Daftpanzer
canonically ambiguous
Well you see guys, with the board-game style foundation, there's supposed to be narrow things that you can spend 'e' on - units, the buildings, or tech levels. Or also like influencing/bribing people. Thats it. So ideally the focus shifts towards what choices you make, how it all fits together, and whatever character / story overlay you would like on it.
@Lord of Elves I don't have 'farms' as such. Or, you are already assumed to have as many farms as is appropriate. If there was a special crop resource, you could put workers on it for 2e a time. You can certainly invest in your 'Culture' tech, but 1e might not make an immediate difference, as 3e is the cost to reach level 3. Special events and things might fill in that gap, though.
@Lord of Elves I don't have 'farms' as such. Or, you are already assumed to have as many farms as is appropriate. If there was a special crop resource, you could put workers on it for 2e a time. You can certainly invest in your 'Culture' tech, but 1e might not make an immediate difference, as 3e is the cost to reach level 3. Special events and things might fill in that gap, though.