Round 3
In 1020 AD, I meet two of the off-shore AI with my Caravel exploring towards the NE:
Frederick has capitulated Peter. Before Freddy gifts Optics to his vassal, I make a trade for Construction:
If I have to pay 20 Gold, Peter must be close anyway.
On the following turn, the SW Caravel meets another AI:
I'm becoming more and more glad that Lincoln is my neighbor.
Gilgamesh is very backward, which is strange because he has a religion and can't be isolated. I make a big trade while I still can:
And on the next turn more of the puzzle pieces come together. AI #5 is Hatchet:
So I was right about an Egyptian leader, although I was wrong about which one. Hatchet and Gilgamesh are at war, which explains why Giggles is backward.
In 1040 AD, then, the trading situation looks as follows:
Since I can trade Philosophy with four of the AI, I use one GS to bulb the tech:
And my second GS adds +1662
to Astronomy:
In order to bulb Astronomy, the crucial thing is to avoid Civil Service. CS leads to Paper, which leads to Education, which leads to Printing Press. All of these techs trump Astronomy when it comes to GS bulbing.
Now that I had burnt a GS on Astronomy, I no longer had to worry about cutting off certain bulb lines. Philosophy supplied a number of good trades:
Then, in 1100 AD, I was the first to reach Astronomy:
...which was well timed, as I met the final AI, who I was beginning to suspect didn't exist:
Boudica has only met Lincoln, whom she dislikes:
This meant that we could make a trade:
A bunch of common and outdated techs for Guilds? Thank you.
Good stuff. Boudica has drawn the short straw and ended up isolated in the far north:
I played a few more turns and then decided to call it a night. The trade screen in 1140 AD:
Freddy won Lib and took Economics or Printing Press.
The world, as my maps currently stand:
Overseas trade routes are in:
Thanks to my four exploring Caravels and a map trade with Hatchet, I was also the first to circumnavigate the globe.
There's no pressing need to go to war. Since I'm the only civ with Astronomy, no-one else can send troops to attack me yet. Being in Free Religion also helps: even if an AI is ambivalent towards me, they're still more likely to hate somebody else.
For now, I am most interested in settling the Island that lies between my homeland and Boudica's:
There are two barb cities, and room for at least four more. No-one else can reach this yet, so I'll try and make the most of my Astronomy advantage and settle it ASAP.
The general plan at this point is quite simple: get more cities than Freddy. Well, ok, it's not quite that simple. But he has 17 cities as things stand along with a vassal. He also loves to build wonders and has the Sistine Chapel. I need to keep an eye on the victory screen, to make sure that he doesn't get too close to winning via culture.
Short to medium term priorities are:
1) Settle the barb island and any other good spots.
2) Tech to Steel or Rifling before Lincoln and declare war.
3) After vassaling Lincoln, try to attack Boudica before she catches up in tech.
4) Reach Communism, so that I can switch into State Property.
Simple.
In 1020 AD, I meet two of the off-shore AI with my Caravel exploring towards the NE:
Spoiler :




Frederick has capitulated Peter. Before Freddy gifts Optics to his vassal, I make a trade for Construction:
Spoiler :

If I have to pay 20 Gold, Peter must be close anyway.
On the following turn, the SW Caravel meets another AI:
Spoiler :

I'm becoming more and more glad that Lincoln is my neighbor.
Gilgamesh is very backward, which is strange because he has a religion and can't be isolated. I make a big trade while I still can:
Spoiler :

And on the next turn more of the puzzle pieces come together. AI #5 is Hatchet:
Spoiler :

So I was right about an Egyptian leader, although I was wrong about which one. Hatchet and Gilgamesh are at war, which explains why Giggles is backward.
In 1040 AD, then, the trading situation looks as follows:
Spoiler :

Since I can trade Philosophy with four of the AI, I use one GS to bulb the tech:
Spoiler :

And my second GS adds +1662

Spoiler :

In order to bulb Astronomy, the crucial thing is to avoid Civil Service. CS leads to Paper, which leads to Education, which leads to Printing Press. All of these techs trump Astronomy when it comes to GS bulbing.
Now that I had burnt a GS on Astronomy, I no longer had to worry about cutting off certain bulb lines. Philosophy supplied a number of good trades:
Spoiler :



Then, in 1100 AD, I was the first to reach Astronomy:
Spoiler :

...which was well timed, as I met the final AI, who I was beginning to suspect didn't exist:
Spoiler :

Boudica has only met Lincoln, whom she dislikes:
Spoiler :

This meant that we could make a trade:
Spoiler :

A bunch of common and outdated techs for Guilds? Thank you.

Good stuff. Boudica has drawn the short straw and ended up isolated in the far north:
Spoiler :

I played a few more turns and then decided to call it a night. The trade screen in 1140 AD:
Spoiler :

Freddy won Lib and took Economics or Printing Press.
The world, as my maps currently stand:
Spoiler :

Overseas trade routes are in:
Spoiler :

Thanks to my four exploring Caravels and a map trade with Hatchet, I was also the first to circumnavigate the globe.
There's no pressing need to go to war. Since I'm the only civ with Astronomy, no-one else can send troops to attack me yet. Being in Free Religion also helps: even if an AI is ambivalent towards me, they're still more likely to hate somebody else.
For now, I am most interested in settling the Island that lies between my homeland and Boudica's:
Spoiler :

There are two barb cities, and room for at least four more. No-one else can reach this yet, so I'll try and make the most of my Astronomy advantage and settle it ASAP.
The general plan at this point is quite simple: get more cities than Freddy. Well, ok, it's not quite that simple. But he has 17 cities as things stand along with a vassal. He also loves to build wonders and has the Sistine Chapel. I need to keep an eye on the victory screen, to make sure that he doesn't get too close to winning via culture.
Short to medium term priorities are:
1) Settle the barb island and any other good spots.
2) Tech to Steel or Rifling before Lincoln and declare war.
3) After vassaling Lincoln, try to attack Boudica before she catches up in tech.
4) Reach Communism, so that I can switch into State Property.
Simple.
