Derdan
Warlord
It would be nice though if you say, settle Australia as a Buddhist civ that all your cities there won't abandon their religion and convert to Protestantism when you adopt Secularism.
what determines the religion of certain civs when they spawn? eg my zoroastrian Rome had zoroastrian France and England spawn but Spain still went Catholic. or America went and stayed Catholic when I kept England Catholic in one game.The issue is that state religion is factored into religion spread - you can induce Buddhism to spread outside its religion map if it is your state religion. The logic does not properly account for Secularism. The best way to handle this is probably for Secularism not to induce any religion spread outside of its religion map but otherwise to act as if the state religion is present for the purposes of religion disappearance.
Note that this does not necessarily prevent Buddhism (in this case) from ever leaving - it can still be replaced by e.g. Protestantism but that would have to be due to genuinely stronger Protestant influence in the city, rather than being favoured by the spread map.
No, they converted to zoroastrian after a turn. But they stayed zoro while Spain converted. Wonder what factors determine that. In my recent Spain game, it was easy to keep everyone Catholic, in my recent China game, it was impossible to keep Southeast Asian civs as Confucian.You mean England and France spawn with Zoroastrian state religion and missionaries?
About 200 years before. Not sure how many turns on marathon. I captured it from Byzantine (and before did it from Phoenica), and then Arabia born - Tyrus didn't flip. just didn't notice it before (a lot of culture disappear this time)I assume you recently captured this city? When you conquer a city, you convert some of the owner's culture into yours, but that effect gradually wears off over time.
You are forced to adopt a state religion or go unstable and lose access to ALL pagan wonders. So yeah, it is bad.You makes it sounds like it's the bad thing.
+50% for gold from Oil, Luxury and Textile industries. And from Silk Way tooI feel little embarrassed to ask: what does +50% corporations commerce means? In addition to the gold and hammers resources are responsible for adding coins?
Espionage as well? (Or is that not relevant for corporations?) I'm wondering if it'd be easier to understand if it said "+50% corporation yields" or something similar... though that implies production, which is excluded. Huh, this is tough."Commerce" is what the game calls anything commerce gets converted into. So it is gold, science, culture.
Could there be a military company that appears in civs with more military than their allowed number (for maintenance)Yeah it would affect espionage too - I just didn't mention it because there isn't any corporation that produces espionage right now.
"Yield" is exactly the opposite of "commerce": the yield types in the game are food, production, commerce, and the commerce types are gold, science, culture, espionage. These terms aren't well defined in the game and come directly from the code - still I think it is the best way to describe it.