So, to get it out of the way, I've read all the special pedia entries on the Scions, so I have some basic understanding of their mechanics. What I'm missing is any sense of how to play them.
Extreme early game, awesome - I'm out teching and producing everyone by leaps and bounds, I grab God-King, Masonry, and Bronze Working and I'm rolling in hammers and gold. If I want to smash an enemy civ flat now, I certainly can with my 1-turn Warrior substitutes. But as soon as I get past this, especially as the Emperor, I'm lost for tech priorities; everything seems to be critical to playing this faction. Trade to benefit from early conquests. Code of Laws & Priesthood to get a reliable source of new citizens. Sorcery for Necropolis, and to make use of the Emperor's trait combo. Currency for hero unit to lure away citizens. Hunting line for more Haunted Lands.
Someone want to narrow down the field a little for me?
Extreme early game, awesome - I'm out teching and producing everyone by leaps and bounds, I grab God-King, Masonry, and Bronze Working and I'm rolling in hammers and gold. If I want to smash an enemy civ flat now, I certainly can with my 1-turn Warrior substitutes. But as soon as I get past this, especially as the Emperor, I'm lost for tech priorities; everything seems to be critical to playing this faction. Trade to benefit from early conquests. Code of Laws & Priesthood to get a reliable source of new citizens. Sorcery for Necropolis, and to make use of the Emperor's trait combo. Currency for hero unit to lure away citizens. Hunting line for more Haunted Lands.
Someone want to narrow down the field a little for me?