Debug folder lists available Lua functions

ww2commander

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Am I correct in assuming that the ".ltp" files located within the \steamapps\common\Sid Meier's Civilization VI\Debug folder provides a glimpse at what functions are available via Lua?

These files can be read via any text editor.

Example:
Action name "+10 XP" within the Unit.ltp file runs via the debug console:
Code:
local pUnit = GetSelectedUnit();
if (pUnit ~= nil) then
    pUnit:GetExperience():ChangeExperience(10);
end
 
Some of those files may work with the civ5 firetuner, see the topic about it.
 
Am I correct in assuming that the ".ltp" files located within the \steamapps\common\Sid Meier's Civilization VI\Debug folder provides a glimpse at what functions are available via Lua?
Those are firetuner panels (formally known as live tuner, hence ltp (at least I guess that's where that extention comes from ;))), which is a debug tool to test stuff, so the functions in there should indeed be functional.
 
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