sman1975
Emperor
Hello,
I'm working on a quite extensive scenario (lots of units) on an oversized map (146x90). It's taxing the Civ5 game engine about as much as is possible, but generally speaking, the mod behaves well-enough in the early stages.
As the 84 turn scenario gets to Game Turn 32 or so, I've noticed if I use the "Debug Panel" (activated when you press the tilde key) then click on the "Reveal All" - where you can see all the tiles and units without Fog of War - the game thinks about it for a couple of seconds, then unceremoniously croaks without warning.
I can repeat this error using a saved game on a given turn. On that same saved game, I can also play along another 20 turns without problem - assuming I don't try to "Reveal All". Once I click on that on latter turns, ** BOOM**...
Does anyone have any ideas of the kinds of things that might cause this kind of crash?
Thanks.
I'm working on a quite extensive scenario (lots of units) on an oversized map (146x90). It's taxing the Civ5 game engine about as much as is possible, but generally speaking, the mod behaves well-enough in the early stages.
As the 84 turn scenario gets to Game Turn 32 or so, I've noticed if I use the "Debug Panel" (activated when you press the tilde key) then click on the "Reveal All" - where you can see all the tiles and units without Fog of War - the game thinks about it for a couple of seconds, then unceremoniously croaks without warning.
I can repeat this error using a saved game on a given turn. On that same saved game, I can also play along another 20 turns without problem - assuming I don't try to "Reveal All". Once I click on that on latter turns, ** BOOM**...
Does anyone have any ideas of the kinds of things that might cause this kind of crash?
Thanks.