Decisions for the next play session

DaveShack

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Here are some decisions we need to make for the next play session.

  • Use lux slider or a scientist? Scientist gives fewer turns on philosophy and reduces growth. Lux slider results in more turns on Philosophy.
  • Is settling site 5 (between Rotterdam and The Hague) a priority? If yes, need a settler asap. If not, then why were we worried about settler factory placement?
  • Are we set on the free tech, if we get it?
  • Do we want to sell Philosophy once we get it?
  • When do we want to connect iron?
  • Presumably we're going to build chariots and upgrade to horsemen? The horses are already connected, queues would need to be adjusted.
 
We defenately need to connect to iron ASAP.
 
1. Luxury slider. If we put a laborer on the BG, we can get growth in 3, allowing us to work the fish at size 5, getting more commerce and growth.

2. I bet the Dutch will get there first, if not it will have nice amounts of corruption, won't it?

3. What do you mean? ie; What is the free tech? I would say Map Making, as the AI goes after this tech, so we don't have to buy this expensive tech. Then we can research Literature, and get it most likely since the AI doesn't go after it.

4. If we are going to build TGL, sell Philo for other techs and save MM.
If we aren't going to build TGL, sell MM.

5. Connect iron asap. Warrior -> Sword upgrades are too expensive.

6. Horses aren't too effective against spears. A few of them, maybe to finish off spears from long distance, but otherwise have mostly swords.

PS: DS, when is the next TC? The TC Time thread in the main forum says March 29th, but isn't that a bit quick since we had one on the 26th? I don't mind, I would just like to know.
 
Ginger_Ale said:
1. Luxury slider. If we put a laborer on the BG, we can get growth in 3, allowing us to work the fish at size 5, getting more commerce and growth.
Every population point means 10% more on lux, which offsets the increased commerce. Go high enough and it takes away beakers from the smaller towns, as science has to be lowered to balance the entertainment budget.

PS: DS, when is the next TC? The TC Time thread in the main forum says March 29th, but isn't that a bit quick since we had one on the 26th? I don't mind, I would just like to know.

Tuesday the 29th, at 11 PM MST. That's about 3 days and 6 hours after the last session.
 
1) Just adjust the slider
2) I still say we should go for it. Get two settlers out in this chat. One to go for site 4, as per Expansions instructions last chat and one for the site 5. If not 5, then teh next best available oppertunity.
3) Yeah. We polled this a bit back, Map Making. Even if the AI has it. Also, I'm going to say start work on Lit after that as a) it'll be 2 turns to end and b) it'll give the new guy time to poll.
4) GA kinda said what I was going to for this one.
5) We dont have the cash for upgrades. Lets just make real swords. ASAP.
6) Stick to swords.

And have I mentioned we should really be working on some settlers too?

SaaM
 
1. Adjust the slider. Keep growth at maximum.
2. Settle Site #5. There should be a settler coming out of Camelot after the barracks.
3. Stop the turn before we get Philo to evaluate. Repoll if MM is already known by the AI.
4. Sell both Philo and our prize if we can get enough other techs and profit.
5. Hold off until we have 8+ vet warriors and enough cash to upgrade them.
6. Start on the chariots after we have enough warriors for the first fight.
 
Ok, question, if the Lighthouse is almost a done deal, and we're probably going to get Map Making as free tech, then why aren't we shooting straight for Republic or Monarchy after Philosophy? A despotic GA is one thing we definitely DO NOT want.
 
OK, for the hard of hearing I will say it again.

Using a scientist makes Philosophy finish faster
Using the lux slider makes Philosophy finish slower even with higher population!


Are we doing the philosophy max science, or not? :confused:
 
90%, scientist in Camelot
Philosophy in 8, Growth in 5, Barracks in 9

80%, 20% lux, no scientist
Philosophy in 10, Growth in 3, Barracks in 5

After growth to pop 5

90%, two scientists
Philosophy in 1-2 (after growth, total turns 6-7)

70%, 30% lux -- probably 8 turns remaining after having used 3, total probably 11.
 
80/20 seems to be the best option. I'm assuming we're -1 gpt at that, -2gpt after the barracks. Are there any units nearby that could serve as an MP? Although it would take away from the front lines where we'd need them most, we should get another unit there as soon as all of our other cities are defended.
 
Well, 4 turns (estimated 7 turns for scientists, 11 turns if lux is turned up) is enough to lose the gambit and we've poured all that gold down a drain. On the other hand the free tech would finance all of the military upgrades we need.

Another alternative, we could switch to a spearman and use a scientist for 2 turns, and then restart the barracks and drop the scientist. That would probably net out to 8 total turns, midway between a scientist vs 20% lux.
 
Well, we could probably micromanage the hell out of it and get it done in a minimal number of turns without losing any major production or growth. Exact tech cost remaining can be determined by recording all slider values right now, then we can possibly swing back and forth between using the lux slider and using a scientist for a few turns until growth. Actually the spearman build isn't such a bad idea.
 
I read in the instruction thread to "temporarily research literature then switch". Bad idea. This is C3C -- we'll lose all of that research when we do switch.
 
It seems we're already a little slow on settlers. If we build a spearman, then restart the barracks before sending out another settler, it may be too late to get any more land.

What if we use sliders until growth and then switch to scientists after that?
 
Chieftess said:
This is C3C -- we'll lose all of that research when we do switch.

Actually it's like that in all versions.
 
Xerol said:
Actually it's like that in all versions.

Nope, don't think so. It stays the same in vanilla and PTW.
 
I've been playing Vanilla for about 2 years now, I'm 99.9999% sure that you do lose all of your research when you switch techs. You have until the end of the turn to switch back, however, without losing it. Only had PTW for about 2-3 months before my CD exploded and never really played any games in that, so I'm not sure.
 
I think we need to get the barracks done in Camelot. If we lose the gambit then so be it. I would use micromanagement to help where possible.

Turn 1: 1 Scientist, +2 food
Turn 2-3: 80/20 slider, +4 food

Turn 4+: Size 5, use 2 scientists.
 
80/20 split sounds fine to me. I think we've got a reasonable chance at reaching Philo at a slightly slower pace. Besides, researching it is already killing our income level - there's no need for it to kill our growth as well.
 
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