Deathmatch: the Bears' enclave

No action from Niklas!! Let's see how General_W responds. It will be interesting to see if he abandons or counters. Question is whether we should send units towards him on the other side while he's scrambling to send his units the other direction.

Also do you think getting replaceable parts and using TOE towards combustion and mass production? I'm not sure getting Hoovers is absolutely critical here since it would require building factories which will take an awful long time while we're trying to build units. Whereas, controlling the air and sea might be even better. Researching through to Electronics after factories have been built might make more sense.

Interesting day ahead!!
 
No action from Niklas indeed!!

I think the Hoover Dam slingshot is a classic and it didn't get such status out of a whim. Factories mean 2x the production capacity, 2x the troops, at the cost of a few turns of infra. This game will not be won by 5 artillery and 10 infantry units, so the base cost will be worth it. I'll take the job of building plants by hand, you can prebuild for Hoover. My pre-build for ToE has already started and is well underway.
 
OK I'll continue with my prebuild on Hoovers. I'll have to be judicious building factories to double the output of those cities. Knocking out multiple 240s builds at the same time could be tough but 1 turn cavs/2 turn infantry/tanks/bombers is pretty nice.
 
Yes, gradually is best, so you don't lose everything at once.

I'm running a table of the tech tree and costs and trying to figure the fastest way around it... My ToE prebuild hits at turn 201 (would be possible at 199 but detrimental to cities around), so far I have you getting Sci Method on 200, which is perfect. However, they can beat us to it if they have Steam already.

Be back later with pictures even I will be able to follow around.
 
Turn 241 is the best I could do for modern. It is not the best for RP or Flight but it gives the best Motor transportation and Scientific Method times. It might need to be revised to get us to ToE in a rush should they wish to grab it under our nose.

So here's plan A:

Notice that you finish Nationalism at 221 and I get Combustion on 225: that's a 4 turn breather for you.

IndusTech.jpg


IndusTechW.jpg


IndusTechB.jpg


Plan B will occur if they beat us to Electricity. At that point, we can't afford to miss Scientific method for any consideration. I'll take 4 turns to go into starvation mode, scientist everything, and you'll fund me so I don't implode. After that, we can breathe. I hope plan B does not occur.

I'll monitor their tech progress closely until then.
 
Awesome. I'm so glad that I'm partnered with a math genius! :D
 
Will do next turn. Sorry for not updating this much but I didn't think anyone was reading ours.
 
As many of you know we were beat on the same turn to ToE. Beorn and I felt that it would be a gamebreaker and as you can see that's been the case. Desperate times call for desperate measures. We now have replaceable parts and corporation. We'll need a few turns to upgrade units before we start in on refining and steel. We had a setback last turn when they disconnected Beorn's gems and 4 major cities went into disorder.

The plan will be to slowly pull back and draw them into Beorn meanwhile starting to put pressure on General W on the other end.

Since I'm on my own feel free to contribute any thoughts without being spoilerish. I'm sure it's been useful to them having players like Chamnix helping out.

Here's a couple pictures of the fronts...

When I looked Der Wall had a cavalry protecting the city and the other barricade was lightly defended. Obviously they can get to this spot in a jiffy so hopefully they either commit to Beorn which I think they will or they'll try to simply hold us off by using rails.
 
OK here's the situation on both fronts. Let's see if you see what I see assuming anyone's lurking.





:devil:

Anyhow, here's the plan.
It's 860 AD and Beorn's military academy city Squirrely has 59 shields in the box and is doing 30 spt.

Next turn (870) he'll have 89 shields and we'll short rush with factory for 240 shields.
In 880, we'll have 270 shields and we'll rush an army.

In 890 we'll have an infantry army and if you see what I see we'll try and counter with our infantry and cav army. It might catch them off guard if they're trying to siege Beorn's cities.

Let's hope we can hold them off. There's 2 infantry in Buffone and 5 coming next turn.
 
The big question is whether to counter on General W with armies and land enough infantry behind their lines (assuming they don't cover) or simply land the armies on the worker while I keep rushing armies. I wonder if they realize I have a outpost viewing the situation.
 
I'll have a little time to catch my breath this week, Mr Whomper, so if you want to send me the save and have a chat about it I'll definitely take the time for that.
 
Sounds great B. I've been slowly backing away until the army is finished which is this turn. Let's hope we can hold them off. My thoughts are this is the time to hit them head first with our cavs to weaken their stacks which are considerable. The infantry/combo they have is making for a rough time but we have all our factories in and are 2 and 3 turn everything. I'm inlcined to keep rushing the armies for the time being rather than turn on research.
 
Well if they bust through this turn this game is over. Let's hope they decide to consolidate after I concentrated fire on Niklas. If they send enough cavs there's no way I can stop them. Cross your fingers.
 
It appears these guys may have made a crucial error. Though we haven't seen General W's battle log it appears he gave us a MGL on defense. They've whittled Beorn down to minimal forces. The thing is General W has left his arty stack lightly defended. I plan to take that stack somehow and then either use it against Niklas or disband them and all the workers underneath. I've emailed Beorn since I really need help strategizing this turn since this could be a big break in what looked like a hopeless situation. Maybe losing the ToE on the same turn could turn back in our favor.

I have two galleons in Perf's Avatar and think I'll move Beorn's arty to the island and bombard from there. The big question is whether to build a cav army or infantry army. The cav army would only be 9hps so a big decision. The Iroquois could easily finish but I'd like to cut off the stack that's sitting in front of Perf's Avatar since it wouldn't be able to use any roads and would be subject to incessant bombardment.


General W's arty stack.



Niklas' arty stack (about 15ish).
 
For anyone who's still watching this thread I've decided to try and turn the tables a bit. I sent a infantry army and 2 cavs with more to follow this turn to Der Wall which is the border city on General W's front. I don't think they realize that I got a MGL on defense last turn so hopefully this will come as a total surprise. Niklas goes first so hopefully he won't be able to tell and General W might have to scramble since I think I've destroyed most of his arty and cut off roads for his infantry to retreat. Hopefully I can survive their onslaught this turn but even though we're even militarily they still have the advantage.
 
For anyone who's still watching this thread. . . .

You kiddin'? I'm absolutely riveted! This is easily the climax of the match thus far--I don't wanna miss a single move! :wow:

It's this point in the future that would be a really interesting post-mortem by both teams, once it is all over. . . .

kk
 
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