evertebrate
Chieftain
Now added to the download database: http://forums.civfanatics.com/downloads.php?do=file&id=19477
Hello!
After being absent from these forums for quite some time, I have finally finished my large mod project darkciv 2, successor to my mod darkciv. As I am sure no one remembers that one anymore, here is the link to my old release thread: http://forums.civfanatics.com/showthread.php?t=322407
Basically it was a mod that changed Civ 4 BTS to be much darker toned and realistic in a sense that being free or oppressive actually mattered and running a police state or any other dictatorship as well as being a free democracy had actual (positive and negative) consequences.
In darkciv 2 this largly remains the same, although I changed large parts of the new gameplay to be less static.
I want to post this announcement first, to be sure there is any interest in the mod at all and to finish some testing before a release. A beta I posted some months ago went unnoticed so I want to be sure there is any interest at all this time. Uploading and writing readmes and such is time consuming.
Here are some (not all) of the new features in darkciv 2:
- AI leaders change dynamically depending on the oppressiveness of society. For example an oppressive Russia would be lead by Stalin and a free England would be lead by Churchill. Oppressiveness can change over the course of the game, depending on several factors, mainly how well the AI player fares in the game. Meaning a free AI player failing in war or economics would slowly become more oppressive.
I tried to keep these changes logical and without hindering the overall AI strategy.
Oppressiveness also influences how a AI player acts, both in civic choices as in actual gameplay.
- The player's oppression is calculated from civic choices.
- You can form regimes. A regime is a combination of (mostly 2) civics with a particular civic opression value. Regimes give special bonuses.
- Some buildings only work in oppressive societies.
- Some graphical details have been changed to be les comical. No more smiley faces for unhappiness or unhealthiness.
- You have three new actions in the city screen: Ethnic Cleansing removes foreign culture an population from the city, Inquisition removes non-state religions and confiscates money from unbelievers, Lawsuit removes foreign corporations for gold.
There are many more features in the mod including almost everything from the first darkciv, 2 new civs, many new leaders, new barbarian activities, recreations of the two classic civ-2 scenarios WWII and ROME, civil unrest and cvil wars, unique civilization traits and some changes to the base game balance, buildings and units.
Here are some screenshots I took from the mod:
The title screen
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The new city screen
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some civics
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martial law
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oppressive building: the slave market
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Civilopedia entry for the new regimes concept
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the fascist state regime unique unit: stormtrooper
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generic ingame screenshot 1
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generic ingame screenshot 2
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