TheMeInTeam
If A implies B...
- Joined
- Jan 26, 2008
- Messages
- 27,995
I have a small request for planning purposes from the Civ V experts. I am looking not for specific strategies or anything like that, but rather for benchmarks. For example in another thread I saw something like "archer rush t25" or "xbow rush t55" (assuming standard speed on those). Those are tight margins and require some tricks, but that's to be expected on deity.
The important thing to me are those numbers. In playing a game, it's hard to know when a minutiae decision is a mistake or not, because even if you watch others your own situation is not identical. If you set a decent rule-of-thumb benchmark to play with, then you can see if you're on pace for a given goal without playing 100 turns, but rather start noticing you're falling behind after 10. It makes it easier to find and correct mistakes.
But as a non-expert, I don't know what I'm missing or where the aiming point should be. So, could someone point to beaker values and city counts by x turn that you feel is most relevant? For example 30 beakers by t30, or 200 by another turn. I'd like it for the following, plus any you think are more important, if any of you can give a rough "ideal or average winning turn" estimate off the top of your head:
- Beakers on given turns (3 or 4 targets), special consideration for NC
- 1st, 2nd, 3rd, 4th city timings for tradition/honor/liberty/piety (4th if applicable)
- Improved tiles (this was huge in Civ IV but the yield disparity is less so other emphasis might win, not sure)
- Social policies by x date
- Faith accumulation
- Chivalry
- Machinery
- Artillery
- Nukes
- Battleships
I can sort out late game stuff myself, the foundations will be there or not by then. I also understand that game-to-game the land and neighbor situation will put a good bit of variance on the above, but I'm looking for general aiming points that will function on deity if you reach them.
The important thing to me are those numbers. In playing a game, it's hard to know when a minutiae decision is a mistake or not, because even if you watch others your own situation is not identical. If you set a decent rule-of-thumb benchmark to play with, then you can see if you're on pace for a given goal without playing 100 turns, but rather start noticing you're falling behind after 10. It makes it easier to find and correct mistakes.
But as a non-expert, I don't know what I'm missing or where the aiming point should be. So, could someone point to beaker values and city counts by x turn that you feel is most relevant? For example 30 beakers by t30, or 200 by another turn. I'd like it for the following, plus any you think are more important, if any of you can give a rough "ideal or average winning turn" estimate off the top of your head:
- Beakers on given turns (3 or 4 targets), special consideration for NC
- 1st, 2nd, 3rd, 4th city timings for tradition/honor/liberty/piety (4th if applicable)
- Improved tiles (this was huge in Civ IV but the yield disparity is less so other emphasis might win, not sure)
- Social policies by x date
- Faith accumulation
- Chivalry
- Machinery
- Artillery
- Nukes
- Battleships
I can sort out late game stuff myself, the foundations will be there or not by then. I also understand that game-to-game the land and neighbor situation will put a good bit of variance on the above, but I'm looking for general aiming points that will function on deity if you reach them.