 4e tax, 4e resource, 0.5e religion, 1.5e trade, 0.5e payment from Tieros, 0.5e workshop
Losses: 1e corruption
Upkeep: 1.5e (3 units)
Civilization Level: 2
Culture: 3
Enlightenment: 2
Power: 1
Military: 2
Organisation: 2
Infrastructure: 2
Economics: 2
Engineering: 2
Inventions: THE WHEEL, BRONZE WORKING, WRITING, IRON WORKING
Sa'ad Danåb: BananaLee
Turn0: emerges into the light of history
Turn3: 2e invested in Culture (pleasure circuses?). Culture UP due to combination of factors. EVENT: culture spreads, free monument in Navu. Civilization UP.
Turn4: build another 'culture' unit, save rest of moneys. Culture units wander north and south. Nakkra Ardi tries but fails to capture diamond mines in Chard. OMGINVAZION: Gorukanu. Learn HORSEBACK RIDING, IRON WORKING, WRITING. EVENT: Engineering UP.
Available Funds: 3.5e
End of last turn: 1e
Income: 0.5e tax, 2e resource, 1e religion, 0.5e trade
Upkeep: 1.5e (3 units)
Civilization Level: 2
Culture: 3 (1 Ka Molo)
Enlightenment: 2
Power: 1
Military: 1
Organisation: 2
Infrastructure: 1
Economics: 2
Engineering: 2
Inventions: THE WHEEL, BRONZE WORKING, HORSEBACK RIDING, IRON WORKING, WRITING.
Ka Molo: NPC
Turn2: emerges into the light of history.
Turn3: more jade miners/workers in Zlohu, save 1e. EVENT: Organisation UP, Civilization UP. Pop growth as nomads in Hloga.
Turn4: Economics UP, more horse traders, save 1e. EVENT: Culture UP.
WARNING: Infrastructure too low, overcrowding in Hloga.
WARNING: Organisation too low, corruption growing.
Available Funds: 8e
End of last turn: 1e
Income: 1.5e tax, 4e resource, 2e trade, 1e morale bonus
Losses: 0.5e corruption
Upkeep: 1e (2 units)
Civilization Level: 2
Culture: 3 (1 Sa'ad Danåb)
Enlightenment: 3
Power: 2
Military: 1
Organisation: 2
Infrastructure: 2
Economics: 3
Engineering: 1
Inventions: THE WHEEL, BRONZE WORKING
Special: 'Queenship of Ri' (Culture / Power / Economics) Current Task: Culture
Gorukanu: NPC
Turn2: emerges into the light of history.
Turn3: two more units, raid the locals and tribes in Kula. Learn HORSEBACK RIDING
Turn4: train two horseback riders, raise Military UP. Occupy Karu palace and launch various raids / campaigns into Lothas, Shahan and Narudi. Learn IRON WORKING. EVENT: Culture UP, Civilization UP.
Available Funds: 2e
End of last turn: -1e
Income: 1e tax, 3e resource, 0.5e trade, 1e raided from Lothas, 1e raided from Narudi
Upkeep: 3.5e (6 units, 1 palace)
Civilization Level: 2
Culture: 2 (1 Sa'ad Danåb)
Enlightenment: 1
Power: 2
Military: 3
Organisation: 1
Infrastructure: 1
Economics: 2
Engineering: 2
Inventions: THE WHEEL, BRONZE WORKING, HORSEBACK RIDING, IRON WORKING