Article X. The Strategic layer consists of the President, the Vice President,
and the Consuls. The Consuls, as listed below, are in tasked with
deciding on the broader picture of how $COUNTRY_NAME will operate.
The President leads the Strategic layer and leads discussions
involving more than one Strategic Consul. The majority of the Strategic
layer's policy is based on discussions and polls.
1. President - Leads discussions crossing over multiple areas of different
Consuls. He/she will also decide on any strategic tasks not designated to
another consul in this constitution. The President is the primary designated player. He/she has the following responsibilities, and may appoint a citizen to oversee a responsibility: Naming of Cities and Units, Elections, and Polling Standards. These appointed officials remain in office until removed by a President.
Your opening statement and your first section is redunant. You repeat the same thing twice in the same article, it's bad enough when it's done in the constitution as a whole.
2. Vice President - Assistant to the President. He/she may take over the
President's tasks when the President is absent. If the President should be
removed from office for any reason the Vice President will then take the position of President and appoint a Vice President. The Vice President must be approved by a majority of the consuls, if the Vice President is appointed mid-term.
This should just say that the Vice President acts as the Presidents deputy. Well not even that, there shouldn't even be a single thing about the Vice President inside of this entire article. It should all be covered in an article about deputies. Useless information.
3. Consul for Domestic Policy - Oversees long term settlement, long term worker plans, and long term build queues goals(not specific goals). Also in charge of government switches.
This poistion is useless, the only thing that actually matters in this is settlement, and by Term 3 that will be useless also. The governors will continue to control every aspect of there queues, and are prefectly capable of handling the long-term affairs of there province. Other than that, long-term worker actions? Who cares what are workers are going to be doing 20 turns from now, as long as it's something useful.
4. Consul for External Policy - Oversees long term planning of policy regarding other nations. This includes military plans, long term foreign affairs, and long term trading goals. Pushes for military improvements.
Another useless, and pointless poistion. First off, long-term policy regarding other nations would be more of a guessing game than anything else. The long-term trading goals has me wondering what the hell is going on here, what long-term trading goals? Are we allowed to play the save ahead now or something? Also, they can push for military improvements all they want, I doubt it'll get that far though.
5. Consul for Cultural Policy - Monitors culture. Pushes for culture improvements. Fits science and religous improvements into the big picture. Develops wonder strategy.
As Provo has been saying, useless and should be removed.
Article X. The Tactical layer consists of the the officials in charge of micromanagement of the game, within the boundaries of the Strategic layer's policy. The Tactical layer is not required to receive instructions from the people as long as their policy is within that of the Strategic layer's. However any citizen my start a discussion about the decision of a Tactical Leader. The Tactical layer is consisted of the officials below.
So this basicly says, that these elected officials make choices based on what our other elected officials say? Congratulations on achieving a new level of democracy.
1. Commander of Armed Forces - Micromanages the military operations against foreign countries and unit (excluding worker, settler, and non-military transport) movements.
The Micromanagement of this contains what? Where is the cut-off line between Long-term planning and micromanagement?
2. Director of Commerce - Decides on foreign affairs and trading. Sets exact tech queue. Adjusts slider and approves/denies requests from governors regarding rushes(in a government requiring gold to rush).
Isn't the slider more of a long-term affair? Also, wouldn't rushing not also be included as a long-term affair also?
3. Director of Infrastructure - Controls the worker actions. Reviews requests from governors about worker requests and accepts/denies these.
It's best to just put the DP incharge of worker actions, and let the governors request certain tiles to be worked. Get rid of it.
4. Director of Expansion - Decides on where to settle with settlers.
Wouldn't this be a long term affair also? Cause you know, once we place that city... it's going to be there for a LONG time.
5. Governors - Manages citizens in cities under his/her control and the build queues. May request rushes from the Director of Commerce, and request worker actions from the Director of Infrastrucute.
Governors are part of the legislative branch, not the executive. Unless there is some huge change going on, this shouldn't even be here.
Edit: Forgot about the adminstrative branch. I'll get to that right now. In the next post.