concerning the quech rush:
you have 25-30 turns to execute a quech rush, leaving you without a worker and improvements if you fail. getting an ai worker isnt a guaranteed thing, only if you take their capital you can be sure to get the workers (ai usually hides them there).
and 5 unpromoted quechs aren´t enough to take a hillside capital with 3 archers. around the mentioned time your enemy will usually get bronze or horses hooked if the have it in the bfc of their first cities unless they start with a religion (then you have 8-10 turns more).
so assuming 5 turns per quech and 5 turns to walk towards your target, that leaves you with an innitial force of said 5 quechs to start with. that will be enough for 1 city, maybe 2 if you bring reinforcements and are able to block bronze/horses, but it will delay your own expansion for the first 50 turns at minimum.
doing the math, expanding peacefully isnt much worse and much, much saver since it works at odds of 100%...
so no, i also dont think they are overpowerded (dont get me wrong, they are a very strong uu, and you eat barbarchers like nothing and you HAVE the additional option of doing a superearly rush, so quechs rock, but overpowered... ...no
)
you have 25-30 turns to execute a quech rush, leaving you without a worker and improvements if you fail. getting an ai worker isnt a guaranteed thing, only if you take their capital you can be sure to get the workers (ai usually hides them there).
and 5 unpromoted quechs aren´t enough to take a hillside capital with 3 archers. around the mentioned time your enemy will usually get bronze or horses hooked if the have it in the bfc of their first cities unless they start with a religion (then you have 8-10 turns more).
so assuming 5 turns per quech and 5 turns to walk towards your target, that leaves you with an innitial force of said 5 quechs to start with. that will be enough for 1 city, maybe 2 if you bring reinforcements and are able to block bronze/horses, but it will delay your own expansion for the first 50 turns at minimum.
doing the math, expanding peacefully isnt much worse and much, much saver since it works at odds of 100%...
so no, i also dont think they are overpowerded (dont get me wrong, they are a very strong uu, and you eat barbarchers like nothing and you HAVE the additional option of doing a superearly rush, so quechs rock, but overpowered... ...no
